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Idling to Rule the Gods News

Changes for Version 4.46.1587 (2025-09-09)

- Added 3 new pets:
- Nugget (free unlock from beating D3 dungeons, rather weak, but can freely change classes)
- Simlacra (thanks to shinrais, Token unlock, basic mage, but with high growth requirement, so is good for RTI)
- Arachne (thanks to Nick1wasd, Token unlock, wind Assassin, which can poison enemies)
- Reworked some of the challenge code. That are just internal changes and you hopefully don't notice anything of that, but if it broke some challenge related thing, please report.
- Added new challenges:
- Exhausted Training Challenge. DRC-Type, early game, unlocks a new training and skill.
- Clone Creator Challenge. DRC-Type, mid/late game, gives permanent clones for RTI and Might as a bonus.
- Limited Clones No Rebirth Challenge. DRC-Type, late/endgame, beat baal in one rebirth with a low amount of clones. Increases Baal Power from Gods depending on UBs defeated in that rebirth.
- Reworked the challenge points page so it is easier to find things.
- The tooltip on a god shows now how much hp you need to survive a hit.
- Starting a limited clone challenge will now turn defender clones off, and sets the input to what was it before the challenge back after the challenge is finished.
- Added next ats to adventure research.
- As players in general didn't like the working experience system for material factory and alchemy hut, I changed it to a growth based system instead. So higher growth means faster work and as growth affects many other things too, pets are not kinda bound to material factory and alch hut anymore. As the growth system is a bit of a disadvantage for newer players, I made it a player option to do the switch in the game settings. So people can stay on the old system until their pets have enough growth to do the switch. Once changed you can't change it back. The old system is capped at 180 working days now, though (equivalent to around 400k growth, so pets with more growth are better and with less growth worse).
- The don't confirm buys option in the settings now also extends to overflow and u. overflow purchases.
- The crafting speed multiplier from honey to bee is now capped at 300% (90k honey) for all except honey itself.
- The pet equip hide page shows now enchant levels and quality.
- Z16 in adventure gives now more exp.
- Fixed a few issues in adventure, offline progress, typos, tooltips and small things.

Changes for Version 4.45.1579 (2025-08-07)

- As per popular request, I changed the max challenge count for AACs now to 25, each one of them gives now twice as much reward so the total reward is the same as before.
- Also as per popular request, SpaceDim Reset Challenges are now a normal Rebirth challenge and not Reset Multi. Because that makes this challenge much easier and relaxing, the finish requirement is 50% harder now.
- Added a token improvement for Squirrel. With it, you can find acorns in dungeons which improve its drop bonus.
- Added two new things you can get from event currency.
- Some performance improvements.
- Reduced MP cost of HP Boost and Counter for adventure.
- Fixed some bugs, mostly adventure based.

Changes for Version 4.45.1578 (2025-07-28)

- Sorry it seems that people who came online after a while and got too much offline progress could not play the event until now. It should work now for everyone. As people like that lost some initial time, I increased the bucket level to 18 and speed to 10 and added 1 million buckets for people with lower levels.
- Also a few other fixes like monster cores still were not calculated right offline, some tooltip and text issues.

Summer Event

[p]I wish you all a nice summer time![/p][p][/p][p]In ITRTG there is a small summer event again where you can get free things. It is a generator event like last time.

You can get a new statue for the Museum which boosts all your campaigns. You can also get the usual free pet token and other things with the event currency.[/p]

Changes for Version 4.45.1573 (2025-07-15)

- Updated some android libs and Unity as that was a requirement from google. I hope it does not cause issues. If you notice anything weird, please report.
- As there was always a bit of an issue with adding exp bonus to other passives and it favourized some classes late game, I removed exp boost from passives who had it and gave instead newbie a new passive as exp boost. So every class can equip it if they want to. Drops boost instead also boosts core drop rate now and the core drop rate of core boost has now a 60% base value with lower scaling.
- Added Cobalt Ore and Fairy Wing as a new drop and 3 new equip sets, two for smithing, one for crafting.
- Sidecrafting is now unlocked if you have level 10 on alchemy, 10 on crafting and 10 on smithing, but only at 5% speed instead of 20%. Every 10 more levels on them there are now milestones which boost the side crafting speed. Having it at 30/30/30 gives the same 20% as before, but higher level milestones will improve the speed.
- The new zones added to adventure last time caused some concerns that they might become too strong later on when some classes can two or one shot the enemies. As they were balanced for 5+ hit kills, I added now a minimum time of 20 sec for z15, 30 sec for z14 and 1 minute of z16. Nobody can do them that fast atm but it could have become an issue in the future. For people who are too strong for them in the future, there will be other ways to improve their adventurer, like higher difficulties. This is also a bit to prevent the strongest people from going too far ahead of others while I focus on more main game content for the next months. Also Onion Knight has a skill which can remove that limit.
- Renamed the phy dam and mag dam sets to atk dam and int dam as it does fit better and there might be sets which boost the actual physical or magical damage instead in the future.
- Building the SDG will now auto spread your clones after it is finished.
- Some improvements in the offline calc for adventure to reduce rng.
- As usual also a few bugfixes.