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Idling to Rule the Gods News

Changes for Version 4.38.1541 (2025-03-23)

- Added around 60 new milestones.
- Added White Hole as a new monument which you can get from milestones. It buffs all other monuments.
- Added a toggle to the select area page to simulate only instead of going into an area.
- Poison does now more damage and Dagon has more hp and less hit, Shax gives a bit more exp.
- Some rebalancing in the material factory: All items will now take longer, but their class level will increase their working speed by 1% per class level. With Milestone rewards it ends up being a bit faster endgame (except nothing), but slower in the beginning.
- Void pet now also gets a speed bonus for absolute nothing.
- Removed the event items from adventure.
- Pets in the material factory gain now class experience at the same rate as in the strategy room, just class exp instead of dungeon exp.
- Fixed some issues with the material factory and some small things.

Changes for Version 4.37.1539 (2025-03-09)

- Added the material factory as a new building for the pet village. In this you can upgrade or downgrade dungeon materials. It also adds a drop bonus to dungeon drops and at level 9 and 10 you can create improved talismans.
- Added a simulation button to simulate exp and drops to adventure.
- While ITRTG didn't have ads, and the watch ad was more some funny thing, Steam enforces their no ads rule more and more so I removed them from steam now as I don't want to risk being banned from Steam. You can still watch it on the android version. I also renamed them into Bonus points as you don't need to watch real ads for them.
- Fixed that ant queen ate all the 10 million ants on evo. People who did that, should have gotten them back. If not, please send me a save from before you evolved ant queen and I can fix it, fixed some offline issues and typos.

Changes for Version 4.36.1537 (2025-02-25)

- Increased base mp cost of fire pillar to 50.
- Fixed some issue with offline calculation.

Changes for Version 4.36.1535 (2025-02-24)

- Added 4 new pets. Student, an earth alchemist, unlockable with a token, designed from Nono. HwangeumPig, an earth assassin, unlockable with a token, designed from shinrais. AntQueen, a fire adventurer, unlockable for free if you beat P.Baal V125. Crocodile, an earth rogue, unlockable for free if you beat P.Baal V150.
- Added a token upgrade for Bag. Having this upgrade will half the growth it gives to the lowest growth pet, but that extra growth is given for free instead of taken from the lowest growth pet in the campaign.
- As the cast time and delay displayed is a multiplier and not seconds it confused players sometimes. So I added an extra info of total usage time in seconds min to max, which contains casting time and delay and depends on speed vs enemy speed.
- A skill tooltip in battle shows now also the debuff success chance if it contains a debuff.
- As the PowPow skill gave some complains about being unsustainable for some skills and other settings are much worse, I removed that setting now and replaced it with a setting named Damage. This increases damage of skills instead of skill power. It has no hit bonus and a lower mp cost increase.
- Increased the mp cost of arrow rain from 20 to 25.
- The chance to inflict poison is now atk + speed instead of atk + int.
- I've been asked to give exp to active skills depending on casting time instead of usage count to make it easier to lv up slower skills. I think in general slower skills are more powerful, though. So I won't do that. Instead all equipped active skills will receive now 1 extra experience when an enemy is killed. This makes leveling slower skills a bit easier and you could even level them up without using them.
- Removed the 600% cap for level campaigns.
- Fixed a few issues with the event and offline progress.

Changes for Version 4.35.1534 (2025-02-18)

- As it seems like the daily draw still counted to the max amount, I fixed that now and changed the max amount for this event to 10500.
- Stealth from assassin gives now damage boost like it says instead of attack boost and the enemy slowdown increases with level. It also increases poison damage now.
- Potions will now reduce their cooldown also when you use prepare.
- Fixed offline steal, skill usage after enemy dies from poison or burn and smaller issues.