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Idling to Rule the Gods News

Changes for Version 4.34.1524 (2025-02-05)

- Added a new Bow, Dagger and Wand for the new classes.
- Sorry last update made it so concentration increases the damage your sniper takes instead of increasing the damage you do. That is fixed now. Shax also has a bit more magic attack now. Also fixed quite a few of smaller reported bugs.

Changes for Version 4.34.1523 (2025-02-04)

- Mark Target has now a base hit multiplier of 1.5 and sharp shooting a delay of 3 instead of 5.
- The tooltip in battle above the currently used skill shows now the hit chance.
- Concentration and Hit Boost multiply now with each other (they were additive to each other before)
- Fixed some issues: quite a few new adventure skills (poison duration, smoke screen stacking multiple times, countering yourself with hide, concentration not increasing damage), demon king gram boss, undine not giving ancient mimic points, some typos and smaller issues.

Changes for Version 4.34.1520 (2025-02-01)

- Added a token improvement for Vampire. With it she can boost the stats of the whole team and it increases her damage output a lot.
- Added 3 new Classes for adventure. Pyromancer, Assassin and Sniper. They are all Tier 3 and have requirements of level 55-62 Tier 2 classes to unlock.
- Added 3 new enemies, they are balanced that each one can be farmed with one of the T3 classes at level 100/50 or higher, given you use the right skills: Lamia (Pyromancer), Dagon (Assassin) and Shax (Sniper). With high enough level and equip, you might be able to farm them with different classes, but not at the beginning.
- Added new equip sets for adventure. Fire cloth, wind and dark leather and bronze ring and necklace.
- You can now set how often in a row you want to use a skill and have different settings on how the levels gain stats in adventure.
- Some of the adventure skills have now a weapon requirement to be used. For T2 classes that is the weapon the class would have used anyway, but for T3 classes that might be different. It is still possible to use a skill with the wrong weapon, but then it has a 25% damage penalty.
- As speed for adventure was a bit too powerful, I added a cap to the casting time multipliers of 1.5 and 0.75 now (it was 2 and 0.5 before). Before if your adventurer had 1000 speed and the enemy had 200 speed, an enemy skill with a casting time multiplier of 1 took 5 seconds and a player skill with casting time multiplier of 1 took only 1.8 seconds. Now with the cap, the enemy skill would only take 4.5 seconds and the player skill would take 2.25 seconds. The same goes the other way around too, of course. So this nerfs overleveled players with high speed a bit, but makes high speed enemies easier.
- Some bugfixes (a mimic points, typos and small things).

Changes for Version 4.33.1518 (2025-01-11)

- Sorry no content, only some rather important bugfixes (unkillable UBs, UBV4 issue, some adventure issues with the new code, bugged bless skill, some typos and text issues).

Changes for Version 4.33.1517 (2025-01-06)

- Sadly the year 2024 ran away from us, impossible to catch again. So instead happy year 2025!
- Added '2024IsGone' as a new code for the settings page to give you a small bonus (a +25 exceptional golden belt for adventure, 100k pet stones and 500 chocolate). The old code Its2024 is removed now.
- For adventure reduced the crafting time of paper, mp cost of bless and changed cleric to have 10% more res and less hp.
- Added quite a few more stats to the stats export.
- Fixed a few bugs, an initialization error, typos and such.