Early December Development Update!


Hey everyone, just an update on progress towards release. The remaining critical issues are problematic because they only happen in the build and work perfectly fine in the editor. This is going to require some digging into and more extensive testing to figure out why issues that we have fixed in the editor, are only in the build. It makes no sense. That is where we are now. I am leaving to NYC for the weekend and coming back Tuesday to meet with some FDNY Personnel about potential plans in the future for VR implementation to be possibly used in drills. I will also be doing my usual buffing and stopping by firehouses. I had originally planned to take my PC with me to be able to work on the go but decided the risk of my PC being broken while traveling was way too high and if anything were to happen to it, it would severely delay the release of this update. I will be taking my Laptop to see if there are options for me to work over the cloud remotely.
So long story short, only a few game breaking issues remain, not a simple fix, need to dig into why the issues are only happening in the build and not in the editor. Will be gone for 5 days in NYC, not taking PC as its too risky to try to travel with and risk breaking it. Donut will be digging into the issues over the weekend. Our goal, as every year is to have the update ready for this year's Christmas sale. That is the goal! Stay tuned for further updates!
Thank you all for your patience again.