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Below & Beyond: Steam Hotfix - Patch Notes

Hello Survivors!

We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC.

Patch notes
  • Fixed expeditions rockets not loading colonists.
  • Fixed the issue with waste rock not appearing the command center time line stats in existing save games.
  • Fixed the disaster settings being reset (to defaults such as very low) when starting a new game with mods.

Let us know if you encounter any more issues by reporting them on Steam or PDX forums. Thank you!

Paradox takes another stab at sorting Surviving Mars newest DLC

Seems like Paradox are slowly but surely turning around the review score for Surviving Mars: Below and Beyond, with another free update out now.

Read the full article here: https://www.gamingonlinux.com/2021/12/paradox-takes-another-stab-at-sorting-surviving-mars-newest-dlc

Below & Beyond: Content Update #2 - Patch Notes

Game Version: 1010558

Main Focus:
In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1.
  • Buried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids). The story of each Buried Wonder is also extended to include these upgrades.
    • Players that already (partially) completed buried wonder events still get access to these.
  • Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards.
  • New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids.
  • 2 New Commander Profiles, The Spelunker and The Space Miner: The Spelunker gives easier access to the Underground and makes colonists regain Sanity while in the Underground instead of losing sanity. The Space Miner has an easier time getting to asteroids.


Gameplay Improvements:
  • Edit both sides of the Cargo UI: In the elevator cargo UI, you can now set requests or minimums for both sides of the elevator in the same screen. You no longer first have to switch maps to configure the other side.
  • The Cargo UI shows an explanation on how auto mode works for Asteroid Landers and the Elevator.
  • Waste Rock can now be transported.
  • Truly Universal Depot: The Universal Depot now includes the DLC resources, depending on which DLCs you have; Seeds if you have Green Planet and Exotic Minerals if you have Below & Beyond.
  • Asteroid Landers now visibly take off when they automatically launch at the very last second when an Asteroid goes out of range.
  • Changed the Recon & Expansion tech tree order; Underground Domes and the Recon Center are unlocked earlier, while the Drone Hub Extender is unlocked later.
  • Rovers and drones loaded into the Lander Rocket drop any resources they were still carrying.
  • Tunnels, Wonders and Food and Mystery depots can no longer be refabbed.
  • Added an asteroid specific skin for the RC Dozer.


Balance Changes:
Asteroids:
  • Greatly increase resources found on Asteroids.
  • 2 bars guarantees resources are present, 1 bar guarantees water, metals and exotic minerals.
  • Added metals to C-type asteroids (1 bar).
  • Reduced Recon Center Maintenance 4 > 1 Electronics.
  • Increase the odds of a Recon Center finding an asteroid, especially while you have no asteroids.
  • Decrease the odds of Recon discovery events, and each event can only occur once.
  • Generic Discoveries from the Recon Center now reward research progress.
  • Reduce Asteroid Lander price.
  • Slightly Increase Asteroid Lander cargo capacity.
  • Greatly increase the cargo module upgrade cargo bonus.
  • Increase polymer in the default Asteroid Lander loadout.
  • Highly increase resource extraction of the Micro-G Mining Station (with colonists).
  • Reduce maintenance frequency for Micro-G buildings (auto, water, station, habitat) and Electrolyzer.
  • Reduce power consumption of the Micro-G Auto Extractor, Micro-G Water Extractor, Electrolyzer and Micro-G Habitat.
  • Increase residence space in the Micro-G Habitat.


Underground:
  • Increased resource nodes in the underground.
  • Increased the buried wonder research costs.
  • Reduced maintenance costs of buried wonders.
  • Changed maintenance costs of the Support Strut to Metals (instead of Exotic Minerals).
  • Farms can no longer be built in the underground.
  • Fungal Farms can now be built in the underground.
  • Increased food production for Fungal Farm.
  • Slightly increased Sanity benefit of Psych Studies.



