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  3. 0.9.1 Now live on All Branches!

0.9.1 Now live on All Branches!

https://www.youtube.com/watch?v=OuISkyFGsPY

We have decided to say so long to the outdated version of EmergeNYC on the default branch and now bring everyone up to speed on the latest build. Update 0.9.1 is now live on ALL branches.

This update we wanted to try to address some major road blocks in our way of moving forward as well as did some improvements across the board. One of the most reported feedback is that the Montgomery map is too treacherous and hilly so we did a complete facelift of the map to flatten it by 60%. It is essentially the same map but the terrain and roads have been flattened to make driving so much easier.



We wanted to address the main issues with AI and EMS being bugs like your QI trucks getting stuck on a building or other truck. When is situations like this now the AI will just teleport to its final destination instead of never showing up. We fixed issues with Patients spinning while on the stretcher and causing issues while driving the ambulance. All EMS Calls should now be able to be played through with little to no issues. We will continue to fix and update EMS and AI as we move forward.

New Vehicles and major vehicle changes! Check out the full change log below



Major Changes

Flattened the Montgomery County map by 60%
Revamped and added fire victims to Montgomery County Fires
Lots of fixes to AI and EMS to make them more functional, stable, and useable

Vehicle Improvements

New Rescue Engine replacing Engine 2 (New lights, sirens, model and paint)
Quint improved lights and details, grovers are now above the cab, new vcon tones, new powercall GE tones, improved airhorn, improved engine sounds & added jake brake
MC Chief new siren (Smart siren unitrol with unitrol tones), new color
MC engine 1 new emergency lights and details, new pa300 tones and adjusted manual
New Fire Ambulance skin and lights
New 2020 Battalion 38 and Division 4
Fixed whelen Mechanical wail loop
Fixed & Tweaked whelen mechanical manual
improved ambulance airhorn


Vehicle Fixes

Fixed broken Fire Ambulance manual sirens
Fixed Engine 49 Q Siren
Fixed 255 Q Siren
Fixed Ladder 66 spare Q siren
Fixed Ladder 44 handling
Fixed trucks sliding on their own while connected to hose
Fixed Outriggers on Tillers that were broken


AI

Improved traffic reactions to sirens (will randomly steer and apply gas input each time aka some cars go left straight and right instead of all left)
AI vehicles now teleport to their destination if detecting that theyre stuck in a building or after driving into another fire truck
Added option to use AI with Coroner and Ambulances in Brooklyn (Return home goes to the hospital)
Fixed AI Units that use automatic sirens
Fixed Rapid Deploy on all Squads

EMS

Revamped Fire Victims (Fire victims spawn untouched and once hit by smoke are given the smoke inhalation conditions, once hit by fire they're skin will look burnt and they will go into cardiac arrest shortly after. You can share air if
you need to take your patient out through the smoke to prevent them from getting smoke inhalation.)
Fixed fire victims dying even if not affected by fire
Added calls for help from trapped victims and coughing once the smoke overcomes them
Fixed patient spinning issue
Fixed ambulance driving weird or flying when patient on stretcher is in the back
Stretchers now delete with the vehicle
Updated all emergencies to use the new and updated patient template
Removed patient state UI Bar
Added Share Air option to Patients when you have your SCBA on
Fixed issues with the coroner van and gurney now fully useable on all EMS Calls if patient is deceased and body covered


General Fixes

Fixed Hydrants missing in Manhattan sometimes
Fixed tree in road in MC
Fixed sitting on some chairs causing player to float in front of chair
Removed Audio Reverb zones from some units causing sirens and horns to echo loudly when nearby
Fixed some outdated window climbs in MC causing random teleportation
Fixed major lag spikes occurring in multiplayer when roof cuts are being made
Fixed basement colliders in Brooklyn brownstone basements
Made default settings show charring, 2D Hoses, and 5 second debris linger rate
Fixed some errors