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Idling to Rule the Gods News

Changes for Version 4.32.1499 (2024-11-15)

- Some rebalance on enemy stats and levels. Levels are higher now to be more in line of player levels. Stats per level except hp are halved. Drop rate increased. That basically means the fights take longer and one shotting them is less likely, but they are not harder. Should increase the exp gain a bit as you need to spend less time searching for enemies. The damage calculation is now changed to ((attacker int/att * 150) / (target res/def + 100) - target res/def / 3). This change means that low def enemies usually take more damage as before but high def enemies have it harder to completely mitigate damage. This makes low damage skills and the Thief class a bit better at average. Event pumpkins are not affected by the different calculation.
- Added Archer as a new T2 class.
- Added metal and iron armor.
- As that refined or enhanced crafting material kinda clutters the UI with the different qualities, I removed the quality now and made it all in one default. Just converting items of higher qualities gives more of it depending on the quality multiplier.
- Added different colors for different equip qualities to see the quality easier.
- Added a new enemy area to adventure. This one is hard and only beatable with the new equip and high levels.
- Changed the exp scaling for adventure mode a bit. Previously the exp calculation had three different calculations which increased after lv 20 and 60, which gave big jumps in increases. Now it is more even with a single formula: (Level^5 / 340 + Level^2 * 50 + 10) * Class Tier Multiplier for class levels and (Level^4 / 10 + Level^1.9 * 40 + 10) for normal levels. The total exp needed until 100 is similar as before.
- The set skills for classes fire now always in order. Like if you have def break in slot 1 and aura blade in slot 2, it will always use def break first.
- Rewrote animations for adventure a bit, they should be a bit better and more customizable for me so I can add animations more easily in the future. They are not finished yet, only some skills have animations and others default to one, but I might get improvements in the future.
- Prepare for adventurer now regens twice as fast.

Changes for Version 4.31.1498 (2024-11-02)

- It is now possible to craft iron weapons in adventure, but not possible to upgrade them yet.
- Bash has now a chance to break the enemy defense instead of stun and Magic Missile does more damage.
- Fixed offline stealing, people who weren't able to get the pet token with pumpkins should be able to get one now.

Halloween Event

Changes for Version 4.31.1495 (2024-10-31

- Added a small halloween event. A bit late, but it will start tomorrow. This time I added pumpkin enemies to the adventure mode, a weak version, a normal version and a strong version. The pumpkin can drop normal items, pet stones (capped at 250k, only high level thieves might reach that) and pumpkins as event currency (capped at 10k). With the event currency you can get your usual free token and up to two ghostly museum statues. Each one of them will increase your SpaceDim leveling speed by up to 10%.
- People who have missed the Godly Hammer from last year, can now get it permanently. Up to two in total.
- Added two new patreon pets: Llysnafedda from elliwood, a cute slime which shares his exp from shadow clone kills with other pets and a secret pet from blarke.
- Added the previously missing CL 35 T2 adventurer skills.
- Like usually fixed some typos and bugs.

Changes for Version 4.31.1493 (2024-10-23)

- Added smithing for adventure. Now you can make your metal bars and craft weapons. Upgrading equip is still not added, so equip might still feel a bit useless, but that will change in the future.
- Added Thief, Warrior and Mage as T2 classes. Not all of the T2 skills work yet, but at the very least the first 3 skills of all T2 classes should work right.
- Added info about exp/h when you fight in an area.
- Added 2 new adventure areas, but they are likely too hard to beat atm without upgrading equipment.
- Reduced maximum recovering time after death to 15 minutes.
- Some rebalancing for adventure: Increased base Drop Boost for the adventure passive skill from 20% to 30%, decreased power of weak attack and mana arrow by from 80/82% to 60/62%, added uncommon herbs and uncommon mana herbs as drops to hill top. Increased drop chance of common mana herb for imps by 5%. Magic Boost and Magic Defense Boost are now renamed to Int and Res boost and also boost your max MP and with that MP regen.
- Some tooltip and general improvements for adventure.
- Fixed some bugs, mostly for adventure.

Changes for Version 4.30.1490 (2024-10-04)

- Sorry for the issue, the last update did not give you the promised Legendary Hammers after the purchase of the Anniversy pack. This update adds all the missing hammers for people who previously purchased the hammer and for new purchases.
- Also fixed the scaling issues of the event page.