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Empires of the Undergrowth News

Tug Of War - New Extra Level - Out Now!

Not ones to miss a trend, we've made our own auto-battler game mode a good 18 months after it was properly in vogue in the form of Tug of War.

[previewyoutube][/previewyoutube]

In Tug of War, almost all of the macro decision making is taken care of for you - there's no food gathering or egg placement to concern yourself with. Instead, you'll be granted a regular income of food and eggs will be placed automatically. The meat of this game mode is in the choice of army composition - and you have lots of options available to you.

You'll get some bonus income if your ants are past the mid-way point of the overworld. Kill the enemy queen to win!

Thanks to everyone who's played this game mode in its various beta forms over the past few months - your feedback has informed it to the point where it is now!

0.22103 Release - Fixes, Changes & Improvements

Thanks to everyone who's tested our short optional beta over the weekend. We're confident that it's good for everyone now, so version 0.22103 is available for everyone from this point. There is one known issue detailed below the patch notes that didn't quite make it into this build on time - expect a fix for that next time round.

We are still looking for more information about a known bug where a leafcutter gets stuck on a plant with an exclamation mark appearing above its head. If this happens to you we would appreciate anything you can tell us or show us (screenshots or videos) about how it happened and if the leafcutter was affected by a status effect at the time (for example confuse caused by a devil’s coach horse).

[h2]Fixes[/h2]

  • Fixed an issue where food buried underground but not part of a cavern would not be labelled as buried and not seen as an outline
  • Randomised caverns for leafcutters now produce smaller leaves as so not poke through the surface and are randomly rotated
  • Placing a marker on an enemy nest exit whilst your ants are in a different enemy nest will now cause your ants to leave the nest they are in
  • Fixed a bug that allowed you to get a refund for a tile upgrade if cancelled the same frame it was completed (was easier on low FPS computers)
  • Fixed a couple of painting issues on the surface to do with tunnel exits when they are not tunnelled out
  • Fixed a crash that could occur in formicarium challenge 3 when the hand moved
  • Player not selecting a unit option in freeplay will no longer refer to wood ants
  • Fixed a crash that could occur on low end hardware
  • Tunnel door now correctly stops ants walking through on The Other Foot
  • Freeplay maps without a map option now grey out the option in the basic setup
  • Fixed an issue for Russian language in the main menu text
  • Fixed an issue that could cause creatures to freeze in an animation until the player looks at them
  • Fixed a couple of spellings on the freeplay scoreboard
  • Fixed an issue where creatures could get stuck in the tunnel exit at a low frame rate
  • Fixed an issue that could rarely cause a creature to get stuck in the air when picked up by a praying mantis
  • Fixed an issue where the praying mantis could on rare occasions freeze doing nothing
  • Fixed some visual underground tile bugs
  • Fixed some UI issues with freeplay setup
  • Fixed an issue with pathing at the northern end of Basin
  • Fixed an issue where status effects were not being dealt with correctly in priority order (for example a creature could flee when stunned)
  • Fixed an issue where turning gathering off whilst an ant was gathering caused it to walk back and forth to the food it was going to gather
  • Destructible barriers can no longer be knocked back or affected by other effects
  • Fixed some UI interaction issues with the freeplay setup menu especially when opening a saved setup
  • Fixed a typo in the Discord tooltip


[h2]Changes[/h2]

  • Barrier between nests in Basin is no longer destructible if you are not allied with the colony on the other side
  • Barriers that are destructible in Basin now appear as pieces of wood rather than stone
  • Simplified some interaction in the freeplay menus that were causing issues to do with creature checkboxes and the creatures type dropdown
  • Hunter and Domination game modes in freeplay no longer disable colony attacks
  • The Hungry Spider level’s uber beach wolf spider can now take more than 6 damage per hit (should be easier to kill with a bite build now)
  • Added in notifications explaining how to combat phorid flies in 3.1 and 3.2
  • The player is now given a warning that they could lose their rewards if they try and restart a level when rewards are waiting for them in the formicarium
  • Quitting or restarting Extremis now gives the player the reward points they had earned up to that point
  • Some creatures now cannot be knocked back or forced to flee
  • Some more improvement to funnel web performance in freeplay
  • Smoothed some of the landscape at the edge of 2.2 and prevented some tiles poking through the sea bed
  • Forum link changed to discord and patch notes link updated
  • Mole cricket (and uber mole cricket) added to the Battle Arena
  • Couple of icon updates for ant species in Battle Arena
  • Slave maker ants added to Battle Arena
  • Uber mole cricket can now be unlocked for freeplay by completing Excavators (should be retroactive)
  • Dropped creatures will now try and drop where they are held rather than the centre of the holding creature


[h2]Known Issues[/h2]

  • Currently uber mole crickets do not count towards the Hunter victory condition. A fix for this will be out in the next patch
  • Some recent changes intended for future updates may cause some unintended weirdness. Although unlikely, please let us know about any unusual behaviours you see


Update to Optional Beta 0.22103 - Fixes & Changes

An update to the currently running short optional beta has been released. This will only affect you if you've opted into the beta - if you haven't and would like to, follow the instructions near the top of this link:

https://store.steampowered.com/newshub/app/463530/view/2905346555607593463

Please note that this is a short beta and we are likely to set it to the main branch in short order anyway.

