Update 0.7.7F is Live on all branches! + New Map Details and Screenshots
New Map Details & Screenshots
If you are a member of our discord: https://discord.gg/xZvGDnX
You may have already heard we will be adding a new map to EmergeNYC. The map has already been completed and was provided by Unity as a complete asset. It is a much smaller, spread out, and rural based environment with a main interstate, small downtown area, and plenty of forest and farm land for a wide variety of different types of emergencies. Our goal with this map is to appeal to the audience who prefers small towns and rural areas over large urban landscapes like our current Manhattan map. Units on this new map will be completely fictional and different from our NYC based units currently.



There will be approximately 5 fire department vehicles including a Tanker, Quint, and brush truck. A small police force, and a fire department based ambulance. This new environment gives us the opportunity to experiment with new emergencies such as brush fires, missing people, and more. Our main goal with this new map is to provide a breath of fresh air to our players, especially those who are from areas like this. A reminder, as many may complain that we should be focused on more important things. As we mentioned earlier, this map was provided at no cost to us, generously by Unity. No hours have been put into creating it. We aim to have the first version of this new map playable by the end of the month with its new units.
As for 0.7.7F
We apologize for the delay on this patch. We decided to update to Unity 2019 from 2018 with the hope that we could utilize its new optimizations, however after updating we spent several days trying to fix new errors and issues that came with the update. Unfortunately, it would take a good amount of time to solve the issue and we wanted to keep patching the game, we reverted back to 2018 and now have update 0.7.7F live on all branches. Donut will continue solving issues that have arose with 2019, while I will continue to patch and fix issues in 2018 and provide updates and patches.
Update 0.7.7F is our second patch with the main focus on optimizing the game experience. In the last optimization patch we were able to significantly reduce loading times. With this patch, we have taken time to track down the majority of random lag spikes and their causes and address them. Our next optimization patch will solely focus on improving the overall frame rate of the game. Along with optimization we have been able to fix a good amount of bugs and make a few changes. A full change log can be viewed below.
Change Log for 0.7.7F
Revamped Settings Menu (Should now save your settings & offers more options)
Added Powercall Siren (Replaces EQ2B and PA300 Priority tone)
Added Parked Cars
Added Pedestrian System
Optimized and Readded Emergencies and Interiors
Optimized Fire hoses
Unique EMS Traits for each patient
Added GPU Instancing
Radial Menu now used to charge quick attack line to prevent water being cut off whenever pressing P
Fixed Multiversal Rotations and spraying
Fixed Old Ladder 74 Duplicate Ladder Piece
Fixed Private Dwelling on 135th St being half inside of another building
Fixed Ladder 74 Old Physics being too wide
Fixed TL68 can’t get off Turntable
Fixed PD Customization UI being open on start
Fixed Tower Ladders floating in the air until outriggers fully retracted
Removed Tooltips now that we have the guide book
Fixed Bus fires not having collisions
Fixed back wall of apartment not having colliders
Nerfed Top Floor Harlem Fire (Now only Top Floor will burn and not the whole building)
Fixed Floating Bus Fire
Removed broken Bus Fire Dispatch Audio
Nerfed Basement Fire (Now only Basement & 1st Floor will burn, not the whole building
Fixed Missing Bug Reports Link
Removed duct tape from all Spare trucks
Fixed Ladder 66 Spare flashing lights
Covered Fire Academy Holes where subway entrances used to be
Fixed NYPD physics issue with driving through central park and curbs
Fixed Nozzle Position
Fixed Missing Collisions of 125th St Building
If you are a member of our discord: https://discord.gg/xZvGDnX
You may have already heard we will be adding a new map to EmergeNYC. The map has already been completed and was provided by Unity as a complete asset. It is a much smaller, spread out, and rural based environment with a main interstate, small downtown area, and plenty of forest and farm land for a wide variety of different types of emergencies. Our goal with this map is to appeal to the audience who prefers small towns and rural areas over large urban landscapes like our current Manhattan map. Units on this new map will be completely fictional and different from our NYC based units currently.



There will be approximately 5 fire department vehicles including a Tanker, Quint, and brush truck. A small police force, and a fire department based ambulance. This new environment gives us the opportunity to experiment with new emergencies such as brush fires, missing people, and more. Our main goal with this new map is to provide a breath of fresh air to our players, especially those who are from areas like this. A reminder, as many may complain that we should be focused on more important things. As we mentioned earlier, this map was provided at no cost to us, generously by Unity. No hours have been put into creating it. We aim to have the first version of this new map playable by the end of the month with its new units.
As for 0.7.7F
We apologize for the delay on this patch. We decided to update to Unity 2019 from 2018 with the hope that we could utilize its new optimizations, however after updating we spent several days trying to fix new errors and issues that came with the update. Unfortunately, it would take a good amount of time to solve the issue and we wanted to keep patching the game, we reverted back to 2018 and now have update 0.7.7F live on all branches. Donut will continue solving issues that have arose with 2019, while I will continue to patch and fix issues in 2018 and provide updates and patches.
Update 0.7.7F is our second patch with the main focus on optimizing the game experience. In the last optimization patch we were able to significantly reduce loading times. With this patch, we have taken time to track down the majority of random lag spikes and their causes and address them. Our next optimization patch will solely focus on improving the overall frame rate of the game. Along with optimization we have been able to fix a good amount of bugs and make a few changes. A full change log can be viewed below.
Change Log for 0.7.7F
Revamped Settings Menu (Should now save your settings & offers more options)
Added Powercall Siren (Replaces EQ2B and PA300 Priority tone)
Added Parked Cars
Added Pedestrian System
Optimized and Readded Emergencies and Interiors
Optimized Fire hoses
Unique EMS Traits for each patient
Added GPU Instancing
Radial Menu now used to charge quick attack line to prevent water being cut off whenever pressing P
Fixed Multiversal Rotations and spraying
Fixed Old Ladder 74 Duplicate Ladder Piece
Fixed Private Dwelling on 135th St being half inside of another building
Fixed Ladder 74 Old Physics being too wide
Fixed TL68 can’t get off Turntable
Fixed PD Customization UI being open on start
Fixed Tower Ladders floating in the air until outriggers fully retracted
Removed Tooltips now that we have the guide book
Fixed Bus fires not having collisions
Fixed back wall of apartment not having colliders
Nerfed Top Floor Harlem Fire (Now only Top Floor will burn and not the whole building)
Fixed Floating Bus Fire
Removed broken Bus Fire Dispatch Audio
Nerfed Basement Fire (Now only Basement & 1st Floor will burn, not the whole building
Fixed Missing Bug Reports Link
Removed duct tape from all Spare trucks
Fixed Ladder 66 Spare flashing lights
Covered Fire Academy Holes where subway entrances used to be
Fixed NYPD physics issue with driving through central park and curbs
Fixed Nozzle Position
Fixed Missing Collisions of 125th St Building