1. Empires of the Undergrowth
  2. News

Empires of the Undergrowth News

V0.135 Released - Fixes and Improvements

We've corrected some issues and resolved a final few things on our to-do list for Early Access V0.135. With any luck, this is likely to be our final patch before the upcoming major update (bar anything game-breaking). If you spot errors, please continue to report them in the forums, but as mentioned we're now cracking on full-steam ahead with the leafcutters!

Fixes


  • Creatures should no longer get stuck on grass
  • Ladybirds will no longer leave after 10s unless they are stuck (they will now leave after 15s if stuck) and should be back to their usual aphid eating antics
  • Fixed an issue that could cause creatures to get stuck trying to use an ability
  • Fixed an issue where some high priority narrations could play after victory and defeat
  • Fixed an issue on Battle Arena and Hungry Spider where the UI would be the standard one for a split second before switching to the correct one
  • Fixed an issue where if you tried to upgrade a tile without purchasing the upgrade, then purchased the upgrade and tried again it would tell you you had not purchased the upgrade
  • Fixed a typo on Queen of the Hill notification
  • Fixed the spider’s slow in Hungry Spider
  • Fixed an issue where if an ant was saved with a status effect active on it (such as poison) all future ants born from its tile would have that effect



Changes / Improvements


  • Attack tolerance reduced for all medium and large creatures, meaning they can no longer remain attacking once you have travelled away from them
  • Small changes to movement behaviour on ramps
  • Minor performance improvements with slows
  • Movement speed changes have been unified into one system
  • Navmesh changes should lead to more sensible creature movement around objects
  • Freeplay ambience sounds now working
  • Freeplay music now switches between day and night
  • Freeplay map Towhead now uses the music tracks from Queen of the Hill
  • Hungry Spider level full moon availability extended to 4 days from midnight the day the full moon will happen (up from 2)
  • Added in narration that was missing from 2.2 (final morning announcement)
  • Armour can now only reduce damage to 0.5 and no lower
  • Reduced the armour on the Uber Beach Tiger Beetle to 2 (down from 3)
  • Reduced the range of Uber’s basic attack to 200 (down from 300)

September / October Newsletter 2018

Winter is... approaching. Since the last newsletter we’ve released what we’ve called the “interim update”, version 0.13 - interim meaning between Freeplay and the upcoming major update. That update introduced the planned challenge modes to the 2nd tier Formicarium levels, added a new level to Freeplay, addressed several issues, and included a spooky spider-based extra that you guys seemed to have a lot of fun with. In the meantime, the guys have also been working solidly on the next set of levels for the game, which of course will feature leafcutter ants. Let’s dive in and see how we’ve been doing!


V0.13- Interim Update


https://youtu.be/xHjECOl1TJU

Our intent when releasing the Interim Update was to fill in some clearly missing gaps in the game as it stands, consolidate the game systems for future updates (and deal with issues arising from those system changes sooner rather than later), as well as giving you guys some fun extra stuff to do in the meantime. We also re-designed the main menu for clarity, going back to a more traditional system.

Tiger Beetle Larvae


The 2nd tier Formicarium levels (2.1 Rising Tide, and 2.2 Queen of the Hill) have gained their own challenge mode. In the 1st tier levels, activating challenge mode introduced a new creature to the fray (the mole cricket). In keeping with that spirit, the 2nd tier introduces the beach tiger beetle larvae - the juvenile form of the tiger beetles that are found in these levels. They live in small burrows in the sand, hiding away for safety but listening for the vibrations of a suitable meal. They will snatch ants away one at a time, then quickly kill them - and it is in that brief moment alone that they are vulnerable.

All about the beach tiger beetle larvae

We’ve particularly enjoyed seeing some of our more seasoned players reacting to the difference the presence these critters makes to the level experience - on higher difficulties, the number of larvae that spawn can be huge! As always, there’s a way to overcome these difficult odds with skill and experience.


Towhead


Towhead is a brand new Freeplay level. It’s set on a small island or sandbank near the mouth of a river, and has some features that make it an entirely different experience to The Dunes (our first Freeplay map). Firstly, it’s a lot smaller which makes the experience of jostling for resources significantly more intense. It also has a unique element - a periodic flood, which will purge the lower level of the map of all creatures. This is an optional addition to the map, but if activated it adds an extra thought and planning element to your food collection.

