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Screeps: World News

Season #7 starts on September 1st!




Season #7 is open! The season will last for two months, from September 1st until November 1st.

[h3]What is Season World?[/h3]
It's a parallel world where all players start on equal terms. Everyone has GCL/GPL 1, equal 100 CPU from the start (which does not scale with GCL).

[h3]How to join the season?[/h3]
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #7 access costs according to the following schedule:
  • 5 Access Keys - August 13
  • 4 Access Keys - September 1 (season start)
  • 3 Access Keys - September 15
  • 2 Access Keys - October 1
  • 1 Access Key - October 15


[h3]What are season rules?[/h3]
Season #7 rules are described below:

This season's rules are almost identical to the Season 1, but with an exciting twist: the world is unequal! Upper areas are teeming with resources, while the lower areas present a more challenging landscape.

New resource items will randomly appear in all rooms, ready for the taking. Gather these precious items and transport them to special structures located in crossroad rooms to boost your season score. But beware! These structures are initially barricaded by massive walls, requiring you to dig your way through to reach them. The players who deliver the most score resource will claim the ultimate season rewards.

Other game changes: every player has constant 100 CPU, the market is not available, terminal structures can send resources only to your own terminals.
API documentation for the season is already available.

Season #6 starts on February 1st!


Season #6 is open! Spawning opens January 25th at 18:00 UTC. The game will start on February 1 at 18:00 UTC. This season will last for 2 months, till April 1.

[h3]What is Season World?[/h3]
It's a parallel world where all players start on equal terms. Everyone has GCL/GPL 1, equal 100 CPU from the start (which does not scale with GCL). The world will last until April 1, 2024. Then the season end and we will distribute valuable rewards among participants.

[h3]How to join the season?[/h3]
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #6 access costs according to the following schedule:
  • 5 Access Keys - January 19
  • 4 Access Keys - February 1 (season start)
  • 3 Access Keys - February 15
  • 2 Access Keys - March 1
  • 1 Access Key - March 15


[h3]What are season rules?[/h3]
Every season will have different rules. Season #6 rules are described below:

In this season, your starting position - whether closer to the resource-rich top or the more novice-friendly bottom - is an important factor in your overall strategy.

The season begins in a large area of 40 x 100 rooms. Prepare for a world that evolves daily, opening new rooms to the right and progressively closing those on the left. The first half of the season sees a steady pace of change, with one line of rooms opening and another closing each day. In the second half, the pace intensifies, with two lines closing for each new one that opens, heightening the sense of urgency and strategic depth.

Your mission is to claim and develop rooms as swiftly as you can. As the world moves, so must you. The energy you invest in upgrading each room becomes your beacon of triumph. When a room you've claimed closes, it's not a calamity but a celebration, as you're rewarded with score points equivalent to the controller progress it made from zero. Remember, energy spent on maintaining RCL 8 rooms doesn't count – it's all about expansion and progress!

As the season ends, the final territories will be closed and scored, marking the culmination of your strategic journey.

Other game changes: every player has constant 100 CPU, the market is not available, terminal structures can send resources only to your own terminals.
API documentation for the season is already available.

Season #5 starts on June 1!


Season #5 is open! Join now and place your spawn in the new seasonal event. The game will start on June 1 at 18:00 UTC. This season will last for 2 months, till August 1.

[h3]What is Season World?[/h3]
It's a parallel world where all players start on equal terms. Everyone has GCL/GPL 1, equal 100 CPU from the start (which does not scale with GCL). The world will last until August 1, 2023. Then the season end and we will distribute valuable rewards among participants.

[h3]How to join the season?[/h3]
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #2 access costs according to the following schedule:
  • 5 Access Keys - May 26
  • 4 Access Keys - June 1 (season start)
  • 3 Access Keys - June 15
  • 2 Access Keys - July 1
  • 1 Access Key - July 15


[h3]What are season rules?[/h3]
Every season will have different rules. Season #5 rules are described below:

A new empty world is created. Every player has 100 CPU.
This season introduces Thorium, a unique and non-renewable mineral that is found in each room with a controller.
Both creeps and decayable structures, such as roads and containers, experience accelerated aging and decay when they come into contact with Thorium. This rate of decay increases logarithmically based on the total Thorium present on the same tile.
After mining Thorium, your mission is to transfer it to a special structure - the Reactor, located in the center of each game sector, and claim it. Each claimed Reactor consumes 1 unit of Thorium per tick, generating score points for the player who claimed the reactor. For every tick the Reactor operates continuously, the points awarded increase logarithmically.
Players with the most score points win the season rewards.

Other game changes: the market is not available, terminal structures can send resources only to your own terminals.
API documentation for the season is already available.

Screeps: Arena is releasing to Early Access now!



We are happy to announce that we're releasing Screeps: Arena to Early Access! After a long period in the Closed Alpha, the game is available now. If you have preordered an activation key before, you should be able to start playing immediately.

We have many plans for further development, and need your support to continue with this project.

https://store.steampowered.com/news/app/1137320/view/3192497330287513155

Season #4 starts on January 15



Season #4 is open! Join now and place your spawn in the new seasonal event. The game will start on January 15th at 18:00 UTC. This season will last for 6 weeks, till March 1.

[h3]What is Season World?[/h3]
It's a parallel world where all players start on equal terms. Everyone has GCL/GPL 1, equal 100 CPU from the start (which does not scale with GCL). The world will last until March 1, 2022. Then the season end and we will distribute valuable rewards among participants.

[h3]How to join the season?[/h3]
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #4 access costs according to the following schedule:
  • 4 Access Keys - January 15
  • 3 Access Keys - February 1
  • 2 Access Key - February 15

[h3]What are season rules?[/h3]
Every season will have different rules. Season #4 rules are described below:
A new empty world is created.
Special unarmed caravans randomly appear in crossroad rooms to travel to another crossroad room. Every creep in a caravan initially carries 1 unit of a random commodity and accepts the same commodity.
Players are supposed to produce commodities, intercept those caravans and transfer the produced commodities to the correspondent creep to earn season score points.
Carriers will drop resources they don’t accept to the ground. They also will explode when damaged or blocked.

Other game changes: every player has 100 CPU, the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no portals.