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Stars in Shadow News

Development Update: 21 February 2018



Greetings, galactic despots! We hope you've had a triumphant holiday campaign season. Today's patch includes some expanded functionality for the Legacies features, including some new weapons and technologies. Next we will be working on improving some of the base game systems, including AI, diplomacy, tactical UI and victory conditions. As always, your feedback and suggestions are important to us, so keep them coming!

Herald Reputation and Codexes

The Herald of the Arda Seed now tracks faction reputation with the player. Completing peaceful trades with the Herald will increase reputation over time, while destruction of Arda Seed units or intrusions into Hyperspace Anomalies will decrease reputation. The roster of items which the Herald will offer for sale is also now dependent on reputation; more advanced items will require higher reputation.

In addition to existing technologies, the Herald will also now sell Codexes for new technologies that are otherwise unobtainable. Once a Codex is obtained, the new unresearched technology will appear in your technology tree and will be available for research. New technology codexes that can be purchased from the Herald include:
  • 'Pulse Generators' allows the player to build a version of the Steward Electrocyte shield/weapon system.
  • 'Plasma Torpedoes' allows the player to build a torpedo version of the Protean.
  • 'Arda Thrust Vanes' increases the tactical speed of all vessels.
  • 'Arda Focusing Lens' unlocks a beam weapon modificiation that increases range.
  • 'Arda Puzzle Box' improves morale of all colonists.
  • 'Arda Persuasion Matrix' improves reputation with all foreign factions.
  • 'Arda Fabrication Techniques' increases the Labor output of Factories.
  • 'Core-Tap Mining' unlocks Tier 3 Mines.
  • 'Warp Node Attunement' allows Hyperspace Anomalies to improve your fleets' range as if they were your own bases.
  • 'Warp Node Dynamics' increases hyperspace speed and range.
  • 'Harpy Repellant' prevents Arda Seed units from automatically attacking your fleets in real space.

Some of these Codexes can also be looted from destroyed Arda Seed or Star Harpy units.



Patch Notes for 21 February 2018 (ver. 21910)


Changes and Additions
  • The Herald of the Arda Seed now tracks reputation with the player's faction, and available purchases are now dependent on reputation level.
  • Players may now purchase and discover Codexes, which unlock previously unavailable technologies for research.
  • The Tinkers' Bomber has been replaced by the Vindicator, which is an expendable multiple-warhead manned missile which can be launched from torpedo hardpoints as well as hangars.
  • Arda Seed Proteans will now use an offensive suicide attack after closing on enemy ships.
  • Added five new achievments related to the Legacies DLC.
  • The mining activity now provides +50% output per mine (up from +33%).
  • Earthquake random events are now limited to destroying at most 2 improvements.
  • Added the 'minerals discovery' random event.
  • Added the 'artifacts discovery' random event.
  • Increased Market Coin production from 4/7/12 to 5/10/15.
  • Increased second and third tier Factory Labor production.
  • Adjusted Dread Star production costs.
  • Added a 'hostile environment' upkeep cost for colonies in harsh environments. This new mechanic is suppressed in any game started prior to r21718 so that it will not affect existing saves.
  • AI empires should be less likely to choose to colonize hostile environment worlds.
  • Marauder factions should be less hostile to AI empires.
  • AI empires will now make use of outposts to extend range.
  • Increased the planetary bombardment power of carriers.
Fixes
  • Fix for a rare bug that could be triggered when Harpy fleets returned to their source HSA.
  • Losing a planet should now reliably resolve all pending construction complete warnings pertaining to that planet.
  • Fix for a bug caused by unresolved attacks against fleets belonging to a defeated empire.
  • Fixes for bugs that could be triggered by refitting ships while in the process of issuing a move order.
  • Fix for a production display bug affecting planets with space habitats.

(Click here to view the complete development changelogs, and here to view the development roadmap post.)

That is all for now!

Development Update: 15 December 2017



WE COME IN PEACE.

WE BRING GREETINGS FROM A FRIENDLY SPECIES.

DO NOT FEAR. WE SHALL NOT HARM YOU.

THIS IS PROBE 2418-B, ON A PEACEFUL MISSION.

WE ARE NON-HOSTILE AND SEEK TO ESTABLISH FRIENDLY RELATIONS.

WE WISH TO LEARN MORE ABOUT YOU. PLEASE TRANSMIT DATA.

