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Deceit News

The Game Master plushie has arrived

The best friend you can really trust is here to keep you company when the lights go out.

Our Game Master plushie is here! Made by Makeship, designed by the Deceit devs, this soft and scary buddy is the perfect addition to your home. He’ll help keep those Terrors at bay, although he was the one to create them in the first place 👀. Your pre-order also comes with an exclusive in-game emblem!

He even has his very own advert!



Support World Makers and Deceit by pre-ordering your Game Master plushie today - the campaign ends 27th July.

[h2]Buy it now from the Makeship website[/h2]

The Future of Ranked Play

It’s been a while since we discussed Ranked play. We’re always trying to improve Deceit, and whilst we’ve debated internally on the right direction for this particular aspect of the game, we’re here today to hear what you think. We’ll start by sharing a proposed plan for the future of the ‘Ranked’ queue and listen to your feedback to help us in this process.

WHERE WE'RE AT

In the early days of Deceit, we added Ranked so skilled players can compete with each other for the top leaderboard spots. Inspired by similar and popular games at the time, we thought a ladder-style system would work best. If players showed promise, they’d be able to climb. This system served us well at that point and we definitely saw players shine. Some even created their own tournaments that were very entertaining to watch.

However, we’ve increasingly noticed that the system isn’t rewarding skilled gameplay as it should, and isn’t very inviting for a lot of our current player base, which has in turn created a bit of a divide. The identity of the Ranked queue doesn’t seem to match the game as it has evolved; having a strict hierarchy of skill in a game that should be about immersive horror and social deduction doesn’t really gel.

Aside from the Ranked system, there’s a bunch of other issues that we’re aware that we need to improve:
  • Improvement - from a gameplay perspective, it’s not always clear how you can brush up your playstyle. We’ll be working on this in upcoming updates
  • Entry requirement - playing in the queue has a low bar of entry, which defeats the object
  • Sudden Big Changes - we shouldn’t drastically alter the game mid-season as this can disrupt expectations, tactics and playstyles
  • Visuals - we want to improver banners, icons, leaderboards and more
  • Awareness - we need to shout louder about the start and end of each season
  • Communication - actively sharing the leaderboard results and making our top players feel awesome is a really important part of Ranked play
  • Scams Unlikely - queuing in different geographical regions needs to be improved so players can’t manipulate their wins and losses
  • Diamond refinement - the formula for Diamond wins and losses needs to be improved to be clearer and fairer for all
  • Polish - end of season rewards feel a little stale and need a new lick of paint
  • Seasonal Changes - we feel our seasons aren’t currently the right length, this will change depending on the Ranked system we have in place
  • Narrative - we’d love for the Ranked queue to make more sense within the world
  • Community Outreach - we would love to get more involved in tournaments, either ran by ourselves or supporting the ones created by you
  • Showing Off - the profile doesn’t showcase your achievements well enough, especially your historical success within Ranked seasons

With all of this in mind, we want to propose a new approach that we believe will clear up the current issues.

INTRODUCING HARDCORE

Today we’re really excited to share with you a new system we’re considering for Deceit! This is something we think will appeal to more players whilst satisfying the high-level community, breathing life into the competitive side of the game. This system would replace the current Ranked system of climbing the Bronze to Diamond ladder.

The Ranked queue will become known as Hardcore!

Upon becoming eligible for playing Hardcore (level 20 & any DLC) you may begin your new competitive journey. At the start of each Season you will be faced with a test: Can you be on the winning team for 10 consecutive games? If you lose a single game, you’ll have to start your win streak again. If it sounds hard, that’s because it is! If it feels like it might be too difficult, we’ve engineered some ways you can protect and boost your streak. We want it to feel challenging, tactical and fresh.

If you’re skilled (or maybe just lucky) enough to complete the test, you’ll get a new status for the rest of that season, similar to how Diamond rank functions now. A new leaderboard will show players progressing towards their 10 wins. Above that will be the top players who have passed the test, ordered by a new MMR formula that will be used for matchmaking players.

