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Idling to Rule the Gods News

Changes for Version 4.44.1568 (2025-07-04)

- Added research for adventure. You can research a lot of things there and finally boost the main game with your adventure progress!
- Added Priest for adventure. Priest is a T3 verion of Cleric with some new skills.
- Added Onion Knight as a new T3 class for adventure. This is more a joke class but some players wanted me to add it. It is the weakest class until cl 90 and then becomes one of the strongest classes.
- For hunter, careful shot works now differently and it needs to be set in the first slot. Please read the tooltip ingame.
- Some rebalancing with how damage mitigations work. It is mitigated after def instead of before def now. To make up for that, bronze equip gets more mitigation bonus as before and as that makes mostly Shax a bit harder, it gives 10% more exp now.
- Added 3 new adventure zones. With the right equip and settings one is doable Priest at ~ Lv 160+, one with Knight at ~lv 180+ and one with Hunter at ~lv 200+. Other classes can do the new zones, too but will need higher levels. The written levels are also kinda the minimum you need to survive, which might not optimal to go to yet.
- The drop boost passive now does not give exp bonus anymore if it is used in T3 and higher classes. It was mostly added back then because Adventurer and Thief were bad without it, but it becomes too strong for stronger classes and with research added newer players should have it easier even without that. Hunter has some skills improved and mp cost reduced to make it a bit better than before.
- Improved some of the skill settings as Damage was still too good compared to other settings.
- The maximum growth your pupils can get in the dojo is now capped to 2 million base growth or 2.5 times the growth of your median pet. Whatever is higher.
- Offline calculation for adventure should be more accurate now for high hp enemies.
- Did some small balance changes in adventure, should not affect classes too much.
- The Owl + Duragizer interaction was not intented so the bonus exp from owl to the weakest pet goes to the next weakest instead.
- Fixed quite a few bugs and some exploits.

Changes for Version 4.43.1561 (2025-05-29)

- Added Duragizer as a new pet thanks to Kaly. You can get it for free if you have at least 10 pets unlocked. It also has a token upgrade which lets it earn 100% more experience from all sources except giving free exp.
- Added 3 new hard mode challenges.
- Alchemy hut can now convert the element of shiny stones to a different one at lv 9 to neutral and lv 10 from neutral.
- Added an alternative image for Snake, thanks to Plzk, The Nugget Preacher.
- You can now create a SDG (after it is unlocked) as soon as you rebirth if you have enough divinity. It still blocks you from rebirthing for 15 mins after you make it.
- Also as usual fixed some of the reported bugs, mostly tooltip and text issues, some adventure things.

Changes for Version 4.43.1560 (2025-05-18)

- Added monster core drops in adventure. They don't do anything yet, but will be useful for research and improving your equipment at a later update.
- Added Hunter as a new class in adventure. Hunters are specialists in getting more and better monster cores.
- Alchemy hut can now also produce whetstones, herbs, sacred stones and magic herbs.
- Fixed some bugs.

Changes for Version 4.42.1558 (2025-05-11)

- Reduced requirement to craft improved potions.
- Fixed some bugs with the challenge and lots of, mostly display errors and smaller bugs. Also updated some apis.

Changes for Version 4.42.1556 (2025-05-08)

- Added a new challenge: No Might No Rebirth Challenge. You need to defeat P.Baal V1-20 without rebirthing and might. It is more of an endgame challenge and makes your unleash stronger.
- Added improved versions of potions for alchemy.
- Added Magic Powder for alchemy. You can grind down jewels into magic powder and that is used now instead of jewels to upgrade equip. This gives more freedom in elements as powder can be used for any element.
- Fixed some issue with side crafting and you can now also do a normal crafting at 100% and a different side crafting at 20% the same time. At the crafting pages, there are two buttons to start a crafting now, one for the 100% crafting and one for the 20% side crafting. Limitations are that you can't do the same activity as side activity and battle is always only possible as main activity.