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Idling to Rule the Gods News

Changes for Version 4.18.1430 (2023-10-31)

- Added a pause button to the minigame, a tooltip for enemies where you can see their stats, damage is easier to see now, the dragons on wave 21 a bit easier so they are beatable. You can also go back to the game now while the minigame is paused and continue afterwards.
- Players wanted me to make vampire better for newbies, so I gave her a few campaign bonuses now.
- The Tenko tooltip shows now the last fortune received.
- Fixed a few smaller issues.

Halloween Event

Full changelog:

- Added a halloween event. Sorry a bit late this year, but it still starts before halloween on oct 31th and will last for two weeks. While this event lasts you can find souls in the graveyard campaign. With souls you can buy a pet token and a new event equip.
- Added a new pet: Vampire! She is for rather late game and can be a good alchemist, which can also be used in dungeons.
- Added Godly Hammer as an event equip. Equipping it will increase your building speed by up to 25% (additive) + 10% (multiplicative). You can get up to two of them, either from event currency or buying an event pack. The event pack will also give sacred stones and strategy books.
- If you missed out the Master Gloves last year, it is now possible to buy them either with pet stones or money. They are still capped to a maximum of 2.
- Added a new minigame: Defend! It is a simple tower defense game where you can also earn up to 2000 event currency.
- Multiverse levelup speed is now shown in the statistic page.
- Bugfixes: targeting issue in dungeons, sacrificed crystals shown for NRCPC, offline multiverse boost calc, some rounding issues and smaller things.

Changes for Version 4.17.1426 (2023-10-10)

- Not everyone was happy that the new challenge was multi reset and the multis were not really used in this challenge, so I made a vote and people decided to make it harder in turn for more chps. Now you also need to defeat P.Baal V 1 + completions to finish it. Because it is harder now, all completions above 3 done before this update are removed.
- Added a new chp upgrade to improve the stone pet and give it an extra 100% bonus for all campaigns.
- Improved the calculation for pet progress in the statistics page to include equip and pet village, which was ignored before. Tooltip also shows more info now.

Changes for Version 4.17.1425 (2023-10-08)

- Added a new challenge: No rebirth Crystal Power Challenge. It is like a NRC with the difference that you need to gain a specific amount of crystal power through crystal sacrifice (30 + 30 * completions). Capped at 25 and it can increase the modul upgrade chance by up to 10% if maxed. You need to have crystal sacrifice and at least 100k total cp to unlock it.
- Added some new stats to the other statistics page to make it easier to compare game progress to other players.
- Some bugfixes (Owl) other, smaller things, mostly ui and text issues.

Changes for Version 4.16.1423 (2023-09-12)

- Reworked the ancient mimics a bit. The reflect with perma death in SY was a bit unintented, so mimics don't have reflect anymore. Instead it uses a freezing aura which damages all pets per turn instead. With the stat rebalancing and that aura it is likely stronger than before, but less rng involved. I also added ancient mimic points you get from them (currently hidden, but will have use in the future for a new pet). They will also drop a shinier stone instead of a shiny stone now!
- Because the tenko fortunes were exploitable before I changed the way the seed works and she only gets fortunes if evolved to an adventurer now and if someone had more than one of the 1% fortunes before this version all but one are removed.
- Some small bugfixes like usual.