We want it to be seen as a challenge, but one that more people are likely to get involved in. Everyone should be trying hard to win, and Quickplay should be used more for a casual experience. This will also be framed in our new narrative expansion that we’re currently working on.

Hardcore will not just include the test - there will be some changes to the gameplay. This could include things like making it feel scarier, limiting the user interface, taking away some information given to players about the state of the game… any way in which we can make the experience feel hardcore, we will do. Our aim is to give you a pulse-thumping, tense and dramatic game experience; hopefully it’ll be bloody frightening too!

WHATS NEXT?

We’d love to hear your thoughts on our plans. Specifically, we want your answers to these questions:
  • Does this new ‘test’ sound ‘hard’ enough to keep the best players around? If that’s you specifically, what would you like to see?
  • What variables do you think we should be including when calculating MMR gain/loss?
  • How long should a season be? What do you think would add more interest every season?
  • How do you think players should earn rewards in the queue?
  • What kind of rewards do you want to see? Cosmetics, tokens, emblems, profile additions? If you had to choose one, which one would it be?
  • How should we reward players who attain the top ranks for multiple seasons?

Once we have gathered feedback we can determine if we should go ahead with this plan or whether we should go back to the drawing board. If players respond well to this then we should be ready to get rolling straight away and we’ll aim to have a release in Summer, if not slightly later in the year.

Whatever the solution, we are committed to supporting the competitive side of Deceit - and you, our players - in whatever way we can going forward. We do listen and read what you’re saying, and spend a significant amount of time figuring out what is best both for the game and for you. Sound off in the comments - we want to hear from you!!

Mid-May Update

Our 5th Anniversary Event is over 😥. We hope you’ve enjoyed reviving fellow Innocents with the Confetti Antidote or running around the halls of the Manor as Ancient Anubis.
We’re already putting our heads together for our 6th Anniversary Event next year, but there’s plenty to come before that…Watch this space 👀

Labyrinth Changes

We’ve made some additional tweaks to the Labyrinth to make it easier to understand how to use it.

The rabbit is now 25% faster, and moves only between rewards, not anywhere on the path. Furthermore, the rabbit’s last location is now remembered between sessions.

Marbles with particles now represent the rewards you can currently claim. When you hover over a claimable reward, this particle effect becomes brighter, and the rewards that will decay as a result of that choice will become dimmer. Rewards will fade to black when they decay, and any rewards that become impossible to reach will decay too. This will make it clearer what rewards you can collect and help you plan a path to take to the exit.

When you finish a game and you have enough tickets to purchase a reward, you’ll go to the Labyrinth to encourage you to spend those hard-earned winnings.

We hope these changes will be especially helpful for new players and minimise confusion when using the Labyrinth to level up.

Ranked Rework

Next Thursday 26th we’ll be releasing a post here on Steam to share our future plans for our Ranked game mode. We’ve had lots of debate and discussion about Ranked here at Deceit HQ and we’re keen to hear your thoughts.

You’ll be able to discuss the plans on the dedicated Steam thread that we’ll create, as well as on the #ranked-chat channel on our Discord. Be sure to check back next Thursday for the post.

And a reminder that the Ranked Season will reset on 2nd June.


We hope you enjoy these changes and we’ll see you in game!

The Deceit Team
Twitter | Instagram | Discord


Full Patch Notes
  • The Anniversary Event has now ended; item upgrades will no longer be available.
  • Any unused Anniversary Event Tokens will convert to regular Booth tokens.
  • Various unused assets have been removed.
  • Minor engine upgrade, containing a small amount of various bug fixes.
  • If the antidote holder is on the next floor, you will now instantly bleed out.
  • [FIXED] The Escape Hatch sometimes won't pass if a player is voted out.
  • [FIXED] The add friend button doesn't work in the End of Round screen.
  • [FIXED] Keybind values aren't reset if you don't accept the changes.
  • [FIXED] The werewolf's howl can affect you when you've already transitioned to the next floor.
  • [FIXED] Nametags sometimes don't show on the pre-game screen.
  • [FIXED] Spam aiming whilst shooting can give you an extra bullet.
  • [FIXED] Timeline details for 'Swipe Player' doesn't work.
  • [FIXED] There is no collision setup for the base of the co-operative objective.
  • [FIXED] Various map exploits on the Lumberyard.
  • [FIXED] Occasionally all characters in the quick chat list will be Alex.
  • [FIXED] Dodge penalties aren't correctly applied during the pre-game.
  • [FIXED] Occasionally Infected player's pre-game lobby won't show them who's infected.

