02.15.2017 - ‘Welcome to Sumer’ Early Access Launch Patch
Patch 0.25.0 Notes
AI
Audio
Balance
Controls
Game Modes
Menu Options
Tutorial
Visual
Known Bugs
- Improvements to AI behaviors.
- Fixed a bug that was preventing AI from using Enlil’s Decree to build out their territory.
- Added safety measures to prevent rare storage overflow bug.
- Fixed a bug that prevented AI from bidding during an auction where their player resigned.
Audio
- Added full voiceover for Gugalanna during gameplay!
- Temporary voiceover for Inanna’s lines has been added.
- Added variance to Inanna’s lines that occur more than once a game.
- Added audio feedback when mousing over menu options.
Balance
- Each year is now assigned a group of rituals that it will select two from randomly.
- Removed ritual pairing (at least for now) and designated several rituals as incompatible to improve each year’s matchup.
- Added several new rituals to each year’s pool.
Controls
- Locking a worker now prevents them from doing anything, period.
- Improved mouse control throughout the game.
Game Modes
- Fixed a bug that locked player spawns at the start of a game to their player order.
- Added safety precautions to prevent a bug caused by staying awake on the last day of a game.
- Statue Scoring no longer displays at the end of Room Placement if no player has a statue.
- During local games, the game will automatically pause if the screen focus is switched.
Menu Options
- Added an option to disable the sun’s rays to allow players to reduce the stress on their computer.
- Fixed a bug that allowed players to run around the ziggurat while in the Variants Menu.
- Removed pausing during the zoom onto a completed ritual.
- Added ability to pause after an auction before everyone has woken up for Room Placement.
Tutorial
- Improved text in tutorials to increase legibility.
- Fixed a bug that sometimes prevented tutorial cards from turning off during a ritual zoom.
- Improved sleeping permissions in some lessons.
Visual
- Improved the positioning and look of message during demo mode.
- Added new menu texts to improve compatibility at different resolutions.
- Improved alignment of ‘standings’ image at end of game.
- Fixed a bug that caused lines to appear in the river at different resolution sizes.
- Fixed a bug caused when workers receive resources from a shop while already having something.
- Added safety measures to fix permanent shop glow bug.
- The Year Announcement during auctions now correctly reads “Auction”.
- Fixed a bug that caused players to wake up momentarily after a ritual completed.
- Small improvements to bird timing and flight pattern.
- Fixed a bug that caused the thought bubble tips to always display
Known Bugs
- Pausing can wipe the colors from the sleep tracker.
- PS4 controllers have been reported to occasionally disconnect. We’re looking into whether this has to do with our input manager, specific operating systems or something else.
- Some resolutions display cut-off menu elements around the edges of the screen. We’re still looking into which resolutions we need to make adjustments for.
- On super rare occasions AI stop acting during Room Placement. You can’t expect your children to behave all the time, right? We’re trying to be good parents...
- On rare occasions there have been alignment issues with the ritual text names.
- The reference cards are out of position, displaying a border at the top.
- Enabling and disabling full screen can cause weird full screen positioning, but it is fixed by disabling the option and then enabling it again.
- The yeller at the start of the auction reads ‘year’ instead of ‘auction’ in some cases.