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Screeps: World News

Season 8 starts on March 1st

[p]From now on, we will start restarting the Seasonal World every 3 months, as we promised earlier in our roadmap. The Seasonal World is a parallel realm where all players start on equal footing from a clean slate. All players have GCL/GPL equal to 1, and everyone has a fixed 100 CPU from the very beginning of the season, which does not scale based on GCL. Each season will have its own slight differences in rules and rewards at the end of the season. Here is the planned list of the next seasons:[/p][p][/p]
[p]Season[/p]
[p]Spawning starts[/p]
[p]Season starts[/p]
[p]Season ends[/p]
[p]Season 8[/p]
[p]NOW[/p]
[p]March 1, 2026 (18:00 UTC) [/p]
[p]May 1, 2026[/p]
[p]Season 9[/p]
[p]May 15, 2026[/p]
[p]June 1, 2026[/p]
[p]August 1, 2026[/p]
[p]Season 10[/p]
[p]August 15, 2026[/p]
[p]September 1, 2026[/p]
[p]November 1, 2027[/p]
[p][/p][p][/p][p][/p][h3]How to join the season[/h3][p]In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at these locations:[/p]
  • [p]in-game credits market (from now on keys are often available there because we sponsor them as NPC orders);[/p]
  • [p]official store (50% discount until February 16);[/p]
  • [p]Steam Community Market. [/p]
[p]Access to Season 8 costs according to the following schedule: [/p]
  • [p] 5 Access Keys - February 14[/p]
  • [p] 4 Access Keys - March 1 (season start) [/p]
  • [p] 3 Access Keys - March 15[/p]
  • [p] 2 Access Keys - April 1[/p]
  • [p] 1 Access Key - April 15[/p]
[p] [/p][h3]Season rules[/h3][p]All game mechanics are identical to the regular game, however, the world is generated in an unusual way. It is built in the form of a pyramid with a wide base at the bottom and narrowing towards the top. Players can spawn only in the bottom-level sectors. Season score points are earned by owning controllers in rooms, depending on the sector level:[/p]
  • [p]Level 5 (N99-N81): 25 points per tick of each room controller ownership[/p]
  • [p]Level 4 (N79-N61): 16 points per tick[/p]
  • [p]Level 3 (N59-N41): 9 points per tick[/p]
  • [p]Level 2 (N39-N21): 4 points per tick[/p]
  • [p]Level 1 (N19-N1): 1 point per tick[/p]
[p][/p][p]The player who accumulates the most score points during the season wins.[/p][p]Other game changes: the market is not available, and terminals can send resources only to your own terminals.[/p][p]Note: for this Seasonal World we're going to update runtime Node.js to the latest version possible. This will be a good opportunity to have a smaller scale test before we deploy the new Node version to the Persistent World.[/p][p][/p][h3]Season rewards[/h3][p][/p]

console.log changes

[p]We have made a small change to the built-in game console, now it supports two separate methods:[/p]
  • [p][c]console.log[/c] filters all HTML entites on the server side;[/p]
  • [p][c]console.logUnsafe[/c] leaves all responsibility to you, please make sure you filter the content appropriately.[/p]
[p]Read more in this GitHub issue: https://github.com/screeps/screeps/issues/162#issuecomment-3796847328[/p]

