Update 0.9.3C is Live + Firefighter AI Update Previews
Gameplay Changes
Added ability to cut wooden debris with chainsaw
Added a delay when equipping K12 or Chainsaw to not allow you to holster or drop the tool until after starting the animation to prevent a bug causing multiplayer games to freeze up if someone does either before the animation is complete
Bug Fixes
Fixed Train Horns not working sometimes
Fixed an issue with the patient ragdoll bugging out when carrying him or dropping him
Fixed occasions where resolution would set too small on main menu, now always defaults to your monitor's resolution
Fixed dying at the bottom of the stairs in Brooklyn train station
Fixed patient floating when placed on stretcher
Fixed move to stretcher causing patient to stand on stretcher and wave sometimes
Fixed not being able to Lay In with the new AI Function in Manhattan or with Engine 222 or 32 Old
Fixed not being able to Lay In with the new AI Function with Engine 222 or 32 Old
Removed the padlock on church gates and gate is now always open
Fixed patient name not showing on new patient UI
Fixed Tiller back up cameras floating around cab
Fixed Tiller Ladder outriggers not working sometimes
Fixed Tower Ladder deck guns floating in place when controlling bucket from turntable
Fixed the vacant fire in Brooklyn that you could not enter
Fixed Ladder 120 Q Siren
Fixed Ladder 75 Airhorn
Firefighter AI Previews (WIP Not included in this update)
https://gyazo.com/abb95168bea0c43891dd11a771a5ff2f
Progress with AI is well underway, in this gif you can see the Engine Rapid Deploy using the AI. The officer goes straight to the nearest burning fire. The Chauffeur (Driver) grabs the supply line and attaches it to the nearest hydrant. The Control man grabs the hydrant tool from the compartment and turns on the hydrant then goes to the hose bed. The Driver then goes to the pump panel and waits. The nozzle man goes to the hose bed and grabs a length of hose and then calculates the nearest burning fire and gets into position and stops within a safe distance from the fire. The backup man follows the nozzle man the entire time to back him up. Once the nozzle man is in position, the control man disconnects the hose from the hose bed and attaches it to the truck. Then the driver turns on the pump. The nozzle man crouches and begins to spray the fire. All of this is done with the click of one button. My goal with the AI is to automate as much of the process as possible but still leave room for the player to assume any role they want to.
https://gyazo.com/21c7e2f24291f60e702ba28cceb99c14
In this gif, I demonstrate the AI following the officer as well as how easy it is to switch between the roles of a company and return them back to AI.
https://gyazo.com/800ff4f3df3a269b0fb043cf21220da9
In this gif, I demonstrate the lay in AI function which has the control man exit the rig, grab the relay line and hydrant tool, attach it to the nearest hydrant and charge the hydrant while the rig can position in front of the fire building if a hydrant is not in an optimal spot.
Added ability to cut wooden debris with chainsaw
Added a delay when equipping K12 or Chainsaw to not allow you to holster or drop the tool until after starting the animation to prevent a bug causing multiplayer games to freeze up if someone does either before the animation is complete
Bug Fixes
Fixed Train Horns not working sometimes
Fixed an issue with the patient ragdoll bugging out when carrying him or dropping him
Fixed occasions where resolution would set too small on main menu, now always defaults to your monitor's resolution
Fixed dying at the bottom of the stairs in Brooklyn train station
Fixed patient floating when placed on stretcher
Fixed move to stretcher causing patient to stand on stretcher and wave sometimes
Fixed not being able to Lay In with the new AI Function in Manhattan or with Engine 222 or 32 Old
Fixed not being able to Lay In with the new AI Function with Engine 222 or 32 Old
Removed the padlock on church gates and gate is now always open
Fixed patient name not showing on new patient UI
Fixed Tiller back up cameras floating around cab
Fixed Tiller Ladder outriggers not working sometimes
Fixed Tower Ladder deck guns floating in place when controlling bucket from turntable
Fixed the vacant fire in Brooklyn that you could not enter
Fixed Ladder 120 Q Siren
Fixed Ladder 75 Airhorn
Firefighter AI Previews (WIP Not included in this update)
https://gyazo.com/abb95168bea0c43891dd11a771a5ff2f
Progress with AI is well underway, in this gif you can see the Engine Rapid Deploy using the AI. The officer goes straight to the nearest burning fire. The Chauffeur (Driver) grabs the supply line and attaches it to the nearest hydrant. The Control man grabs the hydrant tool from the compartment and turns on the hydrant then goes to the hose bed. The Driver then goes to the pump panel and waits. The nozzle man goes to the hose bed and grabs a length of hose and then calculates the nearest burning fire and gets into position and stops within a safe distance from the fire. The backup man follows the nozzle man the entire time to back him up. Once the nozzle man is in position, the control man disconnects the hose from the hose bed and attaches it to the truck. Then the driver turns on the pump. The nozzle man crouches and begins to spray the fire. All of this is done with the click of one button. My goal with the AI is to automate as much of the process as possible but still leave room for the player to assume any role they want to.
https://gyazo.com/21c7e2f24291f60e702ba28cceb99c14
In this gif, I demonstrate the AI following the officer as well as how easy it is to switch between the roles of a company and return them back to AI.
https://gyazo.com/800ff4f3df3a269b0fb043cf21220da9
In this gif, I demonstrate the lay in AI function which has the control man exit the rig, grab the relay line and hydrant tool, attach it to the nearest hydrant and charge the hydrant while the rig can position in front of the fire building if a hydrant is not in an optimal spot.