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Idling to Rule the Gods News

Changes for Version 4.17.1425 (2023-10-08)

- Added a new challenge: No rebirth Crystal Power Challenge. It is like a NRC with the difference that you need to gain a specific amount of crystal power through crystal sacrifice (30 + 30 * completions). Capped at 25 and it can increase the modul upgrade chance by up to 10% if maxed. You need to have crystal sacrifice and at least 100k total cp to unlock it.
- Added some new stats to the other statistics page to make it easier to compare game progress to other players.
- Some bugfixes (Owl) other, smaller things, mostly ui and text issues.

Changes for Version 4.16.1423 (2023-09-12)

- Reworked the ancient mimics a bit. The reflect with perma death in SY was a bit unintented, so mimics don't have reflect anymore. Instead it uses a freezing aura which damages all pets per turn instead. With the stat rebalancing and that aura it is likely stronger than before, but less rng involved. I also added ancient mimic points you get from them (currently hidden, but will have use in the future for a new pet). They will also drop a shinier stone instead of a shiny stone now!
- Because the tenko fortunes were exploitable before I changed the way the seed works and she only gets fortunes if evolved to an adventurer now and if someone had more than one of the 1% fortunes before this version all but one are removed.
- Some small bugfixes like usual.

Changes for Version 4.16.1420 (2023-09-06)

- Added 5 new pets: Azure Dragon (from PapA3, earth supporter), Black Tortoise (from Kurik, water defender), White Tiger (from Rebels, wind assassin), Vermilion Pheasant (from Rebels, fire rogue) and Tenko (from Qiarel, neutral adventurer). The first 4 are unlockable for free but have a token improvement for a special ability while the fifth can only be unlocked with a token and has a special ability as base.
- Halved the crafting time of sacred stones.
- Added some semi-secred enemies to D4. Not totally final yet.
- Fixed a few issues.

Changes for Version 4.15.1419 (2023-08-28)

- Added spread ratios to spacedim.
- Fixed a few issues related to the strategy room, spread ratios, descriptions related to growth and small issues.

Changes for Version 4.15.1417 (2023-08-23)

- Added the strategy room for the pet village. In that room you can change how the stats of your pets are distributed. You can also add up to 8 pets to the strategy room, which give dungeon stat boosts to all pets as 10% of the set stat as a base. Each class can only be set once. Your pet with the second lowest growth of all unlocked pets adds a multiplier to the bonus stats gained of sqrt(growth)/5%. This means if you set a pet to the attack slot with 10,000 attack and your pet with the 4th lowest growth has 100,000 growth, all pets would receive 1632 base attack. That attack is still modified with their class bonus (150% for mages, 40% for defenders...)
- Sauces for feeding pets and the different growths are removed. Instead there is only total growth now, the total growth gained and total growth pets have should be the same as before.
- Made the hard mode UGC harder. Sorry the balancing was totally off for higher completions. That is why it is harder now and I had to reduce completions for people who did a lot already to adjust for the higher difficulty.
- Fixed a few bugs, D4 boss room chp upgrade, WonderAxe def ignore, some Owl issue, Nanobots copies giving exp, typos, lots of small bugs.