EmergeNYC Rescue Update 0.9.3 now Live on All Branches!
New Content:
New physics based collapse calls
https://youtu.be/KT-x_kNKyKY

New trench rescue calls
https://youtu.be/uckhBNJtMVc

New man under bus and train calls
https://youtu.be/dLmYjFMlMzs
New EMS UI and treatment system & ragdoll physics
New fire calls in Manhattan and Brooklyn

New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder

New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!
https://youtu.be/u_JAp48gllg
New Rescue equipment and tools: Cribbing, Airbags, Bottle jack, Rope Rescues, Concrete drill, Torch
Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing
https://youtu.be/wYiQwMMfOLU
Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.
Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths
Added an Old Q Siren on Engine 32 Old
Added an Old Q Siren to Ladder 176
Added notepad to new EMS UI which is updated with vitals and patient name etc.
Added UI to notify player to press H to bring up new EMS UI
Added 1990 Engine 222
Added 1990 Engine 32

Added 2021 Engine 310

Added MCPD Units to Fire Academy
The long awaited Rescue update is finally available for the public on all branches. We spent all of October working with our exclusive members and then opening up to the staging branch to track down the most problematic issues. While there are still quirks and things to be ironed out, I am confident that this update is ready for you guys to begin messing with and that it is more stable than the previous update.
What took so long?
Life changing things in my personal life arose in September and October which caused me to move back home and be with family as my future was uncertain. I was still working but the time I could put into the project was drastically reduced as I had other things that needed my focus. Now that those things have passed I have been able to get back to full time focus on the game.
Where do we go from here?
I will continue to work on bug fixes, stability improvements, and performance improvements. While LC will continue doing his thing introducing new and revamped units, sound and lighting improvements and he’s now learning level design as he plans to add a Stillwater map to the game at some point in the future.
I myself will be working on making sure that the EMS system functionality is fully completed and Firefighter AI is next up as my main priority now that I have the time and experience needed to fully accomplish that feature I previewed late last year. This will be something that really transforms the single player experience and if you haven’t seen the preview go check it out here:
https://youtu.be/khPw2eg66AE
Once that is completed I plan on focusing on the Police mechanics of the game as it is the last department needing to be completed. Along with that will be additional rescue calls like water rescues and more that ESU will be involved in. Of course there are a ton of other things we are excited to eventually add such as throwback units which some have already been included in this update, map expansions, new firehouses, and units. But right now I want to get these main things out of the way first so the game can make the leaps it needs to make towards an eventual beta stage with all of the promised features.
Thanks all of you for your continued patience. I hope you guys enjoy!
0.9.3 Change Log
New Content:
New physics based collapse calls
New trench rescue calls
New man under bus and train calls
New EMS UI and treatment system & ragdoll physics
New fire calls in Manhattan and Brooklyn
New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder
New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!
New Rescue equipment and tools: Cribbing, Airbags, Bottlejack, Rope Rescues, Concrete drill, Torch
Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths
Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing
Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.
Added an Old Q Siren on Engine 32 Old
Added an Old Q Siren to Ladder 176
Added notepad to new EMS UI which is updated with vitals and patient name etc.
Added UI to notify player to press H to bring up new EMS UI
Added 1990 Engine 222
Added 1990 Engine 32
Added 2021 Engine 310
Added MCPD Units to Fire Academy
Bug Fixes:
Fixed Rescue reverse speed bug
Fixed an issue entering L44 Bucket
Fixed Engine 227 AI
Fixed Rescue 9 AI
Fixed L44 License Plate attached to bucket
Significantly improved stability of bus and train physics (Busses and trains will only be unfrozen if an airbag is being inflated or deflated under it, a bottle jack is being used, and will freeze if a player runs into them in order to avoid wonky physics interactions
Fixed Stokes, Backboards, airbags, cribbing and more falling under ground when dropping or positioning them
Fixed patient teleporting back to the original position when placing on a blackboard
Fixed not having the option to drop off the patient
Fixed putting on an arm splint causing the patient to go flying
Fixed player running into a stokes or backboard patient being carried causing the patient to fly away
Fixed not being able to grab backboard and stokes after first use and other issues with tools and items not being useable via radial menu sometimes especially in MP
Fixed Ladder 176 Q Siren
Fixed Engine 78 New Q Siren and horn
Fixed AI Units which sirens would not work after returning home
Fixed L74 Old AI not working
Fixed Engine 31 Old
Added sheriff role to academy for MCPD Cars
Fixed Stillwater Tower Ladder max speed
Fixed Stillwater Tower Ladder turntable exit causing you to get in the back seat
Fixed Engine 222 and 32 Old deckguns
Fixed Engine 222 and 32 Old floating highrise packs
Fixed Engine 1 respawn lights not turning off
Fixed Collapse in Manhattan spawning a floating fire in the street
Made it so AI teleports to destination if they hit the border walls in Brooklyn
Added sound trigger to Brooklyn Train station to remove outdoor ambience
Fixed reversed Tower Ladder spray in Multiplayer (Needs testing)
Fixed highrise bulkhead door being too short for player to exit
Fixed MC Tower Ladder being massive sometimes
Fixed Squad 28 rear wheels sticking out too far
Fixed an invisible rollup door on the side of E33-1
Fixed not being able to spawn on the Stillwater Brush truck if another brush truck was spawned
Fixed anyone being able to control the train horns in Multiplayer
Synced Train horns
Fixed floating street sign on Monroe Ave in MC
Fixed Hazmat ticket with wrong address in Brooklyn
Added Tones to all new calls in Manhattan that didnt have them
Fixed wrong version when returning to main menu
Fixed 5th Battalion AI in Manhattan
Fixed Division 4 AI in Manhattan
Fixed Engine 78 New AI Lights not activating
Fixed Engine 32 Door texture not aligning
Fixed some lighting on Engine 1 in Montgomery County
Fixed Tower Ladder 57 New’s front right wheel being too far back
Fixed Engine 227 AI lights not activating
Fixed a floating fire on the roof of a setback in uptown manhattan
Siren & Horn Improvements:
New old school Q2b siren
Improved the classic grover horn on the Quint
Fixed Q2b B version 3
Improved Vcon Siren
Improved the 2014 seagrave horn (Engine 32, Ladder 175, Squad 1)
Quint: Fixed horn and improved auto siren
Rescue 1: New horn and new Q2b
Rescue Engine spare: fixed auto siren, gave it the classic grover horn, gave it the Old Q2b siren
Stillwater Ladder rear mount: Fixed Q2b, Improved airhorn
Ladder 111 Spare: Changed Airhorn and Q Siren
Ladder 68 spare: Fixed horn, New pa300
Ladder 66 Spare: New Horn and pa300
Ladder 174 spare: fixed horn
Engine 32: Fixed horn
Squad 1: Fixed horn
Ladder 175: Fixed horn and Q
Ladder 57 New: New Q Siren
Engine 1 MC light fix and new horn
New Mack Q siren
New physics based collapse calls
https://youtu.be/KT-x_kNKyKY

