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January 2024 Newsletter - it's release year!

So, we’re in Empires of the Undergrowth’s release year now! That’s a terrifying and exciting concept. If you watched last month’s vlog, you’ll have seen that we’ve managed to narrow down the release window of the game to a slight 12 months. Well done us.

The Nian Beast encounters firecrackers in the New Year's Feast level. From Orion (Dilphy) on our Discord

Just a reminder that November’s newsletter contains the roadmap that should cover what to expect as we approach full release of the project - so refer back to that if you’d like some clarification on what’s happening over the coming few months. I’ll try to keep this newsletter relatively brief - in this time shortly before we start revealing stuff from the final tier, news is a little slight. However, next time should be full of exciting reveals! There’s definitely a few things worth discussing now - let’s dive in.

2024 Release


So, the big news I spoke about in the previous vlog at the end of last year is that Empires of the Undergrowth will be releasing in 2024! Upon this announcement being made, the memes almost immediately began saying things along the lines of “One second before 2025 confirmed!”, which I must admit made us giggle.

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I don’t want to narrow down the launch window any further just yet, but I will say the aim is definitely for this to not be the case. Our internal decision on the release window is getting surer by the day, and as is always the case the rest of the team is holding me back from just blurting everything out! Believe me, I’ve been biting my tongue for months.

Creature Features


In the lead-up to us revealing stuff for the final tier, we’ve started doing semi-regular ‘Creature Feature’ videos on our YouTube channel. We hope these can introduce the critters from the game to everyone, and might even be mildly educational at the same time. We’re aiming to go through the game, highlighting some of the creepier crawlies as we go. Who knows what will happen when we reach the end of the existing campaign?

[previewyoutube][/previewyoutube]

Daily Devlog


Now would be a great time to join our Discord, where I’ve recently started a new channel called Daily Devlog. A few times a week, I will go into Empires of the Undergrowth’s source control (software we use to keep track of code and assets as they are being developed) and see what has been committed recently.

I get to use [REDACTED] at work without working for the government. Neat!

This is a fun way of keeping track of what we’re up to in these last few precious months before release, and although I won’t be posting direct spoilers there (at least not until we’ve officially revealed something) it’s well worth a look if you're curious about what our small team gets up to on a day-to-day basis.

New Year’s Feast Now Active


Our annual New Year’s level, fittingly dubbed New Year’s Feast, is now active and ready for play. Click on the Chinese lantern that has appeared on the main menu to jump in - it’ll be here all the way until the end of February (covering the Lunar New Year too) so you’ve got plenty of time to get those spicy new achievements before Spring comes around.

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We like to take a fanciful approach to our holiday levels, as opposed to the more reality-based settings of the documentary levels in the campaign.

The fire ant queen is making her famous New Year's Eve hotpot, but her daughters have forgotten to bring her the ingredients for the broth. Help them find the correct spices in time for the New Year celebrations, whilst making liberal use of festive firecrackers to clear enemies and shorten your path. Rescue lost invitees to diversify your colony!

Map Contest Over and Out


Thank you to everyone who has played since the Custom Game & Achievements Update went live just before the Christmas break! I thought now would be the right time to say a heartfelt thank you to everyone who sent in a map suggestion - although we could only pick 2 winners, it was a joy going through the submissions and seeing all the wonderful ways in which your brains work.

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Custom game maps Strawclutch (designed by Noctazar) and Imprisoned (designed by 鶴轟) are of course now in the game forever, as a testament to the creativity of our players. We may well do some more contests like this in the future - but likely after full release at this point. Time for us to crack on!

Here’s a list of everyone who sent in a valid entry, in no particular order. I hope your imaginations are working overtime for the next one.



Meatboi Hucklebert

Tom S

Ungar



Saladsquid

FishingFam

Deplaudablefish



Owlenstein

Bifskit

VoltronexGaming



Ωhmega

Shaon B

Alexmadness



Eric S

Adam Isak

MOSASAURUS



Samy U

Marcelo287xp

Solstitium



Flisgonk

Skye_Cat

Doople



Noctazar

Peeps

SkyWanderer



Hell_wolf

Mates

That one Mutter Trucker



MrBag15

Flisgonk

Reptile42YT



Cody B

Leviathan

Meep



Zac D

Jackowacko

RoGaVil



Dino nerd

Heolx

你们都打猎字了



Cam H

CFG_DOOM_BOOM_ENDER

养蚁的阿特尤斯



A lava guy

Sidekick9,500

鶴轟



Wiz Jo

Antbzk64

小学生200



Diego O-C

Pug

小非Jeffy



Owen H

TheRealStormCZE

蒸鱼不哼哼



Yarik

NilasG24

拜占庭日不落



Nich B

W.D gaster

剧本有限的无归



Antwarmaster

Vincent H 2005

伽攲



Scraptainred_xi

OOGA BOOGA

邢小说



Daniela O

Pogonomyrmex Badius

宁管这叫名字



Someoneudontno

Gloomy

Tuyfhe



Pierce L

Light_Rider3000

爱养ants的小睿



Eleanor B

Dani1005

只是个货郎



Sebastian R

Orion (Dilphy)

大蓝冰块



Ihasahat

Dule75

翼风翼风翼风



Nicholas L

Mr. Tank Gaming YT




Meh

DioAron



[h3]Honourable Mentions[/h3]

A map design built in Minecraft!

Ungar, who made a 15 minute video describing their idea: https://youtu.be/DgM5AqXvFZs
Heolx, for cheekily submitting a Heart of the Swarm map.

