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Auro: A Monster-Bumping Adventure News

3.2 Beta - Custom Games, Grandmaster Rank, a new monster, and more

I should just let people know that currently, there is a bug where after you play Custom Matches, I think it's overriding your Ranked game rank. I'll fix that before we set it live, but I wanted to get people's opinions, mainly on the two changes in bold below.

This version is up on the BETA BRANCH on Steam right now! Give it a twirl.

3.2 PATCH NOTES
- Added a basic custom match feature, that allows you to play an unranked game at any rank
- Added Grandmaster rank! New Quillsh dialogue lines and hud art that are much nicer for players rank 20 and up.
- Added Charles the Slime. Does 1 damage and follows you after bumping, 0CD. Doesn't flatten upon being bumped. Only in Platinum+
- Removed red text that would appear sometimes as a result of usually harmless bugs but made the game unplayable
- Changed Win Streak values from 0, 0, 6, 12, 18, 24, 30 to 0, 10, 30, 50, 75, 75, 75.
- Improved spell descriptions which were terrible before.
- Decreased score goals across the board - you'll have to reach rank 25 before the goal goes over 100 now.
- increased difficulty at Gold and Platinum
(These two changes, let us know how they're going!)
- Curse Kids do 2 damage now.
- Snowball CD changed from 4 to 3. Also Snowball freezes all actors for just 1 turn now.

ENJOY!

Also, don't forget that we are doing Auro in the KBGames Game Design Book Club! There's a lot of discussion about Auro happening over at that Discord, so come and say hi!

https://discord.gg/g8zYQV8

Version 3.1!

Hey everyone! I'll keep it short and sweet. There are a bunch of small quality of life fixes for this version.
  • ACHIEVEMENTS! It finally happened. We now have our first 9 achievements in the game. They're nothing too crazy yet. For the next patch I'm gonna start adding some really fun ones, like "killed a squid with a frozen monster" (did you know you could do that?!) and stuff like that. But hey, we have achievements now! (Also, heads up, I'm not sure I have the notifications working yet, but the achievements WILL register in your Steam account when you get them... at least, I'm pretty sure they will (let me know!)
  • Arguably more important than achievements are some fine tuning to power tile-economy in the game. The opening area was way too bereft of power tiles before, causing the early game of a lot of matches to be extremely cruel, randomly, sometimes. Now there should be a more regular ability for Auro to collect power tiles.
  • A bunch more quality of life stuff regarding how animations look and camera movement stuff.


Let us know what you think!

Auro 3.0 - the beginning of a new era!

Hey everyone! So, you might remember that back when we first launched Auro on Steam back in 2016, the biggest complaint was "why can't we fullscreen". It's hard to believe, but since then over the years we've had about half a dozen different programmers come at that problem trying to solve it, and all of them weren't able to do it. It's a really weird, old mix of a bunch of outdated frameworks that Auro was originally built on (we started it in 2011, after all).

(I know there are some coders here thinking, pfft, how hard could it be? That's what every coder said until they got all set up with the repo and everything!)

Anyways. A few months ago Brett Lowey and I of BrainGoodGames (go check out SOLAR SETTLERS!) worked out a deal: he would code for us a UNITY PORT of Auro!

Cut to: now! We now have an all-new, fresh version of Auro! We're so pumped. Auro 3.0 (as we're calling it) is pretty darn similar to the Auro 2.0 you knew and loved. But there have been a bunch of bugfixes and actually some subtle rule improvements too! The big news is:

- You can now do FULLSCREEN as well as different screen resolutions
- There is now a RANK SELECTOR which lets you set your rank at 5, 10, or 15

Beyond that, the options going forward are limitless! We can port this easily to Android going forward, and possibly iOS even! There are some threads over on the Steam forums where you can submit your thoughts as to what you'd like to see in the game next.

Thanks for all your patience. Happy bumping!

Auro 3.0 is live on our Beta branch!

We're calling it Auro 3.0. A new version of Auro, re-coded from scratch from the ground up for Unity. This means that we can start working on Auro again! This also means that you already have a few new features which were tough as hell to implement before and now are super easy (like the oft-requested ability to full-screen the application).

If you can, please try out the beta version on the beta branch! We'd love to hear what you think!

This is ONLY THE BEGINNING!!!

JELLY BOMBER IS OUT!

Hey everyone! The new Dinofarm Games game, Jelly Bomber is now OUT! It's like Dr. Mario but with a strategy game infusion! Please check out the trailer and stuff here, and spread the word if you can.

https://store.steampowered.com/app/828270/Jelly_Bomber/

Enjoy!