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Fury Unleashed News

Update 1.6.4 - Hotfix

[h3]Hello all![/h3]


We've pushed a small update containing these fixes:
  • Unknown system time zone will no longer make a level load indefinitely,
  • Fixed an error with the bat/vampire enemy in the epilogue chapter,
  • Fixed a bug that very rarely made some chapter 2 enemies immortal,
  • Other, minor changes.




Have a great time!
[h3]Awesome Games Studio Team[/h3]

Update 1.6.2 - Saved & Loaded



[h3]Hi everyone![/h3]

One of the two main features that we've promised is now officially available on Steam!

Save & Quit!


We're finally able to bring you the new feature, which lets you close the game and come back later to continue playing the same run. We're sorry it took so long, but it required a lot more work than we thought. Still, we strive for the best and hope this new feature will be a help to all of you, as well as a great foundation for the online session loading system, that's needed for the upcoming online co-op mode.

Currently, both single-player and local co-op games can be saved but keep in mind that you can only store a single save-state at a time. The system allows you to exit the current run and reload it later at any time, except for these cases:
  • While fighting any of the mini & main bosses,
  • In the tutorial level, as well as some other plot points of the game,
  • Inside secret & sketch trap levels/events,
  • If the application is force-quitted (e.g. ALT+F4).

These restrictions were added mostly to decrease the possibility of something going wrong with the save file, as well as to limit the abuse potential.

There are also lots of fixes and small improvements to the game, but most of them were related to this new feature. Thanks to everyone who tested the beta build - You're awesome!



Accolades Trailer


You might have missed a new trailer we pushed out some time ago, so here's a quick link to it. Again, we wouldn't get the coverage we got if not for the help of our player base. So, think of it as our shared success :D

[previewyoutube]https://youtu.be/QisyK4_mg0I[/previewyoutube]
Upcoming content


We understand that lots of you are waiting for Online Co-op mode and some new stuff to be added. That's why the upcoming update will feature two new game modes, which we won't spoil much about for now, but you should start practicing your best moves ;) In addition, we're actively working on adding the online mode sometime later. We hope you'll stay with us, as we're working on ways to crank up the combos together with your buddies online!


Be sure to follow us on any of our social media profiles for updates and maybe a small teaser or two?

@AwesomeGamesStd @AwesomeGamesStudio @awesomegamesstudio   https://discord.gg/m4JfXuS


Have a great holiday, and stay tuned for the next update in a few weeks! Keep yourselves safe and warm, as, in the winter, things might not get super heated but should remain quite hot :)
[h3]Awesome Games Studio Team[/h3]

Save & Quit - Open Beta



[h3]Hey everyone,[/h3]

Good news! We're closing into the next big update, which will feature Save & Quit feature as well as two new game modes! From there on, it will be a straight road to making the game work online, as well as adding some polish to the co-op mode overall.

First, we'd like to ask you for your help! The Save & Quit feature is something, that required lots of work from us to work as intended, but there are probably still some things that might need tweaking. Because of that, we're organizing an open beta of the feature for all Fury Unleashed players on Windows.

Save & Quit Open Beta Testing Branch!


We invite each one of you to help us test the new build of the game, which you'll be able to do by following the instructions below. It's completely optional, so if you don't feel like doing so, no problem! We'd love to hear what you think about the aforementioned feature, and if it can be broken by you - feel free to save, as well as shutdown the game at any time, to see if anything can go wrong in different scenarios. We want for it to work as intended where it should, and believe, that we can check if it does with the help of our awesome community!

[hr][/hr][h2]How to join the beta test:[/h2][hr][/hr]
  1. In Steam Library, right-click Fury Unleashed in the list of games, and select Properties...



  2. In the properties menu, select the BETAS tab



  3. In the beta access code field, enter: furyunleashedbeta and select CHECK CODE



  4. You should now be able to select a beta branch in the drop-down field above. In case of it not appearing, you might need to restart the Steam client first.



  5. Steam will download the special build of the game, which is indicated by the [beta] in the title:


[hr][/hr]
[h3]Some things to keep in mind:[/h3]
  • This beta test is Windows only!
  • If you want, you can opt-out of the beta test branch at any time in the BETAS menu.
  • By the nature of such tests, your save might get broken, so we recommend backing it up (more info below)
  • We aren't bluffing when we say we'd love to hear your feedback; please contact us with anything you'd like to say!
  • In some cases, there is no way to save the game, which is intended. This includes rooms such as: tutorial, challenges, boss fights.
  • In the testing phase, the new menus/options related to Save & Quit are in English only
  • You're awesome : )

[h3]About save backups:[/h3]

    Fury Unleashed save file is located in your Steam folder, at:
      Steam\\userdata\\YOUR_STEAM_ID\\465200\\remote\\SaveGame.sav YOUR_STEAM_ID stands for the number exclusive to your Steam profile. The game automatically makes a backup each time it starts, so there should also be files with extension from SaveGame.sav.bkp1 to SaveGame.sav.bkp10. Those files can be renamed and swapped for SaveGame.sav to restore a backup in case of any problems with the game. In the case of a broken save without a working backup, feel free to contact us, and we'll help you recover your progress!