Towhead in all its glory

The release of Towhead also saw some necessary balance changes to Freeplay in general. After listening to some feedback by players, we’ve changed it so that at lower difficulty early game time, only lower-level creatures will spawn. This change happened in patch 0.133 - click here to read the full notes from that patch.

Minor Improvements System


The Minor Improvements System has been added as a way to spend spare Royal Jelly. Some players have been sitting on a cache of jelly with no way to spend it, and some players find themselves with some left over after they’ve purchased their desired upgrades. The MIS allows players to spend initially small amounts of jelly to make improvements to their ant’s stats. The amount of jelly this costs will increase exponentially after multiple purchases, so there is a practical limit to how much a colony’s ants can be upgraded.

The Minor Improvements System in action

To access this new system, open up the Royal Jelly Tech Tree Menu from the top-left of the Formicarium hub. Select the icon of the kind of ant that you’d like to improve, and choose the jelly icon that pops up.

Please don’t feel that you need to grind for Royal Jelly to use this feature; it really isn’t intended to be used that way (hence the increasing cost for additional improvements)! It’s more a way of spending left over jelly efficiently before you progress to the next Formicarium tier.



Extra / Improved Dialogue & Audio


We’ve recently done our recording sessions for the third Formicarium tier levels with our three voice actors. It all went swimmingly, but while we were at it we asked them to record some extra bits and pieces that we felt were missing from the existing game content. This is most apparent in Freeplay, where the narrator now introduces your fledgling colony to its world when the game starts.

Scientist #2 will also give some vocal indication when he drops food on the Formicarium surface during the gateway missions, and we’ve re-recorded Scientist #1’s voice lines entirely with better recording equipment. Whilst doing that, just about all the game’s audio has gone through improved filtering for consistency and clarity.



Ant Movement / Swarming


In preparation for the aforementioned major update, the code that governs the movement of ants about the nest and above ground has undergone an extensive re-write. Leafcutter ants, which will feature in the major update to come have a complex, multi-caste society and getting them moving efficiently around their environment has necessitated the creation of several new systems for movement and swarming. These are now also driving ant movement in the current build of the game - but you shouldn’t notice a huge difference right now. We’re laying the groundwork for the future with these changes.

Swarming ants

Hungry Spider Level


It was a pleasure to be able to have a little surprise ready for you all in time for Halloween! We’re delighted with how well the Hungry Spider level was received. For those who didn’t catch it, a cobweb appeared on the main menu, which when clicked would take you to a special level where you play as a ravenous wolf spider, with your aim to consume everything in your path. It’s a devilishly difficult level, with not many managing to complete it.

https://youtu.be/L3QtFadJryI

Some members of our community have written fantastic guides on how to tackle this fiendish level, which was unexpected and awesome. If you didn’t get a chance to play, don’t worry - the cobweb will return whenever there’s a full moon!

It was great for me (community manager - Mike) to get a cameo in the game as the voice of the hungry spider!)


Leafcutter Progress


Whilst all this has been going on with the interim update, of course the guys have been hard at work with the third tier Formicarium levels. In the last newsletter we showed you all about the different castes that leafcutter ant society has, but this time we'd like to focus on their environment. As previously mentioned they will feature leafcutter ants, and are set in the subtropical rainforests of Ecuador. Our artist Matt has been hard at work producing some beautiful landscapes for our leafcutters to inhabit.

One of the beautiful Ecuador maps in all its glory

The above screenshot is from level 3.2 - we’re keeping the level names to ourselves for now, but you can see the detail that Matt has included to make these levels entirely unique to the beach environment that is featured in 2.1 and 2.2

Isn't it kind of cheating to use this?


As for the question of when we expect the leafcutter update to be ready, we have to be careful - history has repeatedly told us that we’re not very good at judging release dates, but we’re in pretty good company in that regard - even the really big studios have trouble pinning it down. Rest assured, Major Update 1 (as it’s described in our internal plan) is in good hands, and we appreciate the kind patience of you lovely bunch.

Leafcutter Enemies - Trap Jaw Ants


Leafcutters share their rainforest home with many other impressive animals. Trap jaw ants are one of their many foes, boasting the fastest-moving predatory appendage in the animal kingdom. Their jaws are so fast that they can close within microseconds, maiming their targets, or even using them to catapult foes or themselves away.