Bug Fixes
  • Fixed the lander rocket having the status “not enough full” even when the tank is full
  • Fixed fuel filling the lander rocket resetting to 0 when editing the payload
  • Fixed Micro-G mining buildings not taking resource grade into account
  • Fixed MDS lasers not working if the player is on another map
  • Fixed "Rocket can't land during dust storms" warning showing on Asteroids for Landers in orbit
  • Fixed cargo rockets duplicating if they are sent on an expedition and the launch is cancelled
  • Fixed cave-ins spawning on walls
  • Fixed cave-ins spawning at the same angle so that the player sees the pattern
  • Fixed cave-ins disappearing when cancelling the clear operation using the RC Dozer
  • Fixed colonists having the wrong group label (martian/earth born) when transported to another map
  • Fixed drones getting stuck on the Bottomless Pit after the Bottomless Pit Lab is salvaged
  • Fixed freezing when the Underground Marsquake is occurring in the mid and late-game stage
  • Fixed Colonist and Tourism top bar tooltip defining colonists as "stored"
  • Fixed the bottom textures of a Dome remaining after prefabbing
  • Fixed the Exotic Minerals icon not showing in the Production tab for the asteroid's extractors
  • Fixed Underground Domes not changing color when changing building colors
  • Fixed cave-ins falling on Buried Wonders and becoming unremovable
  • Fixed the "Signs of Organic Matter" event becoming blocked if another Asteroid goes out of range
  • Fixed colonists suffocating when a rocket returns from the Covert Ops (Space Race) and lands
  • Fixed earthsick colonists losing their earthsick status from getting sent to another Asteroid
  • Fixed uneven terrain blocking rovers in the underground
  • Fixed Bottomless Pit: "The Pit: Experiment requirements" event checking only the nearest Dumping Site
  • Fixed the RC Explorer and Elevator building appearing in different places in the Underground through the same Underground Entrance
  • Fixed colonists/tourists occasionally teleporting away from the elevator when using auto mode causing colonists to suffocate.
  • Fixed screen freeze when pressing the “tab” button while switching to another map
  • Fixed the RC Explorer not being able to reach a specific Anomaly in a Underground map
  • Fixed the bonus from the Stirling Generator Fault event not applying to the underground
  • Fixed the Buried Wonder Log not being able to close for the second time if optional tasks were completed after the main ones
  • Fixed the bottom rock asset emerging when a player makes a ramp over the Asteroid's pit in the donut shaped map
  • Fixed elevator's Auto Mode duplicating the request of objects
  • Fixed notifications from the recon center appearing in the underground map
  • Fixed hunger game rule disabling food transport for the elevator and lander rockets
  • Fixed the second anomaly in the Bottomless Pit event chain not reappearing if the requirements haven't been met
  • Fixed the Astrogeologist commander profile extractor production bonus not applying to the Asteroid's extractors
  • Fixed the elevator malfunction event being able to be bypassed by turning the elevator on or off or through a regular malfunction
  • Fixed save screenshot missing in load game on Mac and Linux
  • Fixed salvaging the bottomless Pit Research Center breaking the drones’ route
  • Fixed asteroid extractors still extracting a large number of resources if the breakthrough Nona Refinement is researched
  • Fixed a drone making one extra unnecessary move when repairing the elevator
  • Fixed rovers and buildings researched with the Global Support Breakthrough not being added to the Cargo lists
  • Fixed drones assigned to the malfunctioned elevator not being able to deliver resources while trying to repair the elevator.
  • Fixed Lander rocket being able to take off during Dust storms when using the Depart Now
  • Fixed requested Drones not departing with the Lander rocket if they were assigned to the a requested RC Commander
  • Fixed drones assigned to the RC Commander being reassigned to the command centers from the surface map after being transported to the underground
  • Fixed temporary anomalies appearing in unreachable places in the Underground with Mystery Metatron active
  • Fixed the Lander rocket occasionally getting a 'waiting for maintenance' status after a request and but being able to return to Mars if the asteroid goes out of range


Known issues
  • If the performance of the Recon Centre building is below 86, it does not contribute to the Recon Progress or help with Asteroid discoveries.

Paradox continue attempting to make Surviving Mars: Below and Beyond worth it

Surviving Mars: Below and Beyond released back in early September, and to say the reviews have been poor would be quite the understatement but they're continuing to try and improve it.

Read the full article here: https://www.gamingonlinux.com/2021/11/paradox-continue-attempting-to-make-surviving-mars-below-and-beyond-worth-it

Below & Beyond: Content Update #1 - Patch Notes

Game version: 1009413

Main Focus:
In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.

  • Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface.
  • Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources.
    - Requesting resources for the Elevator is now done on the side where you need the resources, instead of where you send them from. With arrows indicating from where to where the resources will be transported.
  • Reworked cave-ins: Cave-ins no longer require a specific tech to clear, and blocked tunnels that required the landscaping tool are also removed. To still maintain an element of gradual exploration, we introduce the new Collapsed Tunnels which do still require the tech to be cleared.
    - Increased room for exploration in the underground, greatly reduced the number of tunnels blocked while the new Collapsed tunnels are placed such that they lead to larger new areas to explore or extra anomalies to find. We also increased the number of anomalies in the underground.
  • Exotic Minerals upgrades: We introduced a few upgrades to surface buildings that cost Exotic Minerals;
    - Improved Photovoltaics; doubles power production for solar panels
    - Exotic Mineral Treatment; greatly increases health and sanity recovery from Infirmaries (and Medical Posts if you have In-dome Building Pack).


Gameplay Improvements:
  • Added clear warnings to the lander rocket for why it cannot depart yet, so you can take action.
  • Added a "Depart Now" button to the Asteroid Lander, which allows you to launch the lander before the requested payload is loaded, as long as it has enough fuel.
  • Disabled the “visit asteroid” button, if there is no Asteroid to go to.
  • Removed the Micro-G Vehicles tech, RC Vehicles can now always be brought to Asteroids.
  • Elevators can now recharge drones, just like drone hubs.
  • Improve requested payload feedback on the elevator.
  • Added 1 drone to terraforming initiative default loadout to fill out the cargo space.
  • After map switching once, all switches afterwards have a fade instead of a loading screen, which shortens the loading times significantly.


Balance changes:
  • Halved research costs for the Recon & Expansion tech tree.
  • Reduced Exotic Minerals costs for underground domes.
  • Added an anomaly close to elevators which gives some Exotic Minerals, to get you started.
  • Rebalanced Drone Hub Extender to cost less Exotic Minerals.
  • Increased success chance of Jumbo Cave events.
  • Increased time players have on asteroids.
  • Adjusted the tech tree order; moving Low-G Excavation Permits and Low-G Tunnel Supports down while moving Underground Dome Construction and Micro-G Mining up.


Bug Fixes:
  • Asteroid Lander now gives correct feedback when requiring maintenance.
  • Fixed an issue with lander rocket showing payload when landing, instead of requested payload.
  • Fixed an issue with the elevator panel not removing colonists already transported to the other side.
  • Fixed the lander info panel showing an incorrect status when there aren't enough prefabs.
  • Fixed the lander showing an incorrect status after canceling the trip.
  • Fixed the First Rainfall milestone not being achieved after reaching all requirements
  • Fixed disasters running back to back.
  • Fixed Lander rocket not taking off if RC Vehicles required for take-off are in the cargo of another rocket.
  • Fixed Mirror Sphere mystery never-ending, the counter however remains on screen in existing saves.
  • Fixed an issue with suffocating colonists continuing to suffocate when they get out of the Elevator.
  • Fixed an issue with colonists suffocating while trying to reach micro-g habitat.
  • Fixed an issue with drones needing several takes on a single cave-in to clear it.
  • Fixed an issue with vehicle navigation when collapsed tunnels are cleared.
  • Fixed Electrolyzer continuing to consume water when turned off.
  • Fixed Drone Hub Extenders not receiving the extra range of 15 hexes.
  • Fixed Drone Hub Extender active range not being redrawn immediately after researching the Signal Boosters.
  • Fixed an issue with the “Unknown” status of drones and rovers while using the Elevator.
  • Fixed empty tooltip and building panel of the Forestation plant when the language is set to Turkish.
  • Fixed drones facing the wrong side while gathering Metals or Exotic Minerals.
  • Fixed an issue with the lander rocket’s color being different before and after construction for some sponsors.
  • Fixed an issue with colonists not occupying the last (14th) slot of the Micro-G Habitat.
  • Fixed tooltip for the Micro-G Habitat colonist filter referring to a dome instead of habitat.
  • Fixed the Jumbo Cave experiment pop-ups showing incorrect cost cuts.
  • Fixed Cave-ins and Collapsed Tunnels not having a texture in the quick bar.


New game only bug fixes:
  • Fixed Alien Artifact Anomalies spawning underground in the Dredgers Mystery.
  • Fixed an issue with Mystery3Counter notification triggered by Countdown Sphere Unknown Event being stuck.
  • Fixed an issue with numbers going into the negative on countdown timers.