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YIIK: A Postmodern RPG News

YIIK Update Now in Development!

Hey!
Andrew and Brian Allanson here.
We can’t believe we’re coming up on the YIIK: A Postmodern RPG one year anniversary next week!
It’s crazy how fast the year went by.

We want to thank everyone who has supported the game this year. Word of mouth has really helped the game grow a fanbase, and we’re truly grateful to everyone who has recommended the game to a friend.

In the past few months, now that we’ve had some time to step back from the game, we’ve been paying attention to Fan Feedback and constructive criticism.

So, we’re happy to announce that we’ve begun work on an update for YIIK based on the feedback we’ve received!
Before I go on, although we're posting this on Steam, please note that these updates will be available on all versions of the game.

Here is what we plan on tackling first:

*New Battle System that focuses on quicker battles/more strategic gameplay (the old battle system will still be available as an option.)

*Improved Combat Balance (New and Old Battle System)

*Refined/Streamlined Mind Dungeon.

*Improving Rory’s usefulness in battle

*Region Specific Bugs (Some Japanese region players have reported some issues that seem to only occur in Japanese language mode.)

*Adding a way to view progress in each area (How many enemies are left to kill, secrets left to uncover, etc.)

In addition to all these heavier improvements, we’ll also tackle some smaller bugs that are less obvious.


We’ll keep everyone posted on our progress, and update in a few weeks once we have a better understanding of the timeline.

Thanks again for playing YIIK!

-Allanson Bros.


YIIK Balance Update Option

Hey!
We've uploaded a new optional build for YIIK.
  • This new build reworks the balance of the game taking feedback into consideration. We've improved the attack power of SKILLS as well as lowered enemy HP, etc.
  • Speeds up the general playback of battle.
  • Fixes the issue preventing some players from unlocking 2 achievements.
  • And a few other general fixes.


We've put it up as an optional branch as we're still preparing a few other fixes and testing this balance to make sure it's good enough before calling it the new version.

So, please leave us feedback on how the changes feel to you or if there is anything else you'd like to see so we can consider it.

One thing we've seen requested is an option to play the game without mini games like a traditional turn based RPG.

This is something we're experimenting with and we'll update you when the option is ready to try out!

the latest YIIK build is up in the experimentalbuilds branch. to access, use the password: youneedtoletmeinside if you want to check it out.