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Idling to Rule the Gods News

Changes for Version 4.34.1527 (2025-02-11)

- Finished with implementing the ancient mimic pet.
- For adventure it is intented in adventure that you level up more than one class and switch a bit around. But some people complained that people who stay at one class get much more exp/h at average as they don't need to drop exp gain to level up new classes. So I added now a few milestones for adventure. You get a milestone on leveling a new class to a set level and getting them buffs your exp gain in adventure.
- Fire ball is a bit faster now, fire boost a bit better and Shax gives a bit more exp. I also upped the level of the last 4 zones without changing stats much to make the level more in line with the player. Shax now also counters healing skills.
- Added some statistics for adventure.
- Decreased the crafting time of the new mats in adventure, increased the crafting time of wood weapons and reduced the cost of metal weapons.
- Fixed a few issues.

Changes for Version 4.34.1524 (2025-02-05)

- Added a new Bow, Dagger and Wand for the new classes.
- Sorry last update made it so concentration increases the damage your sniper takes instead of increasing the damage you do. That is fixed now. Shax also has a bit more magic attack now. Also fixed quite a few of smaller reported bugs.

Changes for Version 4.34.1523 (2025-02-04)

- Mark Target has now a base hit multiplier of 1.5 and sharp shooting a delay of 3 instead of 5.
- The tooltip in battle above the currently used skill shows now the hit chance.
- Concentration and Hit Boost multiply now with each other (they were additive to each other before)
- Fixed some issues: quite a few new adventure skills (poison duration, smoke screen stacking multiple times, countering yourself with hide, concentration not increasing damage), demon king gram boss, undine not giving ancient mimic points, some typos and smaller issues.

Changes for Version 4.34.1520 (2025-02-01)

- Added a token improvement for Vampire. With it she can boost the stats of the whole team and it increases her damage output a lot.
- Added 3 new Classes for adventure. Pyromancer, Assassin and Sniper. They are all Tier 3 and have requirements of level 55-62 Tier 2 classes to unlock.
- Added 3 new enemies, they are balanced that each one can be farmed with one of the T3 classes at level 100/50 or higher, given you use the right skills: Lamia (Pyromancer), Dagon (Assassin) and Shax (Sniper). With high enough level and equip, you might be able to farm them with different classes, but not at the beginning.
- Added new equip sets for adventure. Fire cloth, wind and dark leather and bronze ring and necklace.
- You can now set how often in a row you want to use a skill and have different settings on how the levels gain stats in adventure.
- Some of the adventure skills have now a weapon requirement to be used. For T2 classes that is the weapon the class would have used anyway, but for T3 classes that might be different. It is still possible to use a skill with the wrong weapon, but then it has a 25% damage penalty.
- As speed for adventure was a bit too powerful, I added a cap to the casting time multipliers of 1.5 and 0.75 now (it was 2 and 0.5 before). Before if your adventurer had 1000 speed and the enemy had 200 speed, an enemy skill with a casting time multiplier of 1 took 5 seconds and a player skill with casting time multiplier of 1 took only 1.8 seconds. Now with the cap, the enemy skill would only take 4.5 seconds and the player skill would take 2.25 seconds. The same goes the other way around too, of course. So this nerfs overleveled players with high speed a bit, but makes high speed enemies easier.
- Some bugfixes (a mimic points, typos and small things).

Changes for Version 4.33.1518 (2025-01-11)

- Sorry no content, only some rather important bugfixes (unkillable UBs, UBV4 issue, some adventure issues with the new code, bugged bless skill, some typos and text issues).