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Development Update: 18 July 2020



Hudson: Well that’s great… that’s just fuckin’ great, man. Now what the fuck are we supposed to do? We’re in some real pretty shit now, man!
Hicks: Are you finished?
Newt: I guess we’re not going to be leaving now, right?
Ripley: I’m sorry, Newt.
Newt: You don’t have to be sorry. It wasn’t your fault.
Hudson: That’s it, man. Game over, man! Game over! What the fuck are we gonna do now? What are we gonna do?! Burke: Maybe we could build a fire, sing a couple of songs, eh? Why don’t we try that?
Newt: We better get back, ‘cause it’ll be dark soon, and they mostly come at night. Mostly.

Patch Notes for 18 July 2020 (ver. r38753)
Gameplay Additions and Changes
  • A new "Faction Relations" pane can now be found in the Intelligence Briefing screen under Diplomacy. This is a visual display of which contacted factions are at war, have open ports treaties or alliances.
  • Added +1 System Slot to the Phidi "Armed Merchant" and "Military Transport" hulls.
  • Humans now start with an extra 100 coins in "Marathon" games.
  • Increased Stellar Surge Beam damage.
  • Updated Stellar Surge Beam animation.
  • Added a "Dangerous Rising Power" issue that may cause weaker empires to resent and fear you.
  • Various changes to the way AIs evaluate and offer peace treaties.
  • The "alien rulers" penalty should no longer apply to the populations of annexed empires.
  • Added a 'None' option to 'Native Races' advanced map setting.
  • Annexed outpost transports should now be scrappable.
  • Lowered the rep penalty for refusing to abandon a colony site, when requested.
  • Added a small rep penalty for denying the AI a colony site using military intervention.
  • Allied AIs should now request permission before building colonies inside your territory.
  • Updated the planet texture management system to make more efficient use of memory.
  • Tweaked AI Humanity behavior to better deal with starvation in the early game.
Fixes
  • Fix for a rare bug related to space habitats.
  • Fixes for various display issues when the game is played at 4K resolution.
  • Fixes for marauder tech and fleet scaling on 'marathon' and 'epic' game speeds.
  • Fix for a rare bug in the ship status pane.
  • Fixes for some rare bugs involving captured transports.
  • Splinter colonies should no longer offer to join monster factions.
  • Stations should no longer be able to retreat from combat (except for Tinkers' stations).
  • Attempting to trade with Marauders who have captured an outpost should no longer cause an error.
  • Fix for an error in the tradeship recall hover text.
  • Completing combat should no longer cause harpies to be assigned negative crew values.
  • Planetary shield values are now displayed correctly when viewing a planet's defenses.
  • Fix for a bug that could cause the "Build Outpost" button to be displayed in place of the defensive actions buttons.
  • Fix for a rare bug in the planet info pane.
  • Fix for a bug that could cause androids to lower the population growth rates of other colonists.
  • Minor fixes for the allied "colony request" event.
  • Fix for a bug that could occur when switching to a queued "City Planning" activity while low on food.
  • Fix for a bug that could case "error in the food shortage report" exceptions.
Hicks: Hey, listen. We’re all in strung out shape. But stay frosty, and alert. We can’t afford to let one of those bastards in here.
Vasquez: All right... vamonos!