The leafcutters will encounter these ants in their various trials, and they're fearsome opponents.


YouTuber of the Month - Dad’s Gaming Addiction


DGA is a long-time follower of Empires of the Undergrowth and we always enjoy watching his relaxed, considered gameplay. He was one of the first to put up a play of the Hungry Spider level on YouTube, and although he may have been a little surprised at how hard the enemy wolf spiders bite, he came back for more anyway!

https://youtu.be/F_GkckRsumw

Freeplay High Score


Let’s introduce a little competitive element to Freeplay. The current highest-documented Freeplay score belongs to JaXm at 6,360,777, and he posted the screenshot on 31st July 2018 to prove it. Can you do better? Upload your screenshot to Steam or post it on our forums to let us know if you’ve unseated the current champion!



Screenshot Central


In making these newsletters, it’s always a cleansing experience to have a gander at the screenshots you lovely people have been uploading - because when captured at the right time, Empires of the Undergrowth can be a very pretty game. If you’d like to participate, submit your screenshots to Steam (F12 by default) or email them to [email protected] !

A boquet of beetles by Martino

How could we pass up Limey21 with a total mastery of golden hour screenshots?

We couldn't ignore the beautiful layout of Enablin's base - look at the minimap to see what we mean!

V0.133 Released

Happy Halloween! That and a few more changes to 0.13 make it the perfect time to try out the Hungry Spider level (click the cobweb on the main menu - before it disappears!). We've also made a few other changes. Notes below!


General Updates and Fixes


  • Added warning text above the play button in level setup telling the player what they must click on to allow them to press the play button
  • Fixed an issue where root aphids would be spawned at 0,0,0 (causing ladybirds to fly to a very strange location in top left of Towhead)


Freeplay Balance and Fixes


  • Some balance changes have been added to Freeplay. This should allow players struggling to start a colony to get off the ground before harder creatures are about. For example setting the starting difficulty to zero will give player 15 minutes where only devil's coach horse larvae, wood worms and woodlice will spawn making the surface a lot more manageable.
  • Medium creatures will no longer spawn below 20% difficulty in Freeplay until 15 minutes have passed
  • Large creatures will no longer spawn below 40% difficulty in Freeplay until 30 minutes have passed
  • Removed the word none from freeplay scoreboard
  • The underground spider in Towhead has been replaced by a devil’s coach horse adult
  • Fixed and issue in Freeplay not displaying the green outline of tunnels to surface before dug out
  • Renamed map option in Towhead to Flood
  • Fixed an issue that would flood Towhead immediately at the beginning of every play (removing all food including fish from the lower level)
  • Fixed death sequences on Towhead (and the ghostly queen)


Hungry Spider Balance and Fixes


  • Slightly increased the spider's attack and Venom Strike speed
  • Fixed an issue that would cause the keyboard controls to stop working when trying to use an ability that is on cooldown
  • Fixed an issue with the spider's projectile causing some particles to fly off to the bottom right
  • Fixed a spelling mistake on the hungry spiders bite ability


V0.132 Released - Mac and Linux builds up!

We've made some changes to the recent 0.13 build and released the patch for our Mac and Linux-running friends. Hurrah! If you experience any issues with the build, please pop by our Steam forum and we'll have a look.

V0.131
  • Fixed a tooltip on the improvements panel
  • Fixed an issue on Towhead where the tiles were over the top of the southern tunnel exit
  • Fixed an issue where pressing [ on the keyboard at any point would kill the player's queen (accidentally left in from a test)
  • Fixed an issue where the starting workers on the demo levels were showing up grey rather than the colony colour


V0.132


Bug Fixes


  • Fixed a bug where the player could stay underground in 2.1 and 2.2 and just wait to achieve victory. Now on first nest attack the player's tunnel will open automatically
  • Fixed an issue where selecting to restart 2.1 or 2.2 would switch ant type to mortar regardless of what the player chose
  • Fixed a lighting issue on some undergrounds that changed lighting in certain camera positions
  • Fixed an issue on towhead causing creatures to try and shoot down cliffs but constantly failing
  • Fixed an issue that could sometimes spawn aphids and ladybirds in walls on Freeplay
    • Additionally any that were hiding in walls will now fly off (if you had horrible speeds in a freeplay save this could be you!)


