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Oxygen Not Included News

Spaced Out! - Rocketry Renovation Update


Hello everyone!

Today we’re launching the Rocketry Renovation Update for Spaced Out!

This update mostly focuses on improving the rocketry experience, with some exciting new renovations you can add to your spacecraft. The full patch notes are listed below, but here are a few of the most notable changes:

Liquids and gasses can now be piped directly in-to and out-of Spacefarer Module interiors. This also means that fluids can be vented into space if a pipe is active while the rocket is in flight. This feature is available in all newly built Spacefarer Modules.

The new Wall Toilet building allows Duplicants to flush their waste directly into the world behind the toilet seat. No outbound plumbing required! This building must be built against a wall and requires clear space (or the vacuum of space) behind the wall to vent to.

The Ladder Bed is a tileable sleeping arrangement with a low quality ladder attached to the front. Several beds can be stacked together to create a vertical dormitory in tight spaces. Duplicants don’t appreciate others using the ladder while they’re trying to sleep though.

Stranded rockets can now be evacuated using the “ABANDON SHIP” sequence. This will cause the rocket to explode. Any Duplicants on board will be launched towards the nearest discovered asteroid in a high speed Escape Pod. Some of the resources aboard will follow in the form of Spacecraft Debris.


And of course, there's always a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

For as full list of patch notes, see our post on the official forums.

[Game Hotfix] - 474141 & 474321

Hi everyone,

Today’s hotfix has a few bug fixes we wanted to get out, as well as an optimization we hope will address a specific performance issue some users have been experiencing since the Breath of Fresh Air update.

We’re continuing to explore performance improvement opportunities but wanted to get this one out sooner than later to get the needle moving in the right direction.

[h2]Changes[/h2]
  • Updated Russian localization

[h2]Fixes[/h2]
  • Potential fix for issue causing lasting performance impact after opening the research screen.
  • Fixed Pull Back the Veil achievement.
  • Base Game Only
    • Worldgen: Fixed an issue causing extra space to be unnecessarily reserved around world edges.
  • Spaced Out! Only
    • Outhouse and Hand Sanitizer can be stocked while rocket building restrictions are in effect.


We've just added a couple more fixes for Spaced Out! in hotfix 474321

[h2]Spaced Out! Fixes[/h2]
  • Fixed a crash on load for saves where rocket interiors had been rebuilt.
  • Fixed crash that could occur when a rocket enters a Chlorine Cloud.
  • This fixes crashes with messages relating to Assert failed/OrbitalMechanics

Spaced Out! - The Solar Swamped Update


Hi there, friends!

Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap.

There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space.

The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch!

And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

[h2]All Oxygen Not Included Players[/h2]
Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game each time a DLC update goes out. While the Solar Swamped Update's new features are for Spaced Out!, this update also includes a large number of bug fixes for ONI.

We've fixed a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners.

Occasionally there may be new bugs as well, so as development on the game continues please let us know if you find any issues!

[Game Hotfix] - 472345

Hello everyone!

Today's patch continues fixing up many of the bugs and inconsistencies introduced to Oxygen Not Included by this last update. Thank you as always for your bug reports and discussion threads! Additionally, we're aware of performance problems that have shown up recently and are continuing to look for solutions there. Take care!
[h2]Changes[/h2]
  • Refrigerator now produces less heat when in Power Saver mode.
  • Improved vertical spacing of diagnostics and pinned resources UI
  • Removed excess width of overlay legends UI

[h2]Bug Fixes[/h2]
  • Fixed issue preventing wild and domesticated critter report data from being recorded and presented
  • Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI.
  • Meteor Shower background effects no longer show when meteors aren't falling.
  • Resolved inconsistency in Solar Panel/Heavi-Watt Wire placement. These two buildings can once again be built on top of each other.
  • Base Game Only
  • Worldgen: Fixed Oceania generating without Oil Reservoirs
  • Worldgen: Biome sizes restored to their previous size
  • Restored Barbeque to the consumables menu
  • Rocket animations are no longer cut off when rendered above the buildable area.
  • Fixed crash clicking on the Bio tab if a duplicant had a rocketry interest, which is not in the base game.
  • Removed Spaced Out! Graphite recipe from the Rock Crusher and its codex page no longer crashes.
  • Fixed issue where space destination resources were not reserved by rockets
  • Sight-Seeing Module no longer releases an assigned duplicant while in space
  • Spaced Out! Only
  • Changed Cobalt Ore Atmo Suit to Cobalt.

[Game Update] - 471883 + Update Info

Hello everyone!

We've got a late-Friday patch to address a number of issues that came up in the Breath of Fresh Air Update.

This patch should address many of the immediate issues, especially concerning rocketry and UI.

Unfortunately, it seems that we didn't catch as many of these issues in the Public Testing branch as we had hoped. We have this patch for you today, and we are still going through your bug reports and feedback while we work to address your concerns, so please let us know any issues you're running into in the bug forums!

Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.)

We know this update has not been great for many of you, and we're sorry for the frustration this situation has caused you! We will keep working hard to fix this situation, and to make ONI even better than it was before.

Thanks, as always, for being part of ONI's development with us! Have a great weekend.

[h2]Changes[/h2]
  • Added "Clear all pinned resources button" to pinned resources panel header


[h2]Bug Fixes[/h2]
  • Don't crash the game if a mod has a typo in mod.yaml or mod_info.yaml. (Unless it's a dev mod, then still crash!)
  • Fixed issue where the Priorities screen was missing the prioritize/deprioritize all buttons.
  • Fixed issue with "Enable Proximity" button on the Priorities screen not being clickable.
  • Added a few more mutually exclusive Duplicant traits
  • Fix issue preventing right-click dragging on the left half of the screen
  • Update Simplified Chinese localization
  • Fix doubled-up music when worldgen fails
  • Base Game Only
  • Fixed issue where rocketry buildings under construction could not be cancelled.
  • Rocketry building placement restrictions returned to expected "stacking" restrictions
  • Gas and Liquid cargo bays changed back to their original 1000 kg storage limit.
  • Cargo bay module strings restored to their expected base game versions.
  • Removed Rocketry skill since it's only used in Spaced Out!
  • Fixed issue sometimes causing oxidizer tanks to drop their contents of load.
  • Restored priority control settings to Solid Oxidizer Tank
  • Fix crash that could prevent saves with Space Scanners from loading
  • Fixed an issue where rockets returning from a mission did not properly land. This also resulted in a missing Deconstruct button on the Command Capsule.
  • Non-command rocket modules launch and land correctly.
  • Fixed issue preventing Command Capsules from sending green automation signals when their flight path was blocked
  • Spaced Out!
  • Fix crash when switching from base game to Spaced Out if the DLC wasn't previously installed. (Now it forces Steam to install it.)
  • Updated the update timer in the main menu for next update