0.9.0F is Live on Staging! New optimization and quality settings! More fixes!
NOTE KNOWN ISSUE WITH TRUCKS BEING STUCK AFTER GETTING IN. BEING PATCHED AT 3PM EST. WORKAROUNDS IN THE MEANTIME: 1. GET OUT AND THEN BACK IN THE VEHICLE UNTIL IT WORKS. 2. CLICK THE TRUCK FROM RTS CAMERA.

In this patch my goal has been to add to and improve the quality settings menu to allow players, especially people having trouble running the game, to modify or toggle certain settings that are performance intensive in hopes that they can get improved performance with some of these changes. I also improved upon the Quality option which now are presets and effect all settings including the new ones. For example Very Low preset will disable things such as shadows, dynamic destruction, 3D Hose, charring effects, and lower your texture quality, while the ultra preset will max all those settings. Presets can be applied and then modified to exclude or lower specific settings. Optimization was another key goal in this patch and several optimizations were made. Along with these changes, several bugs have been addressed which can all be found below. We plan on continuing to optimize and improve the hose system, fix problematic bugs and start slowly shifting our attention to fixing the main multiplayer issues, EMS issues, and AI issues. Thanks for all your support! Were 1 week since the release of the update on the staging branch and already have 100+ fixes, changes, and optimizations logged over 6 different patches since. We don't plan on stopping!
*Tiny hotfix to fix script error with supply lines for this patch going live in 3 hours from the time this was posted*
Added
Added new options under visual settings for toggling Fire Effects (Heat blur, Embers, Ashes)
Added new options under visual settings for toggling 2D/3D Hose
Added new options under visual settings for toggling Dynamic Destruction (Collapses, ceiling and walls breaking to fire)
Added new options under visual settings for setting how long debris should linger on ground before being reused or reset
Added new options under visual settings for toggling charring effects (glow/black char on walls where there is or was fire)
Added quality presets that affect all settings including the ones above, which should transfer over between scenes
Added option to use roll up doors on Engine 1 with C hotkey
Optimized
Optimized Hose rendering system and converted to 2D hoses which saves some frames (setting to switch to 3D Hose)
Optimized Emergency Lighting System a bit
Optimized some by removing old screen damage effect
Fixed
Fixed some trucks slowly sliding (needs testing)
Fixed all missing Ladder Pipes
Fixed USFS Hydrant Tool missing sometimes
Fixed Black Road markings
Fixed Black Trees
Fixed Black objects in street in MC
Fixed Tree scaling in Brooklyn
Fixed Vacant building model to have exposure windows in tact
Fixed Warehouse model missing all windows and roof in Brooklyn
Fixed Missing Roof of smoke call in Brooklyn
Fixed USFS Engine Quick Attack Line Return not working
Fixed ESU Truck not being able to be deleted
Fixed Rescue 2 front saying Rescue 9
Fixed Ladder 111 Old Q Siren
Removed broken manual siren from Fire Ambulance
Fixed some missing colliders in Restaurant in Manhattan
Fixed PD Camera breaking when holding RMB
Fixed Sirens sounding weird when Battalion 38 was spawned in
Multiplayer
Fixed ESU Siren sync
Community Screenshots Highlights

In this patch my goal has been to add to and improve the quality settings menu to allow players, especially people having trouble running the game, to modify or toggle certain settings that are performance intensive in hopes that they can get improved performance with some of these changes. I also improved upon the Quality option which now are presets and effect all settings including the new ones. For example Very Low preset will disable things such as shadows, dynamic destruction, 3D Hose, charring effects, and lower your texture quality, while the ultra preset will max all those settings. Presets can be applied and then modified to exclude or lower specific settings. Optimization was another key goal in this patch and several optimizations were made. Along with these changes, several bugs have been addressed which can all be found below. We plan on continuing to optimize and improve the hose system, fix problematic bugs and start slowly shifting our attention to fixing the main multiplayer issues, EMS issues, and AI issues. Thanks for all your support! Were 1 week since the release of the update on the staging branch and already have 100+ fixes, changes, and optimizations logged over 6 different patches since. We don't plan on stopping!
*Tiny hotfix to fix script error with supply lines for this patch going live in 3 hours from the time this was posted*
Added
Added new options under visual settings for toggling Fire Effects (Heat blur, Embers, Ashes)
Added new options under visual settings for toggling 2D/3D Hose
Added new options under visual settings for toggling Dynamic Destruction (Collapses, ceiling and walls breaking to fire)
Added new options under visual settings for setting how long debris should linger on ground before being reused or reset
Added new options under visual settings for toggling charring effects (glow/black char on walls where there is or was fire)
Added quality presets that affect all settings including the ones above, which should transfer over between scenes
Added option to use roll up doors on Engine 1 with C hotkey
Optimized
Optimized Hose rendering system and converted to 2D hoses which saves some frames (setting to switch to 3D Hose)
Optimized Emergency Lighting System a bit
Optimized some by removing old screen damage effect
Fixed
Fixed some trucks slowly sliding (needs testing)
Fixed all missing Ladder Pipes
Fixed USFS Hydrant Tool missing sometimes
Fixed Black Road markings
Fixed Black Trees
Fixed Black objects in street in MC
Fixed Tree scaling in Brooklyn
Fixed Vacant building model to have exposure windows in tact
Fixed Warehouse model missing all windows and roof in Brooklyn
Fixed Missing Roof of smoke call in Brooklyn
Fixed USFS Engine Quick Attack Line Return not working
Fixed ESU Truck not being able to be deleted
Fixed Rescue 2 front saying Rescue 9
Fixed Ladder 111 Old Q Siren
Removed broken manual siren from Fire Ambulance
Fixed some missing colliders in Restaurant in Manhattan
Fixed PD Camera breaking when holding RMB
Fixed Sirens sounding weird when Battalion 38 was spawned in
Multiplayer
Fixed ESU Siren sync
Community Screenshots Highlights