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October QOL Update Now Live!


Hey friends,

Our October 2023 Quality of Life update goes live today!

This minor update includes bug fixes, UX improvements, new buildings and a new free recycling system for blueprints (aka cosmetic skins) for both the base game and Spaced Out! DLC.

[h3]Highlights[/h3]
  • Critter-themed improvements: wrangling, Move To tool, gas consumption, and a new Field Guide!
  • Added a new Critter Cargo Bay module to Spaced Out!
  • Added a search bar to the storage filter sidescreen!
  • Added a new Light Sensor building!
  • Revised which buildings are considered Industrial Machinery!
  • Blueprints are now recyclable!

[h3]Critter Improvements[/h3]
Gas consumption for Pufts and Slicksters is now linked to their hunger levels: the hungrier they are, the more they'll consume. Hunger and other critter states are now explained in depth in the new Field Guide we've added to the database. Individual critter database entries also include additional information about specific space requirements and life span (formerly called Max Age).

We've adjusted the idle behaviors for Gassy Moos, Pufts, Slicksters and Shine Bugs, so that they can now be wrangled. These critters—indeed, all critters except Beetas—can now also be easily relocated using the Move To tool that we introduced in the June update!

In addition, Spaced Out! players can move critters using the Critter Cargo Bay described in the next section.

[h3]New Buildings[/h3]
There's a new Critter Cargo Bay rocket module in the DLC! It's designed to transport furry (or slimy, gassy, scaly...) passengers between asteroids, one at a time. Critters will continue to age while they're in transit, but they won't lay eggs or get hungry until after they've been released. They also won't poop—um, excrete resources—while they're in there.

Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny.

[h3]UX and QoL Improvements[/h3]
We're making things more searchable: there's a new search bar for finding specific elements in the storage filter side screen, and another one in the Supply Closet accompanied by a toggle that filters which Blueprints are displayed (all/owned/multiples owned).

The Industrial Machinery buildings category has been reassessed, with some buildings added and others removed—details in the patch notes.

We added automation ports to the Plant Pulverizer in both versions of the game, and to the Manual Radbolt Generator in DLC, making it easier to "set it and forget it" so you can get on with the business of colony-building.

[h3]Recycling Blueprints[/h3]
We've been working on adding a recycling system to the Supply Closet so you can customize your Blueprint collection. If there are Blueprints (aka cosmetic skins) that you currently own but aren't super attached to, you can now recycle them into spools of Filament. Once you have enough Filament, you can use it to print a fresh copy of a Blueprint you're more excited about... including one of the 60 new ones we've added for this update!

It's a work in progress, so let us know what you think.

[h3]Summary[/h3]
The Move To tool works on critters! There's a new Light Sensor for both games, and a DLC-only Critter Cargo Bay! It's easier to search for things in storage buildings and the Supply Closet! Blueprints can be recycled to print other Blueprints!

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch.

Whether you were involved in public testing or are joining us for the full update, we're happy you're here!! We look forward to hearing about how these changes land for you and welcome bug reports here, or feedback and wacky ideas here.

[Game Hotfix] - 568201

Small hotfix before the weekend.

  • Updated Meteor Blaster description to indicate that blown-up meteors now drop harvestable resources.
  • Fixed a crash that could sometimes occur when a Duplicant dies.

Oxygen Not Included has a new animated short and free content upgrade

More content for your colony? Absolutely. Klei has put out the latest free update for Oxygen Not Included and there's another of their fancy animated shorts.

Read the full article here: https://www.gamingonlinux.com/2023/08/oxygen-not-included-has-a-new-animated-short-and-free-content-upgrade

[Game Update] Song of the Moo



Hello friends,

We're udderly excited to be releasing our Song of the Moo update!

This update is packed with new elements (including a frothy green substance that technically counts as milk), new buildings, two new food recipes, critter ranching improvements and a brand-new behavior for the mighty Gassy Moo. There are new cosmetic skins too.



[h3]Got Brackene? (aka New Elements)[/h3]

Tame, well-fed Gassy Moos now produce a new milky element called Brackene. Ranchers can call a Moo over to the new Milking Station building to milk them when the time comes. If your colony doesn't have Gassy Moos yet, don't worry: you can also get Brackene by smashing up certain crops in the new Plant Pulverizer!

Duplicants can drink Brackene at the Water Cooler, while critters get it from the new Critter Fountain. In both cases, it's a nutrient-free mood booster.

Alternatively, Brackene can be refined into a strange polymer called Brackwax at the new Brackwax Gleaner building. The Brackwax can be used in the production of a highly heat-resistant super plastic called Plastium, or as a lubricant for faster travel in transit tubes.

[h3]New Moo-lody[/h3]

Gassy Moos can now reproduce—sort of. Once a domesticated Moo has consumed enough Gas Grass, they belt out operatic moos that echo across the galaxy, which attracts a new member to that asteroid's herd via the infamous Gassy Mooteor.

[h3]Other Cool Stuff[/h3]

The new Bleach Stone Hopper building can turn out a steady supply of Bleach Stone from Salt and Gold inputs, though you should expect some sand as a byproduct.

Meteors will now drop some resources when you blow them out of the sky with the Meteor Blaster.

We’ve added an automation port to the Egg cracker and given Duplicants the ability to eat raw eggs. If you’re feeling fancy you can cook the eggs into Soufflé Pancakes at the Electric Grill, or into a delectable Mushroom Quiche at the Gas Range.

All critters traps and lures are now made from raw metal, and can be rearmed after use.

Finally, we’ve made some UI improvements to the Supply Closet and added over 50 new cosmetic skins.

[h3]Summary [/h3]

We’ve made lots of improvements relating to the Gassy Moo, including making them milkable. Their strange brackish milk has a variety of uses for colonies both small and large.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported .

Let us know what you think. Bug reports can be submitted here and feedback right here. We read it all, and appreciate it more than you know.

[Game Hotfix] - 562984

Just a small hotfix for some visual bugs.
Fixes
  • All versions
    • Fixed issue preventing natural tiles from using their biome-specific visual trim. 
    • Fixed two canvas skins being assigned to the wrong canvas building types ("The Swell Swell", "Flight of the Slicksters").