Steel Seed | New Update Is Live
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[/p][p]Hello everyone![/p][p]Thank you once again for being a part of the Steel Seed journey. Since launch, we’ve been listening closely to your feedback — and this latest update brings a wide range of improvements that reflect your input.[/p][p]This patch focuses on refining the overall gameplay experience, with particular attention to narrative clarity, onboarding enhancements, and Koby’s functionality. We’ve revised key dialogue across the game to strengthen storytelling, introduced smarter quest indicators to help you navigate the world more intuitively, and implemented a number of quality-of-life updates to both controller and keyboard/mouse inputs.[/p][p]Additionally, we’ve resolved several community-reported bugs and polished various systems, from checkpoints and collision to lighting and level streaming.[/p][p]Let’s dive into the details. 👇[/p][p][/p][h3]New Features & Improvements[/h3]
[/p][h3]🚀 Join the Adventure![/h3][p][/p][p]Haven’t played yet? Now’s the perfect time to dive into Steel Seed! Guide Zoe and her drone Koby through a mysterious and dangerous underground facility. Discover secrets, uncover the truth, and fight for humanity’s survival. Follow Steel Seed on our social channels for the latest news and updates. We are looking forward to seeing you in the game! Thank you for your support, and happy playing![/p]
- [p]The Quest Indicator(s) now moves along the path to the current objective(s), or to the closest S4VI Point when a teleport is required or more efficient.[/p]
- [p]Extensive revisions to the game's dialogue throughout the entire experience. These changes enhance narrative clarity, character development, and overall immersion.[/p]
- [p]The counter for challenges requiring killing multiple enemies in stealth without entering combat is now only displayed after killing at least half of the required enemies.[/p]
- [p]Updated Photo Mode input to not overlap with the new default Koby Flight movement input.[/p]
- [p]Minor tutorial fixes.[/p]
- [p]Minor checkpoint fixes.[/p]
- [p]Minor collision fixes.[/p]
- [p]Minor level streaming fixes.[/p]
- [p]Minor dressup fixes.[/p]
- [p]Minor lighting fixes.[/p]
- [p]Koby Tool upgrades had no effect on the equipped tool until it was re-selected.[/p]
- [p]You could skip the post-Shamyr chasing sequence beginning scene if you kept gliding without landing.[/p]
- [p]The fast travel menu indicator ignored the Lower Vertical Garden S4VI Point.[/p]
- [p]Impossible to enter the Photo Mode after some scenes.[/p]
- [p]The Mouse Wheel can now be used to scroll Koby Tools without the need to open the Selection Wheel.[/p]
- [p]Kamikaze QTEs with keyboard now display arrows instead of WASD, and can be completed using either arrows or WASD.[/p]
- [p]Clicking Zoe or Koby skin previews may break the next keyboard input.[/p]
- [p]Clicking a different tab in the game menu may not switch to the selected tab.[/p]