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[Game Hotfix] - 582745

This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.

Changes and Improvements All versions
  • Changed idle diagnostic to display quicker after a Duplicant becomes idle.
  • Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building. 
  • Updated all localizations.
Fixes All versions
  • Fixed hang when starting a new game on Mac OS 10.13 and 10.14.
  • Fixed crash loading saves on Mac OS 10.13 and 10.14.
  • Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.
  • Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed.
  • Fixed a crash that can occur when dehydrating food completes.
  • Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted.
  • Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying.
  • Fixed missing glass string Solar Panel database entry.
  • Added status item when moving a critter but the colony does not have a rancher
  • Fixed crash that could occur when a Duplicant fetches an item marked for moving.
  • Fixed crash which could happen on startup.
  • Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating.
  • Potential fix for critters getting stuck in the excited state.
Base game only
  • Fixed missing Biobot Builder string when starting a new game.
  • Removed “Rocket Interior” building category as this only exists in Spaced Out!
Spaced Out! only
  • Fixed missing string issue in Artifact Analysis Station.

Oxygen Not Included celebrates 50th update for the beloved colony sim

Top-notch colony sim Oxygen Not Included celebrates its 50th major update as its Packed Snacks upgrade launches on Steam. The space strategy game from Klei Entertainment, makers of numerous beloved indie games including Don't Starve, Mark of the Ninja, Invisible Inc, and Griftlands, holds a staggering yet deserved 96% 'overwhelmingly positive' Steam rating, as it sits on the cusp of breaching 100,000 user reviews. Now, its latest update and a big Steam sale discount make it the perfect time to jump in.


Read the rest of the story...


RELATED LINKS:

Power a space colony with farts in Oxygen Not Included, out now

Oxygen Not Included announced - new game from Don't Starve devs Klei

[Game Hotfix] - 581979

Fixes

All versions
  • Fixed overcrowding penalty calculations when Pacus are swimming in an open door.
  • Minor animation adjustments in Biobot Maker and Biobot.
  • Fixed Pokeshell missing a claw when eating.
  • Improvements to Database entries relating to building categories.
  • Added info to the Metabolism tooltip to specify that it also affects the production of materials.
  • Updated localization.
  • Fixed issue causing an empty patch notes screen to display the first time the game was run.


Spaced Out! only
  • Fixed issue causing unexpected output from Rocket Platform automation output.

Oxygen Not Included - Packed Snacks Update

[previewyoutube][/previewyoutube]

Hey friends,

Welcome to the Packed Snacks Update!

This is ONI's 50th update—we can hardly believe it! Whether you've been choking down mush bars with us since the first one or joined in somewhere along the way, thank you for being here.

We're celebrating with a new germ-themed story trait, new buildings for storage, food preservation and critter happiness, a sandbox story trait placement tool, expanded critter moods and new cosmetic skins (aka blueprints). These can all be used in both the base game and Spaced Out! DLC.

We also fixed some bugs, and made a new ONI short! Check that out <here.>

[h3]Grow A Bot [/h3]
An abandoned lab full of decommissioned machinery offers an unexpected new use for Zombie Spores that really puts the "ew" in "renewable energy." Once the musty old equipment is up and running again, the colony can use it to build and grow the necessary components for a mechanical alternative to Duplicant labor. That means fewer Duplicants being sent into hazardous work environments!

[h3]Food Dehydrator and Rehydrator[/h3]
The new Dehydrator building is designed to drain all of the moisture out of foods prepared on the Gas Range. Dried foods aren't edible, but they are conveniently non-perishable and don't need to be refrigerated.

When it's time to eat, just send the dried food through the new Rehydrator building to restore its original texture...and most of its flavor.

[h3]Creature Comforts[/h3]
Critter moods have been revised and expanded. The new Miserable state is for extra-glum critters, and results in Glum levels of metabolism plus zero egg-laying. Critters who are not Happy, Glum or Miserable will feel Satisfied—these will have default metabolism and fertility.
Only Happy critters get a fertility boost.

We've also added new Critter Condo and Water Fort buildings to boost critter happiness, and worked on some long-overdue bug fixes and changes to Pacus that might affect existing ranches.

[h3]Other Cool Stuff [/h3]
  • New design for messages on the Main Menu screen.
  • Nearly 50 new blueprints added to the Supply Closet.
  • New Storage Tile.
  • New sandbox tool for adding story traits to existing saves.
  • Added a Rocket Port Extension for Spaced Out! DLC.
  • Added a search function to more sidescreens.

[h3]Summary[/h3]
A new story trait! A new sandbox story trait placement tool! New blueprints! More nuanced Critter moods! New critter buildings! A new Storage Tile! And so much more.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported <Previous Update branch>.

Fifty updates later, and we're still loving every moment of this astronomical adventure.

If you have <bug reports> or <feedback>, let us know! We're so glad you're on this ride with us—the ONI universe wouldn't be the same without you.

[Game Hotfix] - 577063

Changes and Improvements All versions
  • Updated Russian and Chinese localizations.


Fixes All versions
  • Fixed formatting issue with critter age in details screen.
  • Fixed a bug where buildings under construction didn't show all their effects listed under the Effects section (in the info screen) when selected.
  • Fixed a bug where the logic input port for critter traps was not working.
  • Fixed a crash that could occur when Dream Journals were delivered to the Somnium Synthesizer.
  • Fixed a bug where delivering zero Dream Journals to the Somnium Synthesizer would prevent further delivery errands from being created.
  • Fixed issue causing building health bars to hide and show unexpectedly when toggling between different overlays.
  • Fixed a crash when canceling Move To errands if the item was already at the location.
  • Fixed a crash when queuing multiple Move To errands where one of the items was already at the location.
  • Fix crash that could occur when loading a save with an invalid Move To order.
Spaced Out! only
  • Fixed Grubfruit plants not dropping fruit when playing on higher game speeds.