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Below & Beyond: Hotfix #4 - Patch notes

Game version: 1008298

Gameplay Improvements

  • Elevator colonist cap has been increased to 250
  • New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots


Bug Fixes

  • Fixed ‘no disasters’ rule not working
  • Fixed ‘no terraforming’ rule not working
  • Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
  • Fixed a crash on starting a new game on macOS
  • Fixed a crash when sending a planetary expedition that requires an RC vehicle
  • Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
  • Fixed a crash when requesting colonists from an asteroid
  • Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
  • Fixed a rounding error on resources prevent the lander rocket from launching
  • Fixed a Waste Rock value being incorrect during landscaping
  • Fixed event anomalies spawning under resource deposits
  • Fixed the amount of surface polymers being very high
  • Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
  • Fixed not being able to send multiple drones through the elevator by right clicking
  • Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
  • Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
  • Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller
  • Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
  • Fixed where drones were active in drone hub extender range while the extender wasn’t powered
  • Fixed the effect ranges remaining visible after refabbing a building
  • Fixed rovers leaving the lander rocket twice
  • Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
  • Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
  • Fixed incorrect landing angle of the supply pod on a landing pad
  • Fixed the asteroid banner not working without the Space Race DLC
  • Fixed the issue where landscape cursor does not show
  • Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
  • Fixed the concrete extractor not being able to build underground at specific coordinates
  • Fixed domes not being built underground because drones stop delivering resources

Below & Beyond: Hotfix #3 - Patch Notes

Game version: 1008107

Notes
  • The in-game bug reporting tool has been removed in favour of an automatic system
  • Playstation 4 and 5 now have Turkish translations


Bug Fixes
  • Fixed the game crash after loading a save game with invalidated drones.
  • Fixed the game crash when a player selects the Rock Formation object on an old retail save.
  • Fixed missing Terraforming tech tree in the old saves.
  • Fixed the "Advanced Martian Engines" tech adding 20 fuel to Cargo Rockets.
  • Fixed the “Transport Optimization” tech not adding extra cargo space.
  • Fixed the description of the "Banner" mentioning Mars while on an asteroid map.
  • Fixed the Cave of Wonders description.
  • Fixed the Lander rocket disappearing when the “Rough Touchdown” event occurs.
  • Improved feedback when the Asteroid Lander requires maintenance.
  • Fixed ramps being instantly built.
  • Fixed the progress bar of “Required Waste Rock” not changing while flattening.
  • Fixed the problem when a fired worker immediately returns to work.


And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.

Known issues
  • Incorrect value of Excess Waste Rock is displayed when Flatten in progress.
  • The limit for colonists being allowed through the elevator is too low.
  • Crash on certain Mac versions.

Below & Beyond: Hotfix #2 - Patch Notes

Game version
PC: 1008025

Gameplay Improvements
  • Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one.
  • Visual improvement to the base of asteroids (mostly for photo mode).


Bug Fixes
  • Fixed dome birth controls.
  • Fixed the same anomaly event appearing multiple times.
  • Fixed dust storms, cold waves, and meteor storms not triggering.
  • Fixed the martian surface filling with water after connecting a lake to a water producer.
  • Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second.
  • Fixed drone control fix for broken food storages.
  • Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Asteroid.
  • Fixed a crash when Asteroid Landers departed with drones.
  • Fixed not being able to order seeds from the earth for old saves without B&B.
  • Fixed cold waves not vanishing after they end, in old saves.
  • Fixed the “must include” filter for seniors.
  • Fixed missing images for anomalies.
  • Fixed smart complexes not receiving electricity after loading old saves.
  • Fixed the "Winter is Coming" rule not being selectable in the game rules screen.
  • Fixed the RC Safari's missing UI panel (the one showing visitors).
  • Fixed lamps of the elevator floating in the air in some cases.
  • Fixed incorrect ground texture after refabbing buildings within a Mega Dome.
  • Fixed missing warning when launching a rocket back to earth while still unloading cargo
  • Fixed sponsor-specific rovers' weight being counted twice for Lander/Elevator/Resupply cargo.
  • Fixed the asteroid lander not loading more than one rover of each type.
  • Fixed the asteroid hopping achievement unlocking after visiting 10 asteroids, instead of 11.
  • Fixed wasp drones in colony always showing 0 in the resupply menu
  • Fixed the camera zooming into the wrong sector in the underground.
  • Fixed Philosophers Stones Mystery that couldn't be completed after destroying a stone.
  • Fixed a crash related to the Inner Light Mystery on old save games.
  • Fixed landing pads being unusable after canceling the construction of a rocket.
  • Fixed an empty B&B tech tree showing for old saves.
  • Fixed drones facing the wrong direction while gathering Metals or Exotic Minerals.
  • Fixed the Fast Radio Burst turning several colonists into Geniuses.


And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.

Known issues
  • The crash related to food storages has been fixed for the majority of saves but can still occur occasionally, investigation is in progress.

Surviving Mars gets a needed hotfix clearing up Below and Beyond

Below and Beyond released recently as the new expansion for Surviving Mars now that Paradox Interactive has decided to pick up development again but it has been problematic.

Read the full article here: https://www.gamingonlinux.com/2021/09/surviving-mars-gets-a-needed-hotfix-clearing-up-below-and-beyond

Below & Beyond: Hotfix #1 - Patch notes

Game version: 1007874

Gameplay Improvements
  • The lander rocket now loads items in increments of 1 instead of 5.
  • Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
  • Change the order in the cargo screens, grouping buildings of the same type together.
  • Rebalance rewards for recurring Recon Center discovery events.
Bug fixes
  • Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
  • Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
  • Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
  • Lander rocket now only starts loading drones, rovers, crew and prefabs if everything is available.
  • The “died in orbit” trigger will activate only if the crew actually dies.
  • Removed colonists that died in orbit.
  • Cave-ins can be reached more easily by drones to clear.
  • Fixed issue where elevator cargo could get lost if both sides of the elevator requested the same resource.
  • Fixed issue where elevator cargo could not be updated after the initial request.
  • Fixed vehicles cannot be transferred through the elevator using right-click.
  • Ancient Artifact spawns the correct amount of drones.
  • Auto explore of the RC Explorer no longer reveals hidden anomalies.
  • Added missing icons for pinned surface passage and underground passage.
  • Correctly updated pin dialog when transporting RCRover.
  • Fixed incorrect game over condition when colonists died on Asteroids while there were still alive colonists on Mars or the Underground.
  • Fixed issue where cables and pipes were created on the wrong map.
  • Workshifts now properly update while on another map.
  • Prevented refabbing landing and trade pads while they're in use.
  • DLC buildings will be accessible on a new game after loading an old save.
  • Fixed missing Passenger Rocket UI in the resupply menu on old retail save.
  • Cheat panel improvements (available in creative mode only on Windows, Mac, Linux).

And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.

Platform-specific fixes
  • Fixed startup crash on certain Windows 7 installs.
  • Removed the assert window on Linux.
  • Disconnecting controller issue.
Known issues
  • Dome births cannot be controlled.
  • The game crashes when a lander rocket is departing with drones in cargo while the asteroid moves out of range.
  • Youths, adults, and seniors occupy child-only buildings.
  • Same anomaly events are found multiple times on the surface, breaking the game balance.
  • There is no warning about an unloaded cargo when launching a rocket back to Earth.
  • Crash related to Inner Light Mystery on old retail saves.