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YIIK: Electric Soul Archives

YIIK: Electric Soul Archives Stars Legendary Japanese Composer and New
Remixes.


YIIK album includes a powerful new battle theme composed by Ayako Saso of SuperSweep with remixes by the game's composer and Scarlet Moon family!

Scarlet Moon is pleased to present YIIK: Electric Soul Archives, a special collection of music celebrating music from the recent December 2024 DLC update to the eclectic post-modern RPG, YIIK I.V. It features an original battle theme composed by SuperSweep's Ayako Saso, incorporating melodies from YIIK composer and developer Andrew Allanson. Saso is a legendary composer who worked with Namco in the
1980s and 1990s and has contributed to countless franchises including
Ridge Racer, TEKKEN,F-Zero,Street Fighter, Mega Man, and so many more. YIIK developer and composer Andrew Allanson contributes an original theme inspired by the themes of loss and grief while Scarlet Moon's extended family of game composers, including coda (Read OnlyMemories: Neurodiver), Jamphibious (Kero Quest 64), and Frank Van 't Ende (Clock Tower:Rewind) follow with their own interpretations of Saso's battle theme, ranging in style from electronic funk to a beautiful waltz for strings.

YIIK: Electric Soul Archives is available today:
https://scarletmoon.to/yiikes/

https://www.yiikrpg.com

Scarlet Moon is a music label supporting creators big and small. They are an artist roster of acclaimed musical talents available to handle all audio needs, including music, vocals, sound design, and VO; a record label involved in music publishing; and a public relations partner promoting game music. Scarlet Moon's sister brand, Violet Moon, promotes independent video games.
Learn more:
https://www.scarletmoon.com

[previewyoutube][/previewyoutube]

Patch Notes - Version 1.5.003

Patch Notes - Version 1.5.003

Improvements and Fixes:
  1. EXP Bug resolved: Accumulated special EXP in battles will now reset to the base reward value upon getting a Game Over.
  2. Boundary Fix: Players can no longer jump out of bounds on top of the spikes in room 11 of the Mt. Town Cave.
  3. Input Handling: The Onism browser will no longer receive input while the quit game menu is open (PC only).
  4. D-pad Support: The D-pad can now be used to control movement in the Mind Dungeon.
  5. Item Refill Trunk Interaction: Opening the item refill trunk in Alex's room will no longer cause repeated interactions. The game will now wait for the animation to finish before the chest can be interacted with again.
  6. Mouse Confirm Button: Using the mouse as the Confirm button will now only count during the frame the mouse is clicked.
  7. Legacy file loading: If you find yourself in the Legacy Questionnaire scene, the game will now direct you to the new intro.
  8. Launcher Settings: Launcher settings will now be restored when the launcher is next opened, and controller settings in the save file will be overridden by launcher settings.

Version 1.5.002 (December 9th)

Patch Notes - Version 1.5.002

Improvements:
  • PS4 Controller Support: The right stick should now be correctly read on PC. Ensure that the controller settings in-game are set to PS4 using the settings menu for this fix to work. Changing it from the launcher may not be enough in some cases
  • Direct3D11 as Default API: Direct3D11 is now the default graphics API, which should resolve launching issues on certain machines.
Bug Fixes:
  • Steam Deck: Fixed text offset bug, ensuring character names now align correctly with the backing window.
  • Trophy Unlocking: The trophy for purging Entities should now unlock as intended.
  • Language Support: Playing the game on systems set to French (or any other language with issues parsing English decimals) should no longer cause music volume problems.

YIIK I.V OUT NOW!

At long last, YIIK I.V (version 1.5) is available! We want to thank all of you for your patience and interest in the update. We've poured our hearts and souls into this and hope you enjoy what we've created.

For those of you who haven't been keeping up, here’s what's new:

  • A whole new battle mode.
  • A new playable protagonist, the Nameless Child.
  • Over 10 new areas to explore.
  • An improved Mind Dungeon for a more engaging leveling-up experience.
  • Recreated cutscenes and brand new story elements.
  • So many surprises there aren’t enough bullet points to get it across.

This update is huge!

Please give it a try!

Version 1.5

An unusual error manifests on April 4th, a day that echoes the enigmatic code 404. In a desperate act of innocence, a child relinquishes her name for an invitation to a birthday party, her hope tethered to the faint possibility of finding her brother. Meanwhile, Alex, a recent college graduate, returns home, only to find his reality unspooling like a threadbare tapestry. Guided by a cat which slips through the very fabric of his mind, Alex descends into the depths of his consciousness where he witnesses the impossible: a woman, locked away in an iron maiden, vanishing into thin air. A vision which ignites an undying obsession and threatens to unravel the boundaries of his world.

• Combat in YIIK I.V is an arcane dance, a turn-based system where players use everyday weapons against bizarre entities, aided by the power of Karta. When players or enemies take damage, they start to bleed, and every action taken while bleeding brings them closer to defeat. It’s a race against time to outlast the enemy and stem the flow of blood.

• Navigate landscapes that blur the line between reality and dreams. These spaces are filled with intricate puzzles, deadly traps, and odd adversaries that challenge your perception, pushing the boundaries of what you know to be real.

• The narrative shifts between the perspectives of Alex and the Nameless Child, drawing you into their separate yet intertwined realities, each twist revealing deeper layers of their destinies.

• The game’s soundtrack features over 200 tracks across a wide range of genres, from drum and bass to progressive rock. Much of the music is performed by live musicians, adding a vibrant and authentic layer to the experience.