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Oxygen Not Included News

[Game Update] - 707956

[p]Fixes[/p]
  • [p]All versions[/p]
    • [p]Fixed a crash that could occur when critters consume plants directly.[/p]
    • [p]Fixed crash that could occur if a mess station is deconstructed while a dupe is navigating to it for a meal. [/p]
  • [p]Spaced Out! only[/p]
    • [p]Fixed a bug preventing a rocket's roundtrip return flight from triggering whenever a POIs last available resource was collected.[/p]

[Game Update] - 706793

[p]Fixes[/p]
  • [p]All versions[/p]
    • [p]Fixed falling liquid drops being deleted after the game loads.[/p]
    • [p]Fixed Duplicants freezing when trying to relocate a critter stuck inside a door.[/p]
    • [p]Deconstructing a Mess Table while a Duplicant is eating at it will no longer crash the game.[/p]
    • [p]Fixed issue causing Duplicants to sometimes eat on the floor instead of at a table if a table has been disabled.[/p]
    • [p]Fixed incorrect navigator pathfinding prioritization.[/p]
    • [p]Reverted the fix “Attempt to prevent baby critters growing up getting stuck in a tile if the adult is larger than the baby (e.g. Jawbo).” as it was causing some unexpected sideffects.[/p]
    • [p]Fixed a bug which allowed the Printerceptor Story Trait to get stuck in a bad state if the main building was disabled.[/p]
    • [p]Fixed crash that could occur if the Printerceptor was demolished or destroyed before activation.[/p]
    • [p]Printerceptor Menu UI now scales with Graphic Options Screen UI Scale setting.[/p]
  • [p]Spaced Out![/p]
    • [p]Fixed a bug where rockets with a drillcone would sometimes fail to complete roundtrip flights if they had run out of diamond.[/p]
  • [p]Prehistoric Planet Pack[/p]
    • [p]Fixed Ovagro related crash.[/p]

[Game Update] - 704096

[p]Fixes[/p]
  • [p]All versions[/p]
    • [p]Fixed an issue where Duplicants could occasionally bypass suit checkpoints without equipping a suit.[/p]
    • [p]Fixed Duplicants dropping items marked for compost when they pick them up. Composts no longer drop stored items on load.[/p]
[p]Removed in 704096[/p]
  • [p]Bionic Booster Pack[/p]
    • [p]Fixed Flydo not choosing to pick up objects in certain situations.[/p]

[Game update] - 703433

[p]Changes and Improvements[/p]
  • [p]All versions[/p]
    • [p]Updated Korean localization.[/p]
[p]Fixes[/p]
  • [p]All versions[/p]
    • [p]Fixed Pacu being confined even though they are not.[/p]
    • [p]Fixed Fish Release miscalculating number of fish.[/p]
    • [p]Fixed crash that could happen when using the Grooming Station or Shearing Station.[/p]
    • [p]Potential fix for an async pathfinding crash.[/p]
    • [p]The flavour text at the top of the Hatch's database entry has been restored.[/p]
    • [p]Removed a couple deprecated buildings listed in the Industrial Machinery database entry.[/p]
    • [p]Removed email lore from Dead Plant prop in the Printeceptor POI.[/p]
  • [p]Spaced Out! only[/p]
    • [p]Fixed pathfinding crash related to deconstructing rocket interiors.[/p]
    • [p]Adjustments to Cargo and Utility Module sidescreen layouts to prevent large rocket’s module panels from overflowing screen boundaries.[/p]
  • [p]Bionic Booster Pack[/p]
    • [p]Fractional Microchips round up when loading a save to prevent Duplicants from getting stuck “Supplying power materials”.[/p]
  • [p]Prehistoric Planet Pack[/p]
    • [p]Jawbo and Gnit eggs now appear in the Printerceptor menu.[/p]

[Game Update] - 702577 & 702808

[p]Changes and Improvements[/p][p]All versions[/p]
  • [p]Pacus can now be wrangled directly.[/p]
[p][/p][p]Fixes[/p][p]All versions[/p]
  • [p]Fixed an issue that was causing the pathfinding thread to silently crash instead of displaying the crash report screen. This resulted in Duplicants only being able to path to areas they could reach before the thread crashed.[/p]
  • [p]Fixed a multithreaded pathfinding crash that could happen when building or deconstructing suit checkpoints.[/p]
  • [p]Reworked asynchronous path probing to make it more robust to multithreading race conditions.[/p]
  • [p]Fixed an issue that could result in unreachable tiles being miscalculated as reachable.[/p]
[p]Spaced Out! only[/p]
  • [p]Rockets no longer require a Cargo Bay to launch with automation.[/p]
[p]Bionic Booster Pack[/p]
  • [p]Fixed Bionics not using Gunk Extractors if a toilet building is in the assigned room.[/p]
  • [p]Fixed issue preventing certain DLC combinations from displaying the Flydo category of the Door Access Control sidescreen.[/p]
[p]Prehistoric Planet Pack[/p]
  • [p]Fixed Jawbo having multiple 'Relocate To' buttons.
    [/p]
[p]Fixes for 702808[/p]
  • [p]All versions[/p]
    • [p]Fixed multithreaded pathfinding crashes that could happen when building or deconstructing suit lockers, doors, and transit tubes.[/p]