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[Game Hotfix] - 537329

Hi everyone,

Happy 2023! This patch fixes a number of Hot Shots issues we saw over the holidays. Patch notes below...

Fixes
  • All versions
    • Fixed Laboratory room sometimes failing to detect a working light when a non-working light is also inside the room.
    • Fixed Geotuner sidescreen not allowing more than 5 Geotuners to select the "No geyser selected” option.
    • Fixed crash that could sometimes happen when deconstructing a statue or painting.
    • Fixed Pips looking like they are carrying a seed all the time.
    • Fixed issue allowing decor bonuses from previous artworks to stack when an artwork's style selection was changed.
    • Fixed Somnium Synthesizer story trait Pajamas not displaying correctly after being equipped.
    • Blueprints
      • Fixed Puft Bed layering issues when a Duplicant is disturbed while sleeping.
      • Fixed Dreamboat, Puft Bed, and Bouncy Castle beds looking built before the construction errand is complete.
      • Copy building tool will now select the default version of the building if the copied item's blueprint is not owned.
      • Fixed issue preventing selected blueprints from applying to buildings placed as replacements to other buildings.
    • Mysterious Hermit story trait
      • If a Duplicant dies while knocking at the door, it’s now possible for another Duplicant to complete the chore without reloading the save.
      • Fixed crash when removing food from the Mailbox while the hermit is retrieving it.
      • Disabling/enabling the Gravitas Shipping Container during the same session the story trait was completed no longer crashes.
      • Game no longer crashes when completing the story trait while the hermit checks the mail.
    • Conduction Panel
      • Fixed a bug where Conduction Panels built behind a Manual Airlock or Mechanized Airlock door would crash when the door closes.
      • Deconstructing a Conduction Panel behind a Pitcher Pump no longer crashes.
      • Fixed a bug where a building would not stop overheating when cooled below its overheating temperature using a Conduction Panel.
  • Spaced Out! only
    • Fixed an issue causing Conduction Panels to behave differently based on the number of asteroids visited and rockets built.

Oxygen Not Included 'Hot Shots' update out with a new animated short

Klei continuing to do great work here to expand the excellent Oxygen Not Included, along with a fancy new animated short that I always enjoy from them.

Read the full article here: https://www.gamingonlinux.com/2022/12/oxygen-not-included-hot-shots-update-out-with-a-new-animated-short

Game Update 535720 - Hot Shots


Hi friends,

Welcome to the Hot Shots update for the base game and Spaced Out!

This is a really special one for us: not only are we adding some fun new buildings—including one that can boost geyser activity for extra-hot eruption action—we’ve also got a stowaway story trait, two new rooms and a sneak preview of ONI’s new cosmetic skins! Whew.

If you’re new to our little corner of the cosmos, you can find out more about story traits, skins and the future of ONI in the roadmap here.

Let’s dig in!

[h3]New Buildings and Rooms[/h3]
We added a Conduction Panel that exchanges heat with buildings that it overlaps with, offering a new way to cool down space industry buildings—or whatever else you’ve decided to build in the glorious vacuum of your asteroid’s surface.

The Mission Control Station broadcasts guidance data that ramps up a rocket’s speed during flight. It needs to be built inside one of the new rooms (the Laboratory) with a line of sight to space in order to function. The Laboratory also enables the use of the Geotuner…

We like making things go “boom” as much as anyone else, and the Geotuner is built to do just that: aim it at an analyzed geyser anywhere on your asteroid, send a Duplicant over to compile some amplification data, and your targeted geyser will automatically get a little extra juice (heat- and output-wise) the next time it’s erupting. Are we nostalgic for our old science-fair days? Maybe.

Duplicants are now rewarded with an extra large morale boost when they are given a Private Bedroom. The Private Bedroom requires a single comfy bed, a fully constructed backwall, and a few decor items to make your Duplicants comfortable.

[h3]Story Trait: Mysterious Hermit[/h3]
The Mysterious Hermit is the star of our latest story trait. Convince him to join your colony (and let you repurpose his old haunt) by completing some tasks, like delivering tasty, tasty food to his curious domicile.



[h3]Preview of ONI Skins![/h3]
Each Duplicant’s default outfit can now be customized in the Supply Closet screen. You can also explore different cosmetic skins for buildings and artworks there.


The ONI skins system is still a work in progress. We’re not interested in rushing it. In the future, the primary method for obtaining new skins (which we’re calling “blueprints”) will be through timed drops. For now, we’re setting everyone up with a few intro blueprints so that you can get a sneak peek at how it all works and let us know what you think.

To claim these sampler sets of ONI blueprints: Click on “Supply Closet” in the Main Menu, and hit the “Check Shipments'' button. That’ll take you to the Klei Rewards webpage, which has three free mystery shipments up for grabs—you’re welcome to redeem all three. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet.

[h3]Quality of Life [/h3]
We’ve made a bunch of quality of life improvements!
It is now possible to order an artwork (such as a canvas or sculpting block) to be cleared or replaced with a different style of the same quality. Revisions to Drywall tuning make it significantly cheaper and faster to build. Drywall and floor tiles can now replace each other (rather than requiring a manual deconstruct and rebuild). Geysers now show their calculated average lifetime output in the details panel.

And many more you can see in the full patch notes.

[h3]Summary[/h3]
We’ve added a new Mysterious Hermit story trait, a Conduction Panel, Geotuner, and Mission Control Station, as well as a preview of the new ONI skins system (aka blueprints). We’ve also made some quality of life improvements and squashed a few bugs.

If your mods are breaking or you need a little extra time before switching over, you can opt into the temporary, unsupported .

As always, we welcome your thoughts on this update! Report bugs here, or share your feedback here. We read it all!

Full patch notes can be found on the official forums here.

[Game Hotfix] - 531371 and 531669

Hi friends, just a few fixes in this small patch. Patch notes below.

Update 531371
Fixes

All Versions
​​​​​​​
    Fixed issue that allowed Duplicants to get stuck when trying to enter a Transit Tube.
  • Fixed issue preventing Industrial Ingredient category from appearing when the system language was Turkish.
  • Fixed crash that could occur when rocket modules were deleted.
  • Fixed crash that could occur when loading a save with a pajama wearing astronaut.


Update 531669
  • Fixed an issue causing Duplicants to pass through Atmo Suit Checkpoints without putting on suits.
  • Reverted fix for Duplicants getting stuck entering Transit Tube Access.

The Puft Plush is available now to order!


Back in 2020 we created the very first handmade prototype. Since then, we have spent over a year creating the surprisingly complex custom internal mechanism that allows the Puft to live up to its gassy reputation.

For KickStarter we'll be releasing the Puft along with a new line of character plushies from our games called Soft Spots! Be among the first to get your hands on these cuddly friends! We've put together some special bundle prices for so you can get a Puft and one or more Soft Spots of your selection.

[h3]Check it out![/h3]