THIS PROBE IS NON-HOSTILE. DO NOT ATTACK.

WE COME IN PEACE.

Patch Notes for 15 December 2017 (ver. 21692)


Changes and Additions
  • Added new units for the Arda Seed: the Steward, Engineer, and Harpy Nest.
  • Arda Seed will now periodically reinforce, set up nests, and expand from systems they occupy.
  • Added autopsy reports for the Proteans and all the new Arda Seed units.
  • All Arda Seed units now have some inherent self-repair ability.
  • Updated railgun animation.
  • The Ashdar missile cruiser now has torpedo, rather than missile, hardpoints.
  • It is now possible to embark ground units to a Station equipped with assault shuttle bays.
Fixes
  • Building additional stations should no longer cause planets with Shipyards to lose their production discount.
  • Technologies gained from the Herald or a derelict colony should now be correctly removed from the research queue.
  • Fix for a bug that could prevent Star Harpy Autopsies from being awarded as intended.
  • Fix for a rare bug that could cause stations to attempt to attack themselves.
  • Missile hardpoints can no longer mount torpedoes.
  • Fixes for some sound and animation glitches affecting the Herald and Mediator ships.
  • Stations captured in tactical combat will now be destroyed at the end of the turn unless the planet they orbit is also captured.


(Click here to view the complete development changelogs, and here to view the development roadmap post.)

THIS PROBE IS PROGRAMMED TO DEFEND AGAINST HOSTILE BEHAVIOR.

SURVIVAL SUB-SYSTEM ACTIVATED. WEAPONS ENGAGED.

ENACTING THIRD LAW.

DEFENSE SYSTEM HAS BEEN ENGAGED. HOSTILITIES COMMENCE.

Development Update: 15 December 2017



WE COME IN PEACE.

WE BRING GREETINGS FROM A FRIENDLY SPECIES.

DO NOT FEAR. WE SHALL NOT HARM YOU.

THIS IS PROBE 2418-B, ON A PEACEFUL MISSION.

WE ARE NON-HOSTILE AND SEEK TO ESTABLISH FRIENDLY RELATIONS.

WE WISH TO LEARN MORE ABOUT YOU. PLEASE TRANSMIT DATA.

THIS PROBE IS NON-HOSTILE. DO NOT ATTACK.

WE COME IN PEACE.

Patch Notes for 15 December 2017 (ver. 21692)


Changes and Additions
  • Added new units for the Arda Seed: the Steward, Engineer, and Harpy Nest.
  • Arda Seed will now periodically reinforce, set up nests, and expand from systems they occupy.
  • Added autopsy reports for the Proteans and all the new Arda Seed units.
  • All Arda Seed units now have some inherent self-repair ability.
  • Updated railgun animation.
  • The Ashdar missile cruiser now has torpedo, rather than missile, hardpoints.
  • It is now possible to embark ground units to a Station equipped with assault shuttle bays.
Fixes
  • Building additional stations should no longer cause planets with Shipyards to lose their production discount.
  • Technologies gained from the Herald or a derelict colony should now be correctly removed from the research queue.
  • Fix for a bug that could prevent Star Harpy Autopsies from being awarded as intended.
  • Fix for a rare bug that could cause stations to attempt to attack themselves.
  • Missile hardpoints can no longer mount torpedoes.
  • Fixes for some sound and animation glitches affecting the Herald and Mediator ships.
  • Stations captured in tactical combat will now be destroyed at the end of the turn unless the planet they orbit is also captured.


(Click here to view the complete development changelogs, and here to view the development roadmap post.)

THIS PROBE IS PROGRAMMED TO DEFEND AGAINST HOSTILE BEHAVIOR.

SURVIVAL SUB-SYSTEM ACTIVATED. WEAPONS ENGAGED.

ENACTING THIRD LAW.

DEFENSE SYSTEM HAS BEEN ENGAGED. HOSTILITIES COMMENCE.

Development Update: 27 October 2017



THIS IS A SYSTEM MESSAGE FROM THE SHIP'S COMPUTER TRANSLATION SUBSYSTEM: INCOMING MESSAGE EXTREMELY UNUSUAL IN COMPOSITION. TRANSLATION INCLUDES MANY LINGUAL ANOMALIES. OVERALL ACCURACY OF TRANSLATION IS: UNKNOWN. MESSAGE BEGINS:

With new *expansion* comes new *bugs*, which makes us *frumple*. And so we offer *fixes* in this *patch*, and some new *juice*. If you are *campers* you will enjoy *the change*, but maybe not yet. We are *friends* now. Never be afraid to *open* enough and *spread the wax*. Let's *spitting* the fun words for several *pieces* and then surprising things!!!

