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Vertigo News

News Flash: I'm an idiot

I managed to push that update with a giant bug. The game doesn't save your progress. It's now fixed, but if you lost a bunch of progress just reply here and I'll make you a savegame with your lost progress.

Sorry sorry sorry sorry

Big Bug-Mashing Party! SALE

Hello.
Been a while.
As I said, Vertigo is not dead. The most annoying bugs that people have been having have all been solved, as well as lots of minor things and performance tweaks.

To celebrate this update, Vertigo will be 33% off this whole weekend, starting tomorrow at 10:00 PST.


Changes (at least the ones I can remember because I'm a disorganized mess):

  • Removed annoying white on edges of view in certain scenes
  • Elevator in tutorial no longer goes up forever
  • Weird savegame corruption no longer makes it so you can't press buttons in the menu
  • Roomscale Oculus Touch support (forward facing coming soon)
  • Bloom toned down
  • Post effects improved
  • Lights that were only visible in one eye are now visible in both
  • Mixed reality fully supported
  • Related to mixed reality, hold R and use arrow keys to rotate play area
  • Added various missing colliders
  • Revamped Exobiology Chamber for better perf and less-boring gameplay
  • honestly that's all I can remember there's probably a bunch more
  • go play it


EDIT: Lol just remembered some more stuff. Made sniper rifle scope not pass through your eye for easier aiming. Fixed a boss fight that would sometimes not happen (in the big fake outdoor area)

Vertigo's not dead!

Hey everyone.
Sincere apologies for the past couple of months. Contrary to popular belief, Vertigo is not abandoned and I didn't just run off with your money never to be heard from again. I fully intend to acquire more money before I run off.

Anyhow, over the last couple months I've had a lot of stuff going on in my personal life, and since game development is a hobby I haven't been able to put it in priority over said stuff, especially the whole talking to the community bit.
I haven't been totally inactive however. Vertigo has been ported to the newest version of Unity and a bunch of bugs have been solved. I'm collaborating with Valve on a thing. I'm collaborating with Onward on another thing. Vertigo 2 is in the early works. I'm planning on putting Vertigo on sale soon, with additional game modes and other fun stuff. I don't blame anyone for being frustrated and disappointed, but hopefully I can ease your suffering a little with this post.
Also, similar deal with Blueshift. Hopefully I'll be able to get more on track with making that.

Expect a big big update in the next couple days!

Feel free to ask any questions you may have, I'll do my best to answer!

Demo fixed

Demo finally updated to have all the new features/polish of the final game. If you played the demo and were frustrated by the bugs, consider giving it another whirl!

MAKESHIFT LEVEL 2 CRASHING FIX

Alrighty everyone, there's a build up under a new branch called SkipExobiology. It'll shunt you right through to the next level after the big exobiology room.

This is a temporary fix, and it'll still save all your progress so once it's fixed properly you can go back and replay this level.