Improvements / Changes


  • Made the underground spider a smaller one on Towhead


Hungry Spider level
  • UI now hides in photo mode
  • Spider can now be controlled with the pan camera controls (WSAD or Up Down Left Right by default)
  • Increased the range of Bite and Venom Strike to 150 (up from 100)
  • Sped up the time it takes for abilities to deal damage. Animation is still same length but damage happens sooner in it
  • Spider thoughts have been vocalised

V0.13 Early Access Released! NEW Challenge Mode + NEW Freeplay Map!

It’s time for an update! We’re calling V0.13 the “Interim Update” - it adds a several things that were missing from the game and prepares the path for the major update to come. Without further ado, here are the patch notes! The game should update automatically through Steam.

Please note, right now this is Windows only. Mac and Linux users - we’ve still got a few bugs (ha, ha) to work through for these builds. We’ve made significant progress on that but just ran out of time tonight and didn’t want to delay for everyone. We’re confident we can get stable builds out for you lovely people in short order, so keep your eyes on the news page!

https://www.youtube.com/watch?v=xHjECOl1TJU

Headline Features


  • Challenge modes added to Rising Tide and Queen of the Hill
    • The new challenge mode introduces a new creature – the beach tiger beetle larva. This critter lies buried waiting for unsuspecting victims to walk near its trap, then snatches them away in the blink of an eye!
    • They will only attack if your ants are alone, and can only be damaged for a short time after attacking. Will your colony accept the losses to get the food they need, or will they rip these ambush hunters from their burrows?
  • New Freeplay map – Towhead
    • Set on a small island near the mouth of a river, Towhead offers a much more intimate experience on the surface, with higher densities of creatures
    • A map option allows a periodic flooding of the lower level. This will raise your score but at the cost of possibly losing ants and resources when the waters rise
  • Minor Improvements System for Formicarium colonies
    • Got spare Royal Jelly laying around the nest? Fear not, we have you covered! Minor improvements can be accessed by selecting any already purchased species from the tech tree and selecting the icon
    • The improvements start cheap and get more expensive the more you buy for a species. Each ant species has their own different improvements which complement various play styles
  • What is that pesky spider’s web at the back of the lab? Could someone have a look at that for us, please?


Other Features


  • Main menu is now a list to make it clearer to new users what content is available
  • Creatures now have various sizes and some sizes can pass through others (this has been done on a visually logical level for example beach tiger beetles can walk over most none massive things, where as a hermit crab cannot)
  • Tunneling to the surface now takes multiple ants and take 5 times as much digging
  • Threat system added. Some creature’s attacks cause them to be a more desirable target for other nearby creatures (mostly in preparation for leafcutter update)
  • Battle Arena creatures have been put into tabs based on which tier of the game they first appear


Improvements / Changes


  • Creature movement has been reworked - should now have less issues, creatures should walk more centrally in corridors and should be more efficient
  • Ants now reserve space on tiles they are taking food to. If all tiles are reserved they instead take the food towards the queen (until all tiles fill- they then drop food as they do now)
  • Increased main menu loading speed
  • Multiple minor optimisations made throughout
  • Optimisation added to creatures searching for other creatures
  • Multiple game assets have been optimised
  • Beach texture improvements (normal and roughness masks)
  • Improvements to pathfinding underground (many distance checks are now tile based rather than path based)
  • All audio passed through new filters and re-recorded, female scientist audio re-recorded
  • New audio lines added in some Formicarium challenges
  • New audio lines added to Freeplay (start and uber spawning)
  • Ubers are no longer affected by food scaling and will drop full food no matter the Freeplay difficulty
  • Food size now changes slower at higher food quantities
  • Queen chamber workers now have a crown icon
  • Ants hatch first from queen tiles
  • Food spend is now taken from random rooms rather than the order they were built
  • Ants no longer drop food when attacked if combat is turned off for the group


Bug Fixes


  • Tiles can no longer be tagged for dig when the game is paused
  • Fixed a bug with food pickup that could cause food to be stored not on top of a tile
  • Fixed an issue that would sometime cause wood ants to misfire on surface tunnels
  • Stun, confuse and other status debuffs are now hidden in fog of war
  • Fixed an issue where AOE attacks could be blocked if something obscured vision
  • Fixed an issue where loaded part-built tiles would appear full built but with a job to build them
  • Various minor bug fixes