Buglife charity donation


Back in April of last year, we had the enormous privilege of being part of the organising team for Steam’s Earth Appreciation Festival and associated sale. Empires of the Undergrowth was of course featured, and we donated a portion of our revenue from the event to our favourite UK-based invertebrate conservation charity, Buglife. We were able to raise £2224, which gets doubled up via the Big Give No Insectinction Campaign to £4448.

Click the logo to visit the Buglife blog entry!

I had a quick chat with Nikki Banfield, Communication Officer for the charity, and with my answers she put together an article about our donation, what some of the money will be used for, why we chose Buglife and what we’ve found inspiring in our time developing Empires of the Undergrowth.

Read the article on Buglife’s blog here!

With the help of our players, we hope to be able to do more charity drives in the future for conservation concerns close to our heart like this one. Thank you so much to everyone who participated, and everyone who’s bought the game - please know that you’ve helped put us in the position where we can support a charity we love.

Thank You


Thanks for reading our first newsletter of 2024 - things are about to get very exciting! Before I see us out with Screenshot Central, I’d just like to thank each and every one of you for being with us on this long journey to make our dream game, from early beginnings so long ago to now going through the process of preparing something fully realised to completion. We would not have been able to do this without the understanding and kind patience of a community who genuinely want what is best for us, and are willing to wait for quality.

You’ve made Empires of the Undergrowth what it is, and made us what we will continue to be.

Screenshot Central


Always a treat getting to this point of the writing - share your screenshots on the Steam Community tab, or more easily (for me) you can join our Discord and post them up in the appropriate channel. Remember - if you hold shift while you press the photo mode button (F9 by default) you can uncouple the camera from the tile grid, allowing you to get some lovely snaps.

Attacking big-headed ants from WarriorAntGaming, who has posted whole sagas on our Discord

Fire in the swamp from Vanguard on our Discord

The Nian Beast being formidable from Orion (Dilphy) on our Discord

Crash Fixes & Windows 32 / Mac Update

The recently-implemented automatic crash reporting system in Empires of the Undergrowth has highlighted some issues that have been lurking in the dark for a long time, that we’ve now been able to root out and patch up. This update deals with the most pressing of those.

[h3]0.320034 Notes[/h3]
  • Fixed a crash when a titan-class creature is near the edge of the map
  • Fixed some creature fringe cases causing other crashes
  • Fixed several rarer crashes
This patch also brings platforms other than Windows 64 bit up to date (Windows 32 bit, Mac). The following notes are from the previous update, but included for the convenience for those demographics.

[h3]Notes for Windows 32 bit / Mac[/h3]

Achievements
  • Cramped extra level will no longer trigger 3.2’s achievements
  • 'Multitasking' can now be completed if the pinecone on the island has been deleted
  • Fixed an issues where 'Clever Little Ants' always failed even when nothing got hit
  • New Year’s Feast achievements should now register
  • 'Full House' counting issue fixed
Other
  • Fix for velvet worm attacking itself
  • Closed the New Year’s Feast nest entrance
  • Christmas hats removed from invisible queens on a few levels (Festive Spider, etc)
  • Beetles Rise Up no longer stuck on impossible difficulty
  • Creature stats resynchronised between campaign & custom games

New Year's Feast & Fixes

Welcome to 2024! This patch fixes some issues with achievements and extra levels that have cropped up over the Christmas break - and I thought I’d throw in a reminder about the New Year’s Feast level as well, which is now active and playable through until the end of February. It’s a little early for Chinese New Year, but we figured we should be early with something for once.

[previewyoutube][/previewyoutube]
[h3]"The fire ant queen is making her famous New Year's Eve hotpot, but her daughters have forgotten to bring her the ingredients for the broth. Help them find the correct spices in time for the New Year celebrations, whilst making liberal use of festive firecrackers to clear enemies and shorten your path. Rescue lost invitees to diversify your colony!"[/h3]

This patch is somewhat urgent because of the achievement issues, and we hope this resolves the last of them. For that reason, it is being rolled out in stages as we can compile them - starting with Win64, then moving onto Win32 and Mac as soon as they’re ready. This might take a day or two.

Version 0.320032 Patch Notes


[h2]Achievements[/h2]
  • Cramped extra level will no longer trigger 3.2’s achievements
  • 'Multitasking' can now be completed if the pinecone on the island has been deleted
  • Fixed an issues where 'Clever Little Ants' always failed even when nothing got hit
  • New Year’s Feast achievements should now register
  • 'Full House' counting issue fixed

[h2]Other [/h2]
  • Fix for velvet worm attacking itself
  • Closed the New Year’s Feast nest entrance
  • Christmas hats removed from invisible queens on a few levels (Festive Spider, etc)
  • Beetles Rise Up no longer stuck on impossible difficulty
  • Creature stats resynchronised between campaign & custom games:
    • We have some time scheduled coming up to spend a few days just playing custom games & may make some custom game-specific creature changes in a future update

20% off Empires of the Undergrowth

Hi everyone, get Empires of the Undergrowth for 20% off during the Steam Winter Sale! Command swarms of warriors at an unprecedented scale of warfare. Lead ant colonies against the many fearsome threats of the insect world:

Check out this game and Hooded Horse's other published games during the Winter Sale until January 4.

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Hooded Horse Winter Sale

Happy Holidays! From now until January 4th, you can save 20% on Empires of the Undergrowth, and get great deals on all other games published by Hooded Horse during the Steam Winter Sale.

With Empires of the Undergrowth's early access journey coming near to an end with v1.0 arriving in 2024, now is a great time to come check the game out!



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