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Idling to Rule the Gods News

Summer event

Have a nice summer everyone! I added a small event and you can get a unique equip this time.

Here the full changelog:

Changes for Version 3.93.1332 (2022-07-07)
- Added a small summer event! It will last for 2 weeks and starts friday at the 8th july. While this event lasts, there will be an additional campaign available where you can find event currency. You will also get 100 per day from your daily draw. With the event currency, you can buy one pet token and a unique equip (Spectrometers), for 2000 and another one for 5000 event currency, for your alchemists. Equipping this will have a 20% chance (additive to bottle) to reduce the crafting cost to zero at SSS+20. At unlock it will be at S+10 and you need to use event currency to upgrade it as long as the event is running. After the event is over you can upgrade it with pet stones. It also has the same effect as Mana capes and allows them to craft T3 and T4 materials. Be sure to get the Specs before the event timer is up, or it will disappear!
- Added an event purchase. As long as this event lasts, you can purchase second Spectrometers instead of getting it with 5000 event currency. If you purchase them, it will come as a maxed SSS+20 version and you will receive 500k wood and 250k iron ore as a bonus.
- Added a start all button for campaigns. That will start all campaigns at once depending on the favourite camps set. It ignores pets with no favourite set, the hate camp set and pets 11 or more with the same favourite.
- Added a quest queue. You can get up to 3 slots from pet stones for 100k each. With the queue you can set up idle pets for a quest which they will auto start after a started quest is finished.
- Added Lizard as a new pet from our patreon KillAllRebels. You can unlock it with a token and gives extra growth in food camps after evo.
- Added 2% dungeon exp bonus from Kurik.
- Changed the 8 default quests for class exp from 8 hours to 12 hours to fit better into player shedules.
- Fixed a few issues (creation cost for overcapping, overflow in upgrade times at high values, eggs quest, some small issues)

Changes for Version 3.92.1328 (2022-06-26)

- If you are in an UCC, the hide maxed challenges will now hide challenges you did 5+ times within this UCC, it also updates now the statistics multi to what you actually get.
- Fixed a few issues (next at spacedim, quest rewards, BH+ might next at rebirth, some tooltips, some small issues)

Changes for Version 3.92.1326 (2022-06-24)

- Added a new dungeon boss to improve gram. You can fight it if you take 5 rune stones with you and have defeated Lernean Hydra. You can find a rune stone from P.Baals V30.
- Added overcapping for people who have done 25 EMCs. You get 10% of the overcap levels if you have enough prerequisites. Example in the offline calc: You go offline for 1 hour, would get normally 1 million levels, but the cap limits it to 120k levels. With the overcap feature you would get now 120k + 10% from 880k = 208k levels.
- Added spread / remove for monuments. It works similar to the div gen where you can set the distribution.
- Added chp purchases for one more quest slot and 5 more daily quests. You need to have bought the ones with pet stones to have the option appear.
- The quests are now sorted by rank. Reduced some quest rewards, added some quest rewards and a new unique quest.
- Fixed an issue with EMCs, TGSC reward, some typos.

Changes for Version 3.91.1323 (2022-06-15)

- Added 4 new challenges:
- Pet Level Challenge (early game, normal type) > get an x amount of total pet levels. After completion, pets will start out with 20 * challenges completed levels after rebirthing.
- No Training Challenge (mid game, DRC type) > beat P.Baal V20 with training and skills disabled (this also disables might). After completion, it increases the mystic and physical you get from Skills and Physical trainings by 5% per challenge finished.
- True God Skip Challenge (mid game, DRC type) > Similar to a normal God Skip Challenge, but all gods which were skipped from previous completions will be skipped instead of only one. It increases the time multi by 2% per challenge, doubling it with all 26 completed. It takes 100 minutes after rebirthing to reach the full value.
- Expensive Monument Challenge (late game, normal type) > monuments will be much more expensive in this challenge. Goal is to build all types of monuments with upgrades (100/50) * (8 - tier) * (1 + challenges completed), black holes only 1/1 * (1 + challenges completed). Completing them will add boosts from monuments to boost other monuments. Completing the set will add overcapping for monuments (overcappings has a penalty).
- some rebalancing on quests (some more quests have an extra reward, scaling is a bit different, lower on low rank quests, higher on high rank quests and less extra rewards with only 1 pet, more extra reward with more than 1 pet.
- Fixed a few bugs (quest related things, typos and gui issues).

Changes for Version 3.90.1322 (2022-06-07)

- Added a new tab to the purchase page where you can find all possible daily claims at once, free draw, pignata, santa, daily packs.
- Added a next and previous button to quests and pet village buildings.
- Moved the Level Pets button from the fishing page to the settings page because it affects multiple pages.
- You can now set to show rebirth time instead of title in the settings.
- Reworked the settings page a bit. It is now divided into game play related settings and ui settings to make it easier to find what you look for.
- Fixed some issues (game freeze on daily claim, DNDC CC > 2 billion, quest issues, typos and small issues)