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  3. EmergeNYC Rescue Update 0.9.3 now Live on All Branches!

EmergeNYC Rescue Update 0.9.3 now Live on All Branches!

New Content:

New physics based collapse calls

https://youtu.be/KT-x_kNKyKY



New trench rescue calls

https://youtu.be/uckhBNJtMVc



New man under bus and train calls

https://youtu.be/dLmYjFMlMzs

New EMS UI and treatment system & ragdoll physics

New fire calls in Manhattan and Brooklyn



New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder



New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!

https://youtu.be/u_JAp48gllg

New Rescue equipment and tools: Cribbing, Airbags, Bottle jack, Rope Rescues, Concrete drill, Torch

Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing

https://youtu.be/wYiQwMMfOLU

Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.

Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths

Added an Old Q Siren on Engine 32 Old

Added an Old Q Siren to Ladder 176

Added notepad to new EMS UI which is updated with vitals and patient name etc.

Added UI to notify player to press H to bring up new EMS UI

Added 1990 Engine 222

Added 1990 Engine 32




Added 2021 Engine 310



Added MCPD Units to Fire Academy

The long awaited Rescue update is finally available for the public on all branches. We spent all of October working with our exclusive members and then opening up to the staging branch to track down the most problematic issues. While there are still quirks and things to be ironed out, I am confident that this update is ready for you guys to begin messing with and that it is more stable than the previous update.

What took so long?

Life changing things in my personal life arose in September and October which caused me to move back home and be with family as my future was uncertain. I was still working but the time I could put into the project was drastically reduced as I had other things that needed my focus. Now that those things have passed I have been able to get back to full time focus on the game.

Where do we go from here?

I will continue to work on bug fixes, stability improvements, and performance improvements. While LC will continue doing his thing introducing new and revamped units, sound and lighting improvements and he’s now learning level design as he plans to add a Stillwater map to the game at some point in the future.

I myself will be working on making sure that the EMS system functionality is fully completed and Firefighter AI is next up as my main priority now that I have the time and experience needed to fully accomplish that feature I previewed late last year. This will be something that really transforms the single player experience and if you haven’t seen the preview go check it out here:

https://youtu.be/khPw2eg66AE

Once that is completed I plan on focusing on the Police mechanics of the game as it is the last department needing to be completed. Along with that will be additional rescue calls like water rescues and more that ESU will be involved in. Of course there are a ton of other things we are excited to eventually add such as throwback units which some have already been included in this update, map expansions, new firehouses, and units. But right now I want to get these main things out of the way first so the game can make the leaps it needs to make towards an eventual beta stage with all of the promised features.

Thanks all of you for your continued patience. I hope you guys enjoy!

0.9.3 Change Log

New Content:

New physics based collapse calls

New trench rescue calls

New man under bus and train calls

New EMS UI and treatment system & ragdoll physics

New fire calls in Manhattan and Brooklyn

New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder

New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!

New Rescue equipment and tools: Cribbing, Airbags, Bottlejack, Rope Rescues, Concrete drill, Torch

Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths

Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing

Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.

Added an Old Q Siren on Engine 32 Old

Added an Old Q Siren to Ladder 176

Added notepad to new EMS UI which is updated with vitals and patient name etc.

Added UI to notify player to press H to bring up new EMS UI

Added 1990 Engine 222

Added 1990 Engine 32

Added 2021 Engine 310

Added MCPD Units to Fire Academy

Bug Fixes:

Fixed Rescue reverse speed bug

Fixed an issue entering L44 Bucket

Fixed Engine 227 AI

Fixed Rescue 9 AI

Fixed L44 License Plate attached to bucket

Significantly improved stability of bus and train physics (Busses and trains will only be unfrozen if an airbag is being inflated or deflated under it, a bottle jack is being used, and will freeze if a player runs into them in order to avoid wonky physics interactions

Fixed Stokes, Backboards, airbags, cribbing and more falling under ground when dropping or positioning them

Fixed patient teleporting back to the original position when placing on a blackboard

Fixed not having the option to drop off the patient

Fixed putting on an arm splint causing the patient to go flying

Fixed player running into a stokes or backboard patient being carried causing the patient to fly away

Fixed not being able to grab backboard and stokes after first use and other issues with tools and items not being useable via radial menu sometimes especially in MP

Fixed Ladder 176 Q Siren

Fixed Engine 78 New Q Siren and horn

Fixed AI Units which sirens would not work after returning home

Fixed L74 Old AI not working

Fixed Engine 31 Old

Added sheriff role to academy for MCPD Cars

Fixed Stillwater Tower Ladder max speed

Fixed Stillwater Tower Ladder turntable exit causing you to get in the back seat

Fixed Engine 222 and 32 Old deckguns

Fixed Engine 222 and 32 Old floating highrise packs

Fixed Engine 1 respawn lights not turning off

Fixed Collapse in Manhattan spawning a floating fire in the street

Made it so AI teleports to destination if they hit the border walls in Brooklyn

Added sound trigger to Brooklyn Train station to remove outdoor ambience

Fixed reversed Tower Ladder spray in Multiplayer (Needs testing)

Fixed highrise bulkhead door being too short for player to exit

Fixed MC Tower Ladder being massive sometimes

Fixed Squad 28 rear wheels sticking out too far

Fixed an invisible rollup door on the side of E33-1

Fixed not being able to spawn on the Stillwater Brush truck if another brush truck was spawned

Fixed anyone being able to control the train horns in Multiplayer

Synced Train horns

Fixed floating street sign on Monroe Ave in MC

Fixed Hazmat ticket with wrong address in Brooklyn

Added Tones to all new calls in Manhattan that didnt have them

Fixed wrong version when returning to main menu

Fixed 5th Battalion AI in Manhattan

Fixed Division 4 AI in Manhattan

Fixed Engine 78 New AI Lights not activating

Fixed Engine 32 Door texture not aligning

Fixed some lighting on Engine 1 in Montgomery County

Fixed Tower Ladder 57 New’s front right wheel being too far back

Fixed Engine 227 AI lights not activating

Fixed a floating fire on the roof of a setback in uptown manhattan

Siren & Horn Improvements:

New old school Q2b siren

Improved the classic grover horn on the Quint

Fixed Q2b B version 3

Improved Vcon Siren

Improved the 2014 seagrave horn (Engine 32, Ladder 175, Squad 1)

Quint: Fixed horn and improved auto siren

Rescue 1: New horn and new Q2b

Rescue Engine spare: fixed auto siren, gave it the classic grover horn, gave it the Old Q2b siren

Stillwater Ladder rear mount: Fixed Q2b, Improved airhorn

Ladder 111 Spare: Changed Airhorn and Q Siren

Ladder 68 spare: Fixed horn, New pa300

Ladder 66 Spare: New Horn and pa300

Ladder 174 spare: fixed horn

Engine 32: Fixed horn

Squad 1: Fixed horn

Ladder 175: Fixed horn and Q

Ladder 57 New: New Q Siren

Engine 1 MC light fix and new horn

New Mack Q siren