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Surviving Mars News

Paradox are buying Haemimont Games, developers of Surviving Mars and several Tropico games

Paradox are buying Bulgarian game developer Haemimont Games, the developers of strategy games including several in the Tropico and Jagged Alliance series. The two companies previously worked together on Surviving Mars, which was originally developed by Haemimont and published by Paradox Interactive.


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Play a futuristic wargame "MECHABELLUM" now!

Hello Martians!

We have something new to share with fans of sci-fi! Paradox Interactive just released a new, futuristic mech wargame! Check out this trailer!

[previewyoutube][/previewyoutube]

Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategically on the battlefield to watch them destroy your enemies.

https://store.steampowered.com/app/669330/Mechabellum/

We hope you’ll give it a shot and meet us on the battlefield!

Take charge of a band of space castaways as Stranded: Alien Dawn enters early access today


Imagine making all the incredible effort to get a spacecraft to another star system, only to crash it into a wild and unexplored world. That’s the gist of Stranded: Alien Dawn, a futuristic survival sim from the devs behind Surviving Mars that launches into early access today. The game puts you in charge of four survivors who’ll be up against the basic demands of continuing to exist, and facing dangerous alien creatures.


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The Surviving Mars devs are making a survival sim about marooned astronauts


Stranded: Alien Dawn is a new sci-fi survival sim coming from the developers of Surviving Mars, Haemimont Games, announced at today’s Gamescom Opening Night Live event. It’s set on a planet that’s a teensy bit greener than the red one near us, and heads into early access on Steam in October. Tap your instruments before checking out the sort-of-but-not-really live action reveal trailer below.


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Martian Express - Hotfix 1

[h2]Release date: 2022-05-18​[/h2]

Game Version: 1011166

Bug fixes
  • Fixed missing train sounds
  • Fixed issue with dome/habitat birth timing
  • Fixes issue where too many colonists would be gathered for transport (elevator and rockets).
  • Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch)
  • Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load.
  • Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains
  • Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains
  • Fixed game hanging under some conditions when colonists use the elevator


Balancing
  • Added option to manually make colonists exit trains
  • Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track.
  • Increases the number of colonists that can wait for trains at a station
  • If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.
  • Fixed clogging for station depots
  • Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource.
  • Changes to balanced mode for crates
  • If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it.