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Idling to Rule the Gods News

Easter Event

Happy Easter to you all!
I hope you have a nice time.

Here the full changelog:

- Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet token and a new statue. The statue this time adds 1 base growth to all your unlocked pets every hour. Like last time, you can choose your starting time. The event will be removed in around 3 weeks, so you have up to a week to start it for the full bonus.
- As the new statue and some other increases to growth gain the last years devalued the growth you gain from the daily packs quite a bit, I increased the growth you gain from them now.
- You can now also get the lamb statues from last year again via pet stones or money.
- Added a new challenge: Divinity Accumulation Challenge. With this you can auto unlock the divinity generator tab and make the upgrades of the div gen free.
- Added a new challenge: Boosting Capacity Challenge. With this, leveling up your divinity capacity will also boost your divinity output.
- Added a new challenge: Powerful Worker Challenge. With this your worker clones can boost the output of your divinity generator higher and make it also count for UBs or Pet Campaigns and they don't need stones anymore.
- Added auto worker clones as pet stone purchase. With it, it adds a toggle to your div gen page to auto CAP max worker clones when your div gen levels up. It will first use idle clones, then clones on div gen and if you level up your clones on planet + might, it will auto move not needed worker clones to that might once that might is leveled up.
- Added a token improvement for the shadow clone pet. With it, it will auto add idle clones up to your clones spread setting to fight your idle pets once a minute (you need to have improved half stats first).
- Added an improvement to preselect might as a pet stone purchase. With it, it will move a set amount of clones from your RTI clones to Might as soon as Might unlocks (needs preselect might and an RTI done before that).
- You can now get Improved Campaign Cancel via pet stone purchases.
- Added a new pet stone purchase: Optimal Campaigns. You need to have improved campaign cancel first and if you have that, you can always finish or restart campaigns without loss if your current rebirth is at least 2 hours, end rewards are rounded down to the second. If you finish a campaign between 1h and 2h into your rebirth it is rounded down to 1h.
- Changed the balancing of research slots in adventure a bit. Now the first slot is free, the 4 after that a bit cheaper and from slots 6 afterwards more expensive than before.
- The Golem Core (Z17) gives now 30% more RP than before.
- Added a boss to adventure. It is beatable with around level 170/80+ on a T3 class and it gets stronger each time you defeat it. Beating it will add auto leveling of all the main game stats without needing a research slot at 1% * active research slots for each time the boss was beaten. For example if you have beaten it 2 times and have 6 researches active, each main game research is researched at 12% of your research speed.
- Rearranged the tabs for adventure a bit so they make more sense.
- Added a new research for adventure to increase skill experience.
- Changed the hit multi from back stab from 200% vs all to 200% vs Squirrels only and 100% as default to make it less of an issue vs future high speed enemies.
- Increased Killing Strike hit multi from 70% to 90%.
- Lamia has now a bit less hp.
- The pills from the alchemist in adventure now have a small additional permanent effect of 0.1% of its bonus. This is capped at 1000 usages.
- Also as usual some bugfixes and bugs added.

Changes for Version 4.57.1663 (2026-03-04)

- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now.
- Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.

Changes for Version 4.57.1662 (2026-03-02)

- Added 3 new pets (DorgegeBelle: token unlock adventurer from shinrais, Dark Gift: token unlock mage from blarke and a some people wanted me to add a bear so I added a bear (free unlock if you have honey, adventurer)).
- Alchemist should now be finished with the implementation, but might still need some balancing adjustments and equipping the same skill twice still does not work right offline. I improved the alchemist potions and passives a bit so it should be reasonable to level up now. Still rather weak as a T3 class, but with the right potions and pills it should be decent now. The scaling of the milestone is also better now and can give up to 50% alchemy speed maxed out.
- There was an issue where you got billions of skill experience if the same skill was equipped multiple time offline. That is fixed now and people who got an impossible high amount of experience and skill usages got their skill level reduced to level 10.
- The default accuracy of adventure offline is now set back to 30 as 100 crashed on some devices. You can set it higher in the settings now if you think 30 is not enough.
- I did a few performance improvements to reduce cpu usage.
- Fixed some more bugs.

Changes for Version 4.56.1658 (2026-02-22)

- Please beware that the new alchemist class and new pills and potions for adventure still have some issues, missing animations and the balancing might still need some changes. Setting the same skill twice also only works with different settings until you restart the game. It is playable but you might wait until the issues with it are fixed. You can test it and give feedback, though. As it plays a bit different than other classes. Itself it is probably one of the weaker classes, but has permanent buffs for all classes. It also has better scaling and customizability than other classes.
I just did that update now mostly because of that of the event statue upgrade issue with event currency so people can do that before the event is over.

- Added Alchemist as a new class for adventure. The alchemist class can unlock battle potions (only useable with alchemist) and pills (useable with all classes, effect does not work yet but you can create some of them already) and improve potion efficiency for all classes.
- Added a new zone where you can find materials for Pills. This is a rather high lv zone for people at level 300+.
- Added new drops for current enemies for new potions (useable with alchemist only).
- Added a cauldron as a new equip for the alchemist.
- Did some slight balance change for special bonuses for weapons to give more value to equip quality.
- You can now claim that newbie milestone for rebirthing even if you don't rebirth if your playtime is over 180 days. With this people who never rebirth should also be able to claim adventure and other milestones.
- It is now possible to set an active skill in adventure multiple times. This gives a bit more customizability. Please be aware that only the first slotted copy of the same skill gets bonus experience after an enemy is killed.
- Fixed some issues, upgrading the new statues with event currency and small things.

Valentine Event

It is soon valentine again. I wish you a lovely time and even if not in real live, in ITRTG you will get some nice bonuses.

Here the full change log:

- Added a valentine event. You can start it after 17:00 UTC+1 today. I hope you have a great time. The event is a generator event again and you have 2 weeks after you start it, but you can decide when you start it with up to one week later.
This time I added Research points for adventure as an additional element. Balancing is also a bit different. As usual you can get a free pet token and a new statue from it. This time the statue boosts overflow points from new overflow challenges you complete.
- Added two more root challenges.
- You can now buy the valentine statue from last year if you don't have it yet.
- In adventure you can now save up to 5 different class with skills loadouts in the class switch page.
- I didn't come to add a new pet this time, but there will new pets before the event ends so you can spend the free token if you already have all pets.
- Fixed a few bugs and typos like usual.