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Idling to Rule the Gods News

Changes for Version 3.61.1250

- Reduced the cost of the party slot from infinity points.
- The temp levels you get from RTI now also gives points for Overflow Challenges (same as SpaceDim).
- Added a dialog to confirm the divinity shield because people often did that by mistake.
- Added buttons to switch to party teams faster.
- The black hole and god crystal tooltips show now how much gp was earned this rebirth.
- The sort button shows now the current sorting.
- Bugfixes: Eartheater can now eat planets offline and the toggle is visible if it is on campaigns, added missing pet cards, pet sor by party.

Changes for Version 3.60.1248

- Added 4 new pets from patreons, Clam (from ElChorizo, Token, Rogue), Earth Eater (from notfromearth, Token, Adventurer), Gnome (from nonomo, secret unlock, Defender), Aether (from Nooby, secret unlock)
- The export / import in the settings can now also export and import pet equip.
- In the dungeon logs it shows now the total leeched exp from pets with a leech weapon instead of one at a time and the hp of pets every turn.
- Reduced the heal power of enemies in towers 25 and higher.
- A few bugfixes (adventurer exp, OCCC creating, dungeon settings, some wrong descriptions and logs).

Changes for Version 3.59.1245

- Changed the formula for status effects to attacker elements/2/defender elements-0,3. This should make water tower a bit easier.
- Changed the Ghost scare formula a bit to have a chance to scare higher def enemies. It is now Ghost attack / enemy def * 0.6. So Ghost has a 30% chance to scare an enemy with twice as much def as Ghost has attack, compared to 0% before.
- Undines ability will now work for the infinity towers, but only if Hourglass is not in the same team.
- Requirement to unlock the infinity towers is now to have total dungeon levels of 4000. It doesn't make much sense to go for the towers sooner, you would only slow down your progress.
- Added highscores of highest floor reached in the towers and changed the scores for DUC and DNDC to square root (points) because it was capped at max int (Steam).
- Added an info descriptions for the new towers to the dungeon ? page.
- Fixed a few bugs (next at for trainings if ignore clonecount is off, some log issues in towers, some conflict with normal dungeons and towers, some tooltip issues)

Changes for Version 3.59.1245

- Added new dungeons: Infinity Tower. They work similar to normal dungeons, but the monsters give no drops. There are 6 different ones, each element and one multi element tower. It has floors, similar to dungeon rooms, but take one hour each to beat and your team will go one floor higher after they beat it. Each floor is stronger than the previous one and there is no limit in floors. The most you can do at once is 24, though, so 24 hours. As a reward you will receive Infinity Points of the element of the tower and the higher you are, the more points you get. Currently you can get at most 50 points per floor. This will change later after some player feedback and balancing. Currently you can buy one pet team slot with the points, soon you will be able to buy T4 materials to craft T4 equip.
- Reworked the chp upgrade page so it looks the same as the overflow points page.
- Added an all button to the easier rebirth page which will spend all available baal power for light clones.
- Added a pet stone increase to repeat the same floor of infinity towers for the whole duration.
- Added a gp purchase to add a customizable divinity purchase button to the div gen page.
- Changed the hp drain from succubus so she drains hp depending on her own hp now. It is 0.33% of her max hp * class level per action.
- Because some challenges are unlimited and you can gain unlimited challenge points, the chp upgrades for planet level are now uncapped, divinity gain cap is increased to 50 and crafting speed to 20.
- Fixed a few bugs (typos, some things in the offline calc, some chp bonuses which counted twice, doughnut bonus, some dungeon issues).

Changes for Version 3.58.1243 (2021-07-04)

- Added a small summer event which starts tomorrow. The event will last for two weeks and you can farm rain drops (yes rain drops. Where I live it rained the last months probably more than ever, it is either too hot or too rainy) in the garden event campaign. With enough rain drops you can get a free token.
- Added a token upgrade for Doughnut. If it has the token upgrade, you will gain 10% more mighty food on food buys with baal power. It will now also find mighty food in all campaigns.
- Blacksmiths can now also make nothing.
- Some rebalancing for RTI. Removed the multiplier decrease after 7 days for all stats but god crystal and space dim speed. God crystal and space dim speed have now a slower increase after 1000%. The calculation for pet class level multi is now a bit different. The new formula means mostly a buff for low class levels for pets with class bonus and a nerf for high class levels. You can see the new formulas ingame in the FAQ page.
- The class experience your pets get from crafting and campaigns increases now slower after 30k per hour (30k + (exp before - 30k) ^ 0.85) (15k for adventurers without the pet stone upgrade).
- The balrog horns now give less hp bonus after 900.
- Fixed a few bugs (typos, some more gray stuff, some exploits and small issues).