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Cyan Room DirectX 12 VR benchmark is here



We released a major update for VRMark today that adds Cyan Room, a new DirectX 12 benchmark test for VR.

Cyan Room features a large, complex environment and many eye-catching effects. With its pure DirectX 12 engine, Cyan Room shows how using an API with less overhead can help developers deliver impressive VR experiences even on modest PC systems.

You can run Cyan Room on your monitor—no headset required—or on a connected HMD. The benchmark runs on a fixed path, which makes it easy to repeat the test on other systems to compare performance.

At the end of the test, you'll see if your PC was able to meet the target frame rate, a comparison with other systems, and detailed hardware monitoring charts.



VR headsets use clever techniques to compensate for missed frames. Even when the frame rate is below the target, you may be surprised by the quality of the VR experience.

You can use Experience mode with a VR headset to judge the performance of a system with your own eyes. It lets you freely explore the Cyan Room in your own time. You can change the rendering resolution and other settings to make the scene more or less demanding. Experience mode is a great way to see how your PC's performance affects your VR experience.



Cyan Room is available now as a free update for the full version of VRMark.

http://store.steampowered.com/app/464170/VRMark/

What's new in VRMark v1.2.1664
November 22nd
  • Cyan Room - a new DirectX 12 benchmark for VR
  • Enhanced compatibility with the latest multicore processors. Orange Room benchmark scores will improve on systems with eight or more cores.


What's new in VRMark v1.2.1678
November 29th
  • Restored the ability to use custom run settings with Experience Mode.
  • Restored the result descriptions to the Orange and Blue Room result screens.
  • Fixed a rare issue where Cyan Room could fail to write shader cache files to disk.


What's new in VRMark v1.2.1701
December 18th
  • Fixed an issue that could cause VRMark to hang on the splash screen.
  • The frame counter now correctly resets when looping the Orange or Blue Room.
  • The resolution setting for Custom Runs again includes the recommended values for the HTC Vive and Oculus Rift.