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Idling to Rule the Gods News

Changes for Version 3.91.1323 (2022-06-15)

- Added 4 new challenges:
- Pet Level Challenge (early game, normal type) > get an x amount of total pet levels. After completion, pets will start out with 20 * challenges completed levels after rebirthing.
- No Training Challenge (mid game, DRC type) > beat P.Baal V20 with training and skills disabled (this also disables might). After completion, it increases the mystic and physical you get from Skills and Physical trainings by 5% per challenge finished.
- True God Skip Challenge (mid game, DRC type) > Similar to a normal God Skip Challenge, but all gods which were skipped from previous completions will be skipped instead of only one. It increases the time multi by 2% per challenge, doubling it with all 26 completed. It takes 100 minutes after rebirthing to reach the full value.
- Expensive Monument Challenge (late game, normal type) > monuments will be much more expensive in this challenge. Goal is to build all types of monuments with upgrades (100/50) * (8 - tier) * (1 + challenges completed), black holes only 1/1 * (1 + challenges completed). Completing them will add boosts from monuments to boost other monuments. Completing the set will add overcapping for monuments (overcappings has a penalty).
- some rebalancing on quests (some more quests have an extra reward, scaling is a bit different, lower on low rank quests, higher on high rank quests and less extra rewards with only 1 pet, more extra reward with more than 1 pet.
- Fixed a few bugs (quest related things, typos and gui issues).

Changes for Version 3.90.1322 (2022-06-07)

- Added a new tab to the purchase page where you can find all possible daily claims at once, free draw, pignata, santa, daily packs.
- Added a next and previous button to quests and pet village buildings.
- Moved the Level Pets button from the fishing page to the settings page because it affects multiple pages.
- You can now set to show rebirth time instead of title in the settings.
- Reworked the settings page a bit. It is now divided into game play related settings and ui settings to make it easier to find what you look for.
- Fixed some issues (game freeze on daily claim, DNDC CC > 2 billion, quest issues, typos and small issues)

Pet Village ui is out!

You can now buid a village for your pets! There are many design options. Out of the buildings, only fishing and the tavern with new quests works atm. Other buildings will get a function in future updates.



Full changelog:
- Added the UI for the pet village! You can customize your village buildings with some deco there. Clicking on a building will give options depending on the building (currently only the pond and tavern works, other buildings will have a function in future updates).
- Added quests to the tavern. If you level up your tavern, you will be able to do quests with your pets for various rewards. You can level up your tavern and quest rank for better quests.
- Added a new pet from Xzait, carno. It is an assassin and has a secret unlock condition.
- You can now upgrade a weaker bait to a stronger bait.
- You can see now the equip icons of crafters on the crafters page.
- Renamed distribute/claim to spread/remove and ordered it the same as other pages to make it more consistent across pages.
- The check for patreon bonuses is now sooner so it works better for the offline progress.
- Tooltips on monuments show now the autobuy div-cost if creations are missing.
- Fixed a few bugs (witch, firefox bonus, pet leveling after lv camps, some typos, campaign cancelling, leveling of high div gen, fools confusion, pets in RTI/Village for UPC, an exploit and small things)

Changes for Version 3.85.1317 (2022-04-25)

- Lucky draws have now a low chance to drop T4 mats.
- The alert-button shows now more than one thing on the tooltip.
- Removed the half stats button on the pet page if you have auto half stats. Instead there is now an input field where you can set a minimum pet growth which pets need to have in order to get clones with distribute.
- Removed pet sorting by party and changed sorting by activity so it also sorts by party.
- Fixed an issue with div gain from ubs when loading a save, some gp camp issue and an exploity bug.

Easter Event

- Added a small easter event. It adds an event campaign for 2 weeks where you can find pet stones and easter eggs. Like usual, you will be able to get a free token and some mats from the easter eggs. You will also gain a free 100 event currency from daily draws.
- Added a token improvement for the god power pet for after it is evolved. The improvement will increase its power to god power campaigns to 100%, its god power gain can be higher than 1 independend on nightmare, and you will get more god power from it per feeding depending on the total time it has spent in god power campaigns.
- Added a new patreon Pet from Kimihiro64. Its name is Pignata and you can bash it open every day for rebirth bacon.
- Capped the pet bonus for RTI for alchemists and blacksmiths to 0.9% per class level (136,59% maxed) and for other classes to 1.5% per class level (155.06% maxed). That is the current upper limit for all but the Seed pet and means no real change for now, but makes it easier to add pets with higher class bonuses in the future.
- Added 4% more dungeon exp from the patreons Elliwood and Victor.
- Fixed a few bugs (some values didn't update right, game crash with fawn boss, typos and text issues)