1. Ghosts and Dragons
  2. News

Ghosts and Dragons News

Update Notes for November 24th

[h2]Bugfixes[/h2]

- fixed a tutorial bug, where second Dragon wasn't selectable

Updates Notes For November 19th

Bugfixes:


-> fixed bugs in VR:
selecting a Dragon in the tutorial section resulted in no selection

Major Game Update

Major Game Update #2
[p][/p][h3]This release marks key updates for further game development:[/h3][p][/p]
  • [p]Fully playable game for PC Desktop / Steam Deck (not yet verified) and PC VR Headset utilizing OpenXR[/p]
  • [p]Separate menus / interactions for Desktop and VR modes[/p]
  • [p]Added full controller support and switching in-game via a custom solution[/p]
  • [p]4 controllable Dragons and base levels added, including tutorial[/p]
  • [p]Game’s core loop is now set → collect crystals to unlock portals[/p]
  • [p]Added new enemy types, sounds, and interactions for ghost character and dragons[/p]
  • [p]Added a Level Up system, that will be crucial to unlock new Abilities / Level Paths [/p]
  • [p]Added a battle tested Dialogue System[/p]
[p][/p][h3]Upcoming Development Goals:[/h3]
  • [p]Add levels for each Dragon separately, with backtracking depending on unlocked Dragons and their abilities[/p]
  • [p]test Damage balance[/p]
  • [p]introduce unlockables[/p]
  • [p]more level structire and story elements[/p]
  • [p]Add dynamic levels based on a Dragon’s active count and their abilities[/p]
  • [p]Add 3 biomes to the game with corresponding traversal puzzles, traps, and enemies[/p]
[p][/p][p]Thank you![/p][p]Simon[/p]

Update Notes for Octobet 15th

Game updated with new content and newest Unity secure build - nobody will invade your PC by playing it ;)

More updates coming soon due to a long development cycle.

This build is very old.. next update will include Demo content for all to play and Major Release for the base game.

Thank you!

Update Notes For June 6th

Hello everyone! :D

Todays small update includes following:

FIXES:
- dragon AI is now enabled, when dragon is not current controllable character, when disactivated in mid-jump
- if you switch between keyboard and game in-game, all changes should be reflected correctly in menu and sensitivity for gamepad and mouse

WHAT'S ADDED & NEW:
- added jump sound effects for all dragons
- added Dralth jump animations, charge sound when colliding with a wall

WHAT WILL BE ADDED SOON:
- levels with multiple dragons
- puzzle elements and enemies
- free demo coming later this month

Thank you! Have a great day!:D