Patch Notes for 27 October 2017 (ver. 21606)


Changes and Additions
  • Added new tactical background art for battles at Hyperspace Anomalies.
  • Added the "Herald" battlecruiser-class unit for the Arda Seed. The Herald will now use this instead of a Mediator.
  • Changed the behavior of Star Harpy swarm events: swarms are reduced on Easy difficulty, and Harpies will not attack planets.
  • Added several new Arda Seed-specific ship components.
  • Updated background art for the Tinkers leaders.
  • Bombers and Strike Fighters now carry regular missiles instead of torpedoes.
  • When scrapping a factory on a colony that has both factories and machine altars, factories are always scrapped before machine altars.
  • Mobile Bases and Asteroid Outposts now have specific description text.
Fixes
  • Fix for an error affecting certain Intel Iris graphics drivers.
  • Fix for a rare bug that could be triggered by rendering certain text strings (Juggernaut bug).
  • Fix for a display bug in the planet production info panes.
  • Fix for a layout problem in the planet production info panes; long colonist names should no longer overlap resource yields.
  • Fix for a bug that was preventing declaration of war notifications from appearing.
  • Fixes for some in game text errors (missing tooltips, etc.).
  • Fix for a bug that could be caused by allying with a player with access to hyperspace anomalies.
  • Fix for a bug that could be caused by opening the fleet list pane while at a hyperspace anomaly.
  • Fixed the on-click behaviors of the small icons in the agreement dialog panes.


(Click here to view the complete development changelogs, and here to view the development roadmap post.)

There is *juice squeezing* and then we are not so *frumple*. These are *fat* words. Do you want to play this some more?

MESSAGE ENDS.

Development Update: 27 October 2017



THIS IS A SYSTEM MESSAGE FROM THE SHIP'S COMPUTER TRANSLATION SUBSYSTEM: INCOMING MESSAGE EXTREMELY UNUSUAL IN COMPOSITION. TRANSLATION INCLUDES MANY LINGUAL ANOMALIES. OVERALL ACCURACY OF TRANSLATION IS: UNKNOWN. MESSAGE BEGINS:

With new *expansion* comes new *bugs*, which makes us *frumple*. And so we offer *fixes* in this *patch*, and some new *juice*. If you are *campers* you will enjoy *the change*, but maybe not yet. We are *friends* now. Never be afraid to *open* enough and *spread the wax*. Let's *spitting* the fun words for several *pieces* and then surprising things!!!

Patch Notes for 27 October 2017 (ver. 21606)


Changes and Additions
  • Added new tactical background art for battles at Hyperspace Anomalies.
  • Added the "Herald" battlecruiser-class unit for the Arda Seed. The Herald will now use this instead of a Mediator.
  • Changed the behavior of Star Harpy swarm events: swarms are reduced on Easy difficulty, and Harpies will not attack planets.
  • Added several new Arda Seed-specific ship components.
  • Updated background art for the Tinkers leaders.
  • Bombers and Strike Fighters now carry regular missiles instead of torpedoes.
  • When scrapping a factory on a colony that has both factories and machine altars, factories are always scrapped before machine altars.
  • Mobile Bases and Asteroid Outposts now have specific description text.
Fixes
  • Fix for an error affecting certain Intel Iris graphics drivers.
  • Fix for a rare bug that could be triggered by rendering certain text strings (Juggernaut bug).
  • Fix for a display bug in the planet production info panes.
  • Fix for a layout problem in the planet production info panes; long colonist names should no longer overlap resource yields.
  • Fix for a bug that was preventing declaration of war notifications from appearing.
  • Fixes for some in game text errors (missing tooltips, etc.).
  • Fix for a bug that could be caused by allying with a player with access to hyperspace anomalies.
  • Fix for a bug that could be caused by opening the fleet list pane while at a hyperspace anomaly.
  • Fixed the on-click behaviors of the small icons in the agreement dialog panes.


(Click here to view the complete development changelogs, and here to view the development roadmap post.)

There is *juice squeezing* and then we are not so *frumple*. These are *fat* words. Do you want to play this some more?

MESSAGE ENDS.