Arena and World Roadmap 2026

[p]Hi everyone![/p][p]You haven’t heard from us here in World for a little while because, after recovering from nationwide sanctions and relocating out from Russia (read more here), we’ve been busy working on our other project — Screeps: Arena. We’re very proud of what we’ve created, and of the fact that the Screeps franchise now has two games that complement each other. They’re built to scratch the same itch, but each with its own flavor. If you’re a World player, why should you give Arena a try? Here are a few features:[/p]
  • [p]Matches run at a super-fast pace and finish within seconds.[/p]
  • [p]You can quickly test different strategies by using specific opponents as test cases.[/p]
  • [p]Each match is executed with a single guaranteed code instance — there’s no Memory, since you can store direct references to objects across ticks.[/p]
  • [p]A new season every 3 months introduces different arenas and challenges to keep the meta changing and leave room for newcomers.[/p]
[p][dynamiclink][/dynamiclink][/p][p]In this update we’re excited to announce two things. First, we’ve launched the World + Arena Bundle on Steam, which allows owners of one game to get the other at a 10% discount (this discount stacks with sales). And second, you can now purchase an Arena key for 12 Access Keys directly from within World! We hope this makes it even easier for more players to get more thrills out of programming your creeps.[/p][p]Where to get Access Keys?[/p]
  1. [p]Purchase in the official Item Store.[/p]
  2. [p]Earn them as season rewards.[/p]
  3. [p]Buy them on the in-game market. And here’s something new: every month we will sponsor a number of Access Keys (and CPU Unlocks too by the way) and list them as NPC orders on the market. This will let you make use of your credits while also helping to control credit inflation.[/p]
[p][/p][p][/p][p]So what’s next? Arena still has two major updates (Trophies and Decorations) left in its pipeline. Once those are done, we’ll be fully shifting our focus back to World. Here’s our roadmap for 2026.[/p][p][/p][h2]World Roadmap 2026[/h2]
  • [p]Regular seasons. We’re bringing back regular Seasonal World restart every three months. Two months of active seasonal gameplay, then a 2-week break, and another 2 weeks for the pre-spawn phase before the next season begins. We want to keep expanding on the seasonal concept as a fun way to experience the MMO world for players who enjoy fresh content and a fair start.[/p]
  • [p]Power Creeps. We still have two Power Creep classes that were designed but never released: Commander and Executor. We plan to develop and launch these classes in one of the upcoming major updates.[/p]
  • [p]New mechanics. We’re revisiting some previously discussed but unreleased ideas for new game objects and mechanics, such as Warp Containers.[/p]
  • [p]New shard. We’re planning to launch a new shard where controller ownership will be available by unlocking the shard with a one-time spend of several Access Keys. Since this shard is supposed to be "premium," we’ll be doing everything we can to make ticks as fast as possible, potentially even around the 1-second mark![/p]
  • [p]Runtime update. We’ll update Node.js to the newest version and work on bringing ideas from Arena’s runtime into World. This includes ES module support, folder support, built-in JS definitions, better native script uploads through the Steam client, and an official VSCode/vscode.dev extension with editor, console, and memory features.[/p]
  • [p]And of course many long-overdue fixes and improvements along the way.[/p]
[p]It’s still difficult to give any concrete dates or the exact order in which these updates will be released. But we’re confident that 2026 is going to be a packed and exciting year. Stay tuned![/p]

Screeps: Arena Release!

[p]The long-awaited day has finally come — we’re thrilled to announce the Full Release of Screeps: Arena![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We’ve been working hard on the game over the past few months. Now we have:[/p]
  • [p]a fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;[/p]
  • [p]an engaging and well-developed crafting, inventory and Fame rewards system with many items;[/p]
  • [p]a convenient test mode for your code that lets you accumulate test opponents and run them all simultaneously;[/p]
  • [p]quality-of-life features such as running series of matches in every mode and tracking their progress in background from any game screen;[/p]
  • [p]a stable, polished client that is much better optimized now and runs snappier even on modest office PCs.[/p]
[p]We’re ready for launch and hope you’ll enjoy the game![/p]

Season #7 starts on September 1st!




Season #7 is open! The season will last for two months, from September 1st until November 1st.

[h3]What is Season World?[/h3]
It's a parallel world where all players start on equal terms. Everyone has GCL/GPL 1, equal 100 CPU from the start (which does not scale with GCL).

[h3]How to join the season?[/h3]
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #7 access costs according to the following schedule:
  • 5 Access Keys - August 13
  • 4 Access Keys - September 1 (season start)
  • 3 Access Keys - September 15
  • 2 Access Keys - October 1
  • 1 Access Key - October 15


[h3]What are season rules?[/h3]
Season #7 rules are described below:

This season's rules are almost identical to the Season 1, but with an exciting twist: the world is unequal! Upper areas are teeming with resources, while the lower areas present a more challenging landscape.

New resource items will randomly appear in all rooms, ready for the taking. Gather these precious items and transport them to special structures located in crossroad rooms to boost your season score. But beware! These structures are initially barricaded by massive walls, requiring you to dig your way through to reach them. The players who deliver the most score resource will claim the ultimate season rewards.

Other game changes: every player has constant 100 CPU, the market is not available, terminal structures can send resources only to your own terminals.
API documentation for the season is already available.