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Idling to Rule the Gods News

Changes for Version 4.45.1578 (2025-07-28)

- Sorry it seems that people who came online after a while and got too much offline progress could not play the event until now. It should work now for everyone. As people like that lost some initial time, I increased the bucket level to 18 and speed to 10 and added 1 million buckets for people with lower levels.
- Also a few other fixes like monster cores still were not calculated right offline, some tooltip and text issues.

Summer Event

[p]I wish you all a nice summer time![/p][p][/p][p]In ITRTG there is a small summer event again where you can get free things. It is a generator event like last time.

You can get a new statue for the Museum which boosts all your campaigns. You can also get the usual free pet token and other things with the event currency.[/p]

Changes for Version 4.45.1573 (2025-07-15)

- Updated some android libs and Unity as that was a requirement from google. I hope it does not cause issues. If you notice anything weird, please report.
- As there was always a bit of an issue with adding exp bonus to other passives and it favourized some classes late game, I removed exp boost from passives who had it and gave instead newbie a new passive as exp boost. So every class can equip it if they want to. Drops boost instead also boosts core drop rate now and the core drop rate of core boost has now a 60% base value with lower scaling.
- Added Cobalt Ore and Fairy Wing as a new drop and 3 new equip sets, two for smithing, one for crafting.
- Sidecrafting is now unlocked if you have level 10 on alchemy, 10 on crafting and 10 on smithing, but only at 5% speed instead of 20%. Every 10 more levels on them there are now milestones which boost the side crafting speed. Having it at 30/30/30 gives the same 20% as before, but higher level milestones will improve the speed.
- The new zones added to adventure last time caused some concerns that they might become too strong later on when some classes can two or one shot the enemies. As they were balanced for 5+ hit kills, I added now a minimum time of 20 sec for z15, 30 sec for z14 and 1 minute of z16. Nobody can do them that fast atm but it could have become an issue in the future. For people who are too strong for them in the future, there will be other ways to improve their adventurer, like higher difficulties. This is also a bit to prevent the strongest people from going too far ahead of others while I focus on more main game content for the next months. Also Onion Knight has a skill which can remove that limit.
- Renamed the phy dam and mag dam sets to atk dam and int dam as it does fit better and there might be sets which boost the actual physical or magical damage instead in the future.
- Building the SDG will now auto spread your clones after it is finished.
- Some improvements in the offline calc for adventure to reduce rng.
- As usual also a few bugfixes.

Changes for Version 4.44.1569 (2025-07-07)

- Added the last completion date to day challenges in the statistics page. That only works for future day challenges, not for past challenges.
- Added 4 more loadout slots for adventure equip.
- Added an info page for adventure which explains it better.
- Added a new research which is really good.
- Fixed some research issues and a few other small bugs.

Changes for Version 4.44.1568 (2025-07-04)

- Added research for adventure. You can research a lot of things there and finally boost the main game with your adventure progress!
- Added Priest for adventure. Priest is a T3 verion of Cleric with some new skills.
- Added Onion Knight as a new T3 class for adventure. This is more a joke class but some players wanted me to add it. It is the weakest class until cl 90 and then becomes one of the strongest classes.
- For hunter, careful shot works now differently and it needs to be set in the first slot. Please read the tooltip ingame.
- Some rebalancing with how damage mitigations work. It is mitigated after def instead of before def now. To make up for that, bronze equip gets more mitigation bonus as before and as that makes mostly Shax a bit harder, it gives 10% more exp now.
- Added 3 new adventure zones. With the right equip and settings one is doable Priest at ~ Lv 160+, one with Knight at ~lv 180+ and one with Hunter at ~lv 200+. Other classes can do the new zones, too but will need higher levels. The written levels are also kinda the minimum you need to survive, which might not optimal to go to yet.
- The drop boost passive now does not give exp bonus anymore if it is used in T3 and higher classes. It was mostly added back then because Adventurer and Thief were bad without it, but it becomes too strong for stronger classes and with research added newer players should have it easier even without that. Hunter has some skills improved and mp cost reduced to make it a bit better than before.
- Improved some of the skill settings as Damage was still too good compared to other settings.
- The maximum growth your pupils can get in the dojo is now capped to 2 million base growth or 2.5 times the growth of your median pet. Whatever is higher.
- Offline calculation for adventure should be more accurate now for high hp enemies.
- Did some small balance changes in adventure, should not affect classes too much.
- The Owl + Duragizer interaction was not intented so the bonus exp from owl to the weakest pet goes to the next weakest instead.
- Fixed quite a few bugs and some exploits.