[h3]How to report bugs:[/h3]

    Simply use any of our communication channels, but for the best effect use email or Discord:

    Mail: [email protected]

    Discord: https://discord.gg/m4JfXuS - Send a message in the #bug-reports channel,
    or send a DM to @Cauliflower#8629 / @Marcin Draszczuk#2726

    Thanks for any and all the reports & feedback!


Have an awesome week,
Awesome Games Studio Team

-50% Autumn Sale & Steam Award Nominations

[h3]Hello everyone![/h3]


We'd like to announce that we're taking part in the Steam Autumn Sale! That means that for the duration of the event, Fury Unleashed will be available at a 50% discount! Feel free to grab it for yourself or let your friends know about the game.

We're also taking part in this year's Steam Award Nominations. You can vote for us to be nominated in one of the available categories. To help you with the choice, we've set the default one to "The Best Game You Suck At" - which might or might not be true, but we've found this title witty enough not to be overlooked :D

And for a quick update - we're finalizing the upcoming update, which will contain the Save & Quit feature, amongst others improvements, and will be scheduled for release on PC soon, as well as on consoles at a slightly later date.


Stay safe!
Awesome Games Studio Team


Update 1.5 - Scaled, balanced & improved



Hello everyone!

It has been some time since the last update; we understand that for some of our fans, it might felt like an eternity. Some of us had a short break to catch a breath after years of development of Fury Unleashed and return to you with new ideas and energy to implement them.

We've also been steadily working on adding the foundations for Online Co-op mode, and it will come in a later update. For that reason, we've been implementing a Save & Quit feature, which is now almost complete, but we've wanted to test and polish it a bit more before the public release. We're also changing the version naming (1.0.4 > 1.5) with the aim of unifying the numbering with the other (console) versions of the game. Sorry for the potential confusion!

Still, we didn't want you to wait any longer, so here's a slew of fixes, upgrades, and additions to the game - enjoy!

Interface scaling!

Some of you were asking us for a way to increase the readability of the game, especially on smaller screens or being far from the TV. Thanks to your feedback, there's now a new slider in the options menu. It lets you decide on the size of the in-game font as well as of selected interface elements. Grab your favorite brand of tea, cover yourself with a blanket, and unleash your fury from the comfort of your sofa, without the added strain on your eyes.



Steam Rich Presence!

That might not blow your mind but will blow those of your buddies on the Steam Friends List. Now, everyone can see which part of the comic-book universe are you in at a current moment, and why are you fighting those aliens without them. Tell them not to worry, as Steam Remote Play works as intended, and online co-op will come when ready!

Balance changes!

We want the game to be fun for everyone, and not feel too long or too short for anyone, so we keep our fingers on the pulse. Some tactics like stacking lots of armors were a bit overpowered, so we're tweaking them, as well as making adjustments to the leveling curve, for the game to feel more rewarding and less grindy.
  • Starting weapons are now better, faster, stronger.
  • Environmental traps are slower on the first comic-book page.
  • Armors are weakened by having fewer defense points. Toss a coin to your armorer~
  • Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.
  • More black ink drops from basic enemies, but less for elite, bosses, and from item trades.
  • Less ink from the combo multiplier. You're still awarded more of it, but not in an unhealthy way.
And more!
  • New skin colors to choose from for both of the default Fury models.
  • SteelSeries GameSense support added to make your life more colorful.
  • Improvements and corrections to some of the game's language versions.
Also, bugfixes:
  • One of the challenges from the Death NPC will no longer occasionally crash the game.
  • Descriptions of enchants on weapons should now properly fit the text panel in every language.
  • Additional preventions against being locked outside rooms hosting a Sketch Chaos Invasion event.
  • The Bat enemy no longer makes ears bleed with how loud it screeches. It screams in pain quietly.
  • Other, minor stuff, we've fixed along the way.
PAX x EGX 2020 & Demo version!

As a bonus, we'd like to let you know that we're taking part in this year's PAX Online x EGX event! Our participation consists of not only having a [virtual booth] but also providing everyone with a demo version on Steam. You are welcomed to [try the game for free] if you like - Steam's demo will be available until September 20.




As usual, we wouldn't be here if not for our awesome community and its feedback. Thank you, everyone, for all the bugs you've reported, and the woes you've shared, and that cake you sent us some time ago. Unfortunately, we have yet to receive it, but we truly believe it wasn't a lie.

Stay tuned to more by following us on our social media (links below), and chat with us and the rest of the community on [Steam Forums] & [Awesome Discord server].

Stay unleashed!
Awesome Games Studio Team