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Update #15: Melee weapons, custom heads, new soundtrack and more!


Hi everyone!

Today's update brings a few really cool features. The first of all is the addition of melee attacks, which is a great addition to Badass Hero's move set. It allows him to pull off some really heroic actions, like shooting enemies in the face and finishing them off with katana, or slashing enemies mid-air. Altogether with dashing it makes the gameplay even more dynamic and spectacular than before!

The next cool feature is custom heads - now you will be able to put your own face or someone else's into the game! The instructions for adding them are at the end of this post. Also there's one built-in "Skullhead" custom head right now, but we'll be adding some more in next updates, and we'll integrate it with Steam Workshop so it'll be easy to share your creations with the Steam Community.

We've also finally found started working on the game's soundtrack and the old placeholder jungle music is now replaced with a proper one. In the future there will be three different jungle soundtracks and another three per each comic book. Also each soundtrack will dynamically change when you're doing a combo. We really hope that you will like it!

Another great improvement is that most weapons are now held with two both hands and have a reload animation. It makes Badass Hero look really badass, especially with the new assault rifle weapon time! Oh, and did we mention dual weapons?

We've also started to make the levels a bit more spacious. This will make it easier for you to avoid traps and enemies' projectiles!

If you like the game and how it's developing, please consider leaving a review. Thanks!

Here's instructions how to make your own head:

There are five .png files in "CustomHeads/Template" folder in the game installation folder. To make your own custom head you just need to create a new folder next to "Template" folder and put your .png files in it. They need to have heads placed on transparent background, like the examples in "Template" folder. You can use free software like Paint.Net (www.getpaint.net) or GIMP (www.gimp.org) to make those files.

The minimum requirement is to have "Head_Normal.png" file as it is default head displayed on your character. Optionally you can also add the following files:
- "Head_Hit.png" - displayed when the hero takes damage
- "Head_Shoot.png" - displayed when the hero shoots or attacks
- "Head_Light.png" - applied when the hero's gun fires bullets
- "Head_Blood.png" - applied when the hero's hit points is below 30%

The game scans the "CustomHeads" directory and loads its contents on launch, so you need to restart it if you modify the files after it started.

Support for uploading and downloading the custom heads to/from Steam Workshop will be added in one of the upcoming updates.

Update #14: Visual improvements and other stuff


Hi everyone!

There's been quite a few changes in the latest update so let's go one by one:
- Characters in the second comic book now have proportional bodies.
- The game's visuals have been improved with 2D lights and lightshafts. However, if you don't like those features you can turn them off in options.
- Added Easy mode - recommended if the game is frustrating to you and difficult to make progress.
- Added full controller remapping support.
- Added non-Xbox 360 controller support.
- Added in-game timer option for speedrunning.
- Badass Hero logo has been redesigned.
- Fixed a bug which caused music to often be played too quiet.
- Other bug fixes

The next in queue are some animation improvements for the hero, including holding guns with both hands and melee attacks. Then we'll move on to working on the third comic book and we'll add some additional and more challenging game modes that unlock once you beat the game.

Update #11: New bosses + characters redesign!


Hi everyone!

The major change in this update is that we made the Badass Hero character look more like a real human and less like a potato. As you can see in the picture above, he now looks a lot grittier and actually quite badass. Also, as you could have noticed, Badass now holds a sword on his back. The redesign of his body proportions allowed us to make stuff like a cool-looking melee attack animation or more realistically holding big guns with two hands. While melee attack it's not available yet, this nice addition to his set of moves will be made available in one of the upcoming updates.

The enemy characters have also been redesigned. Most skeletons in the first comic book already have the new look, however the Nazi soldiers of the second comic book haven't been changed yet. We didn't want to hold you for too long without an update so we decided to release it in its current state, but don't worry, the Nazis will be given human body proportions too.

We've also added one main boss and one mini boss for the second comic book: MEGA SHELL and ASSAULT TANK. There's also some new items added with this update as well as a few achievements.

If you'd like to see what it looks like in motion but you don't want to download the update there is a new trailer we've just revealed :
https://www.youtube.com/watch?v=7WtmjovcBWk

We've also made some progress with the third comic book. Click the link if you'd like to see a screenshot of what will the levels and backgrounds look like:
SCREENSHOT LINK

Another feature coming soon is better controller support and controls remapping.

We hope that you'll enjoy the new Badass Hero as much as we do, but if you have any feedback about any changes please let us know!