Spring Improvements and Bug Fixes

We hope you have been enjoying our 5th Anniversary Event. The event doesn’t finish until 12th May so you still have plenty of time to enjoy splattering people with cupcake shotguns, complete those special challenges, and howling your way through the night as the Anubis Werewolf terror.

The team has been working hard to make some improvements to the game, and fix bugs that have been reported by our community. Strange bugs that see a player unable to respawn or interact, glitches that do weird things to the Terror animations, and a really bizarre bug where antidoted players were seen with blood spurting out their neck.

We have also made a few changes including new ‘out-of-bounds’ areas, lowering the volume of switching items, and allowing you to start a new Objective without having to collect the item of your previous Objective.

You can see the full list of changes and fixes in the list below.

See you in-game!
The Deceit Team
Twitter | Instagram | Discord


Full Patch Notes
  • You can now start your next Objective without claiming the item from your previous one.
  • All maps have received new 'out-of-bounds' areas that will force respawn players if they enter them.
  • The volume of switching items audio has been reduced.
  • The interaction logic has been adjusted to stop other players completely blocking your interaction.
  • Several in-game UI elements have been improved.
  • Clicking your Deceit ID when in 'Add Friends' section of the Main Menu will now copy it to your clipboard.
  • [FIXED] Picking up Armour doesn't play the 'zipping up' sound.
  • [FIXED] Players can see parts of the map just before they wake up.
  • [FIXED] Terrors are able to avoid suffocating to the gas by remaining in vents.
  • [FIXED] The bleeding effect from being executed doesn't get removed once the player is antidoted.
  • [FIXED] Players can occasionally be left unable to interact with anything until they respawn.
  • [FIXED] Terrors sometimes don't play their correct animations when moving around.
  • [FIXED] It's possible to be left permanently downed if 2 Terrors attack 2 Innocents at the same time.
  • [FIXED] Players can occasionally be marked as having 'dodged' a game despite leaving normally, causing the game to end early.
  • [FIXED] Selecting an Infected partner and/or Terror can sometimes fail in the pre-game.
  • [FIXED] The ELO gain/loss shown in the Match History can be off by 1. Note: this fix will only apply to future games.
  • [FIXED] Purchasing Tokens from the Store doesn't instantly update your inventory at the bottom.
  • [FIXED] Attacking 2 Innocents back-to-back whilst having 2 executions available will cause only one Innocent to be executed.
  • [FIXED] The Ancient Anubis skin's emissive doesn't work properly.
  • [FIXED] You can only shoot one way through a window in the Asylum's Ward A.
  • [FIXED] You can't shoot through the plastic flaps in the final area of the Asylum.
  • [FIXED] Players can incorrectly transform into a Terror whilst crouched, causing the Terror's animations to break.
  • [FIXED] It's possible to get multiple revives off with just one Antidote.

Our 5th Anniversary Event is here

EDIT: One more week to party!


Fantastic news, everyone:

Because you all have been so well behaved recently and not deceitful at all, we have decided to extend the 5th-anniversary event by one week and it will now end on May 19th to give you the last chance at getting those juicy Anniversary Exclusives!

Don't forget to join our Discord to show off your new looks!

Best of luck and see you in the Booth!

[hr][/hr]
It’s time to party!


*Happy Birthday to us… Happy Birthday to usss!* It’s official! We’ve hit the grand old age of Five, and it’s time for us to celebrate - with you! We’d like to give a big thanks to everyone who has played and supported Deceit over the years - and we’re looking forward to five more years of deception, mistrust, and ruining friendships to come.

So, now onto the main event!

Anniversary Event Pass


This Anniversary, we’re introducing our first Premium Event Pass. This Premium