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Ghosts and Dragons News

Update Note for 15th of April

A patch fixing:

- tutorial character animations
- UI interact animations
- general improvements

Update Notes for April 12th

Fixed:

- character tutorial animation
- added separate dialogue window for characters
- fixed some non vr icons

MAJOR UPDATE - non VR and gamepad support

Dear Adventurers,


Over the past 8 months since the last update, I have been reworking the game architecture to better support VR and to add a non-VR play mode with full gamepad support.

WHAT IS NEW:
  • non-VR mode with dedicated menus
  • main VR mode works best when using OpenXR / SteamVR
  • complete overhaul of the game logic to support both VR and non VR
  • menu option for V-sync, which is ON by default
  • new store page assets
  • new playable character model
  • basic save mode


WHAT WILL BE ADDED:
  • more levels
  • pickable for dragons
  • traps, puzzle logic
  • more biomes
  • more languages
  • more sounds, animation


WHAT WILL BE FIXED:
  • VR icons are currently not correctly displaying inputs
  • game over logic
  • game score logic on level end
  • minor position issues, when moving your characters


It would be very welcome, if at this stage you can inform me of any VR issues or general technical bugs. Thank you for your support!

GENERAL UPDATE FROM THE DEVELOPER

It took a long time, but from here on, the game will be updated more frequently with new levels, more tutorials, and other interactions!

The newest game build is currently very small and more open to feedback for those of you who are still interested in checking it out and providing your thoughts.

Stay tuned for more updates, and stay safe and healthy!


Cheers & thank you! Happy gaming!
Simon, Dragon Snack Developer

Draco Dux is now ... Ghosts and Dragons!

NEW

  • changed game name to Ghosts and Dragons
  • next update brings non-vr support for all devices
  • reworked all game mechanics to suit VR and non-VR
  • UPCOMING -> keyboard and mouse support
  • UPCOMING -> joypad support
  • UPCOMING -> Steam Deck support


IMPORTANT
  • upcoming update (soon!) will introduce a menu to play in non-VR and VR mode via SteamStore interface
  • old Draco Dux VR builds will be available from a beta branch, with password -> will be shared soon, with additional instructions
  • Steam Deck and all controllers will be supported

INVENTORY & TUTORIAL LEVEL

REGULAR UPDATE #3: INVENTORY & TUTORIAL LEVEL




NEW:

  • added Dragon Interactions: when 1:1 dragon now look at player
  • added Dragon Inventory: when 1:1 dragon inventory opens
  • looking at inner left hand now opens PAWN inventory
  • looking at outer player hand shows player health
  • added new tutorial level for inventory interactions
  • added more physical actions, when in 1:1 PAWN scale
  • general performance improvements


FIXES:

  • more fixes for level collisions
  • adjusted DUX wand positions: Vive Wands, Index, Touch Controllers
  • general performance improvements


PLANNED IMPROVEMENTS:

  • teleporting controls will be remapped in a future update with better UI tutorials
  • dragon controls will be adjusted for an even smoother experience
  • save system for levels will be implemented with upcoming levels
  • dragon petting with reactions - currently only collissions work with no animation response


IMPORTANT:

  • currently controllers are not initializing correctly when using Steam VR in beta mode. Please launch
    the game using Steam VR non-beta


KNOWN BUGS:

  • hand after releasing sword / axe can freeze pose showing a "OK" gesture … that is somehow good but will be fixed ;)
  • please report issues or bugs to the forums
  • if you have suggestions, please feel free to post on the Steam Community Hub under Discussions - thank you for your support!