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  3. Hotfix 0.8.3B is Live!

Hotfix 0.8.3B is Live!

*A note to all DX12 Players who have the black graphics issue, it has been reported that if you turn off Volumetric clouds in the weather UI (press f5 then first dropdown box under quality to none), the issue can be fixed. *
0.8.3B is live on all branches. Our second hotfix in 12 hours. This update fixes the game breaking issue where Emergencies would no longer come in as well as a dozen + other bugs reported to me by the community.



0.8.3B

Critical Bug Fixes

Fixed an error in the Emergency Loop breaking and causing no more emergencies to come in
Fixed the MDT breaking and no longer showing, this was due to hitting the backspace key. I disabled that.

Firehouse Fixes/Additions

Added lighting to 234/123’s kitchen
Added 2 more working TVs to 222's firehouse in house watch and the officer’s quarters
Added a door in 222 to block off the empty room
Fixed tones not going off at some firehouses for the fire on the 3rd floor call
Moved 176 and 222 apart more
Added a wall to cover gaps in 222’s firehouse
Added blinds to cover windows in 222s firehouse
Fixed Characters hovering in the air when sitting on the couches in 214 and 111

UI Fixes

Minimap quality is now preserved despite your texture quality settings
Added Firehouse and Precinct Beacons on the minimap to show better where the firehouses are
Removed the text that would say Loading “insert emergency name here” when loading an emergency
Fixed the hide HUD tooltip not hiding when minimizing the UI
When pressing F2 with the HUD minimized it will now bring the UI back up

AI Fixes

222 Firehouse gates open on their own now when sending 176 with AI
Moved 176 so it wouldn’t get stuck when AI was responding

Visual Fixes

Fixed the side supply line model not disappearing when pulling the hose on 234 and 222
Removed the character models from inside the rig for now to avoid unnecessary bugs or performance
Removed a concrete object in the door way of one of the brownstone basements
Fixed the Manhole Fires that did not have manhole covers or were too elevated off the ground
Minor Fixes
Fixed the roof doorway on the 8th floor fire being too small for the character to walk through
Fixed Basement doors in the brownstones that would trap the player behind them
Fixed the drinking animation causing your character to yeet himself
Fixed some invisible physics at the collapsed garage fire
Fixed the tower ladder sound getting stuck when exiting the bucket