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Idling to Rule the Gods News

Changes for Version 4.15.1417 (2023-08-23)

- Added the strategy room for the pet village. In that room you can change how the stats of your pets are distributed. You can also add up to 8 pets to the strategy room, which give dungeon stat boosts to all pets as 10% of the set stat as a base. Each class can only be set once. Your pet with the second lowest growth of all unlocked pets adds a multiplier to the bonus stats gained of sqrt(growth)/5%. This means if you set a pet to the attack slot with 10,000 attack and your pet with the 4th lowest growth has 100,000 growth, all pets would receive 1632 base attack. That attack is still modified with their class bonus (150% for mages, 40% for defenders...)
- Sauces for feeding pets and the different growths are removed. Instead there is only total growth now, the total growth gained and total growth pets have should be the same as before.
- Made the hard mode UGC harder. Sorry the balancing was totally off for higher completions. That is why it is harder now and I had to reduce completions for people who did a lot already to adjust for the higher difficulty.
- Fixed a few bugs, D4 boss room chp upgrade, WonderAxe def ignore, some Owl issue, Nanobots copies giving exp, typos, lots of small bugs.

Changes for Version 4.14.1412 (2023-08-02)

- Improved the Shadow Clone pet a bit so it creates more clones per tick and reduced evo growth requirement. It also receives class exp as adventurer in dungeons now.
- Improved the Koi to give a multiplicative bonus instead of additive to Fishing Points.
- Removed back row penalty for Sniper.
- Added a new Chp upgrade: Earlier D4 boss. Each upgrade costs 100 Chp and moves the boss room of D4 one room earlier.

Changes for Version 4.14.1411 (2023-07-28)

- Added two new pets: Sniper (wind assassin which has only one action and attacks last, but does triple damage) from nono and Shadow Clone (can create some shadow clones) from Kaly.
- Added token improvements for Octopus (you can give it maxed T3 hammers for more crafting speed) and Hedgehog (better growth and divinity campaign bonuses)
- Fixed a few bugs (creating bonus event equip, GGC steals, tootlips, typos and small stuff)

Summer Event

Full changelog:

- Added a summer event. It lasts for two weeks and as long as it lasts, there will be an event campaign where you can get pet stones and uhm some random stones. You also get a few from the daily free draw. It is possible to get a pet token from the stones and a new event equip: Creators Vest. If it is equipped to any pet, it will increase your creating speed by up to 25% (additive) + 10% (multiplicative).
- As there are always some people who are surprised that the event equip is removed after the event ends, even if it is written at multiple places, this time you have 7 days bonus time after the event ends to spend event currency for anything. After the 7 days of bonus time are over, all left over event items you still have will be auto converted to pet stones.
- It is now possible to get previously missed Candy Canes or Spectrometers again on the special purchase page for either money or pet stones. In the future, it will be the same for all missed event items one year after the initial release.

Changes for Version 4.12.1406 (2023-07-02)

- Added a new story chapter for Jupiter. I guess it is about time...
- Miraheze has some problems it seems and for some reason they removed the itrtg wiki without notice. But don't worry, we have a new wiki now which has a backup of all the data from Miraheze. It is at https://itrtg.wiki.gg/
- Added new hard mode challenges for BHC and UGC.
- Fixed the bug that book/anything improved didn't need to meet class level conditions for quests. Not everyone will like this, but that was never intented to be and also didn't give any hint it would do that ingame. That said, to make the token upgrade more worthwhile, I added now a 0.15% * class level experience boost to all pets in the same quest team as an improved anything/book.
- Fixed lots of small (mostly typos, wrong descriptions, UI issues and such) and some bigger bugs (initialization issues, Jelly skill, some challenge issues, exploits).