Changes for Version 4.34.1527 (2025-02-11)
- Finished with implementing the ancient mimic pet.
- For adventure it is intented in adventure that you level up more than one class and switch a bit around. But some people complained that people who stay at one class get much more exp/h at average as they don't need to drop exp gain to level up new classes. So I added now a few milestones for adventure. You get a milestone on leveling a new class to a set level and getting them buffs your exp gain in adventure.
- Fire ball is a bit faster now, fire boost a bit better and Shax gives a bit more exp. I also upped the level of the last 4 zones without changing stats much to make the level more in line with the player. Shax now also counters healing skills.
- Added some statistics for adventure.
- Decreased the crafting time of the new mats in adventure, increased the crafting time of wood weapons and reduced the cost of metal weapons.
- Fixed a few issues.
- For adventure it is intented in adventure that you level up more than one class and switch a bit around. But some people complained that people who stay at one class get much more exp/h at average as they don't need to drop exp gain to level up new classes. So I added now a few milestones for adventure. You get a milestone on leveling a new class to a set level and getting them buffs your exp gain in adventure.
- Fire ball is a bit faster now, fire boost a bit better and Shax gives a bit more exp. I also upped the level of the last 4 zones without changing stats much to make the level more in line with the player. Shax now also counters healing skills.
- Added some statistics for adventure.
- Decreased the crafting time of the new mats in adventure, increased the crafting time of wood weapons and reduced the cost of metal weapons.
- Fixed a few issues.