  • Hunter and Domination game modes in freeplay no longer disable colony attacks
  • Simplified some interaction in the freeplay menus that were causing issues to do with creature checkboxes and the creatures type dropdown
  • Fixed a typo in the Discord tooltip
  • Fixed an issue preventing uber mole crickets spawning in freeplay
  • Fixed an issue where status effects were not being dealt with correctly in priority order (for example a creature could flee when stunned)
  • Fixed an issue where turning food gathering off whilst an ant was gathering caused it to walk back and forth to the food it was going to gather
  • Fixed some UI interaction issues with the freeplay setup menu especially when opening a saved setup

Optional Beta 0.22102 - Short Beta To Test Changes

We're running a very short optional beta for this one. It's mainly a bug fixing patch, but the fixes potentially have some far reaching implications and we'd like to be sure we haven't missed anything huge. We'd appreciate any feedback on issues you experience in this beta - if you're on Windows 64 bit and would like to participate in this short beta, read on.

We are looking for more information about a known bug where a leafcutter gets stuck on a plant with an exclamation mark appearing above its head. If this happens to you we would appreciate anything you can tell us or show us (screenshots or videos) about how it happened and if the leafcutter was affected by a status effect at the time (for example confuse caused by a devil’s coach horse).

Additionally we would appreciate it if you could let us know if anything unusual happens with creatures using their abilities. Any freezing, stuck in animations or changes to how it worked before would help. We made a change to something fairly fundamental to do with abilities which is why we are asking for information around them.

The beta code is summertimeants - the same as it has been recently. If you’re unfamiliar with how to activate a Steam beta, here’s how to do it:
  1. Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"
  2. Choose the "Betas" tab
  3. In the box titled "Enter beta access code to unlock private betas", enter summertimeants
  4. After the "Access code correct" information appears, make sure you've chosen "openbeta" from the "Select the beta you would like to opt into" drop-down menu
  5. Press close - the game will now update to the beta branch.


[h2]Fixes
[/h2]
  • Fixed an issue where food buried underground but not part of a cavern would not be labeled as buried and not seen as an outline
  • Randomised caverns for leafcutters now produce smaller leaves as so not poke through the surface and are randomly rotated
  • Placing a marker on an enemy nest exit whilst your ants are in a different enemy nest will now cause your ants to leave the nest they are in
  • Fixed a bug that allowed you to get a refund for a tile upgrade if canceled the same frame it was completed (was easier on low FPS computers)
  • Fixed a couple of painting issues on the surface to do with tunnel exits when they are not tunneled out
  • Fixed a crash that could occur in formicarium challenge 3 when the hand moved
  • Player not selecting a unit option in freeplay will no longer refer to wood ants
  • Fixed a crash that could occur on low end hardware
  • Tunnel door now correctly stops ants walking through on The Other Foot
  • Freeplay maps without a map option now grey out the option in the basic setup
  • Fixed an issue for Russian language in the main menu text
  • Fixed an issue that could cause creatures to freeze in an animation until the player looks at them
  • Fixed a couple of spellings on the freeplay scoreboard
  • Fixed an issue where creatures could get stuck in the tunnel exit at a low frame rate
  • Fixed an issue that could rarely cause a creature to get stuck in the air when picked up by a praying mantis
  • Fixed an issue where the praying mantis could on rare occasions freeze doing nothing
  • Fixed some visual underground tile bugs
  • Fixed some UI issues with freeplay setup
  • Fixed an issue with pathing at the northern end of Basin
  • Destructible barriers can no longer be knocked back or affected by other effects


[h2]Changes[/h2]

  • Barrier between nests in Basin is no longer destructible if you are not allied with the colony on the other side
  • Barriers that are destructible in Basin now appear as pieces of wood rather than stone
  • The Hungry Spider level’s uber beach wolf spider can now take more than 6 damage per hit (should be easier to kill with a bite build now)
  • Added in notifications explaining how to combat phorid flies in 3.1 and 3.2
  • The player is now given a warning that they could lose their rewards if they try and restart a level when rewards are waiting for them in the formicarium
  • Quitting or restarting Extremis now gives the player the reward points they had earned up to that point
  • Some creatures now cannot be knocked back or forced to flee
  • Some more improvement to funnel web performance in freeplay
  • Smoothed some of the landscape at the edge of 2.2 and prevented some tiles poking through the sea bed
  • Forum link changed to discord and patch notes link updated
  • Mole cricket (and uber mole cricket) added to the Battle Arena
  • Couple of icon updates for ant species in Battle Arena
  • Slave maker ants added to Battle Arena
  • Uber mole cricket can now be unlocked for freeplay by completing Excavators (should be retroactive)
  • Dropped creatures will now try and drop where they are held rather than the centre of the holding creature

Face off against other ant colonies in the big Empires of the Undergrowth update

If you're afraid of everything creepy-crawly you might want to look away, as the ant colony management game Empires of the Undergrowth has a big update out.

Read the full article here: https://www.gamingonlinux.com/2020/11/face-off-against-other-ant-colonies-in-the-big-empires-of-the-undergrowth-update