New trench rescue calls
https://youtu.be/uckhBNJtMVc

New man under bus and train calls
https://youtu.be/dLmYjFMlMzs
New EMS UI and treatment system & ragdoll physics
New fire calls in Manhattan and Brooklyn

New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder

New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!
https://youtu.be/u_JAp48gllg
New Rescue equipment and tools: Cribbing, Airbags, Bottle jack, Rope Rescues, Concrete drill, Torch
Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing
https://youtu.be/wYiQwMMfOLU
Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.
Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths
Added an Old Q Siren on Engine 32 Old
Added an Old Q Siren to Ladder 176
Added notepad to new EMS UI which is updated with vitals and patient name etc.
Added UI to notify player to press H to bring up new EMS UI
Added 1990 Engine 222
Added 1990 Engine 32

Added 2021 Engine 310

Added MCPD Units to Fire Academy
The long awaited Rescue update is finally available for the public on all branches. We spent all of October working with our exclusive members and then opening up to the staging branch to track down the most problematic issues. While there are still quirks and things to be ironed out, I am confident that this update is ready for you guys to begin messing with and that it is more stable than the previous update.
What took so long?
Life changing things in my personal life arose in September and October which caused me to move back home and be with family as my future was uncertain. I was still working but the time I could put into the project was drastically reduced as I had other things that needed my focus. Now that those things have passed I have been able to get back to full time focus on the game.
Where do we go from here?
I will continue to work on bug fixes, stability improvements, and performance improvements. While LC will continue doing his thing introducing new and revamped units, sound and lighting improvements and he’s now learning level design as he plans to add a Stillwater map to the game at some point in the future.
I myself will be working on making sure that the EMS system functionality is fully completed and Firefighter AI is next up as my main priority now that I have the time and experience needed to fully accomplish that feature I previewed late last year. This will be something that really transforms the single player experience and if you haven’t seen the preview go check it out here:
https://youtu.be/khPw2eg66AE
Once that is completed I plan on focusing on the Police mechanics of the game as it is the last department needing to be completed. Along with that will be additional rescue calls like water rescues and more that ESU will be involved in. Of course there are a ton of other things we are excited to eventually add such as throwback units which some have already been included in this update, map expansions, new firehouses, and units. But right now I want to get these main things out of the way first so the game can make the leaps it needs to make towards an eventual beta stage with all of the promised features.
Thanks all of you for your continued patience. I hope you guys enjoy!
0.9.3 Change Log
New Content:
New physics based collapse calls
New trench rescue calls
New man under bus and train calls
New EMS UI and treatment system & ragdoll physics
New fire calls in Manhattan and Brooklyn
New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder
New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!
New Rescue equipment and tools: Cribbing, Airbags, Bottlejack, Rope Rescues, Concrete drill, Torch
Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths
Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing
Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.
Added an Old Q Siren on Engine 32 Old
Added an Old Q Siren to Ladder 176
Added notepad to new EMS UI which is updated with vitals and patient name etc.
Added UI to notify player to press H to bring up new EMS UI
Added 1990 Engine 222
Added 1990 Engine 32
Added 2021 Engine 310
Added MCPD Units to Fire Academy
Bug Fixes:
Fixed Rescue reverse speed bug
Fixed an issue entering L44 Bucket
Fixed Engine 227 AI
Fixed Rescue 9 AI
Fixed L44 License Plate attached to bucket
Significantly improved stability of bus and train physics (Busses and trains will only be unfrozen if an airbag is being inflated or deflated under it, a bottle jack is being used, and will freeze if a player runs into them in order to avoid wonky physics interactions
Fixed Stokes, Backboards, airbags, cribbing and more falling under ground when dropping or positioning them
Fixed patient teleporting back to the original position when placing on a blackboard
Fixed not having the option to drop off the patient
Fixed putting on an arm splint causing the patient to go flying
Fixed player running into a stokes or backboard patient being carried causing the patient to fly away
Fixed not being able to grab backboard and stokes after first use and other issues with tools and items not being useable via radial menu sometimes especially in MP
Fixed Ladder 176 Q Siren
Fixed Engine 78 New Q Siren and horn
Fixed AI Units which sirens would not work after returning home
Fixed L74 Old AI not working
Fixed Engine 31 Old
Added sheriff role to academy for MCPD Cars
Fixed Stillwater Tower Ladder max speed
Fixed Stillwater Tower Ladder turntable exit causing you to get in the back seat
Fixed Engine 222 and 32 Old deckguns
Fixed Engine 222 and 32 Old floating highrise packs
Fixed Engine 1 respawn lights not turning off
Fixed Collapse in Manhattan spawning a floating fire in the street
Made it so AI teleports to destination if they hit the border walls in Brooklyn
Added sound trigger to Brooklyn Train station to remove outdoor ambience
Fixed reversed Tower Ladder spray in Multiplayer (Needs testing)
Fixed highrise bulkhead door being too short for player to exit
Fixed MC Tower Ladder being massive sometimes
Fixed Squad 28 rear wheels sticking out too far
Fixed an invisible rollup door on the side of E33-1
Fixed not being able to spawn on the Stillwater Brush truck if another brush truck was spawned
Fixed anyone being able to control the train horns in Multiplayer
Synced Train horns
Fixed floating street sign on Monroe Ave in MC
Fixed Hazmat ticket with wrong address in Brooklyn
Added Tones to all new calls in Manhattan that didnt have them
Fixed wrong version when returning to main menu
Fixed 5th Battalion AI in Manhattan
Fixed Division 4 AI in Manhattan
Fixed Engine 78 New AI Lights not activating
Fixed Engine 32 Door texture not aligning
Fixed some lighting on Engine 1 in Montgomery County
Fixed Tower Ladder 57 New’s front right wheel being too far back
Fixed Engine 227 AI lights not activating
Fixed a floating fire on the roof of a setback in uptown manhattan
Siren & Horn Improvements:
New old school Q2b siren
Improved the classic grover horn on the Quint
Fixed Q2b B version 3
Improved Vcon Siren
Improved the 2014 seagrave horn (Engine 32, Ladder 175, Squad 1)
Quint: Fixed horn and improved auto siren
Rescue 1: New horn and new Q2b
Rescue Engine spare: fixed auto siren, gave it the classic grover horn, gave it the Old Q2b siren
Stillwater Ladder rear mount: Fixed Q2b, Improved airhorn
Ladder 111 Spare: Changed Airhorn and Q Siren
Ladder 68 spare: Fixed horn, New pa300
Ladder 66 Spare: New Horn and pa300
Ladder 174 spare: fixed horn
Engine 32: Fixed horn
Squad 1: Fixed horn
Ladder 175: Fixed horn and Q
Ladder 57 New: New Q Siren
Engine 1 MC light fix and new horn
New Mack Q siren