Season #3 has ended
Season #3 is officially over! All rewards have been credited, read the full season chronicle:
https://screeps.com/season/#!/seasons/chronicle


https://screeps.com/season/#!/seasons/chronicle






A new empty world is created (very swampy!).API documentation for the season is already available.
Every player has 100 CPU.
Power banks do not hit the attacker creep back.
Power spawns can be built starting from RCL5, and their construction costs 10000 energy.
Power processing cost reduced to 10 energy per 1 power.
Spawns count reduced to 1 spawn per room regardless of the room control level.
Energy source capacity is doubled in every room with a single energy source.
Players with the most processed power win the season rewards.
Other game changes: power is enabled by default (and can't be disabled) on all controllers, the market is not available, terminal structures can send resources only to your own terminals.

A new empty world is created. Every player has 100 CPU. New resource items (symbols) of 22 kinds appear in all rooms randomly from time to time. Collect and bring them to special structures (decoders) with the same symbol placed in all rooms with controllers (one decoder per room) to increase your season score. Note that only decoders placed in owned rooms are active. The more RCL is, the more season score points you get for decoding a symbol. World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players. Players with the most collected resources win the season rewards.API documentation for the season is already available.
Other game changes: the market is not available, terminal structures can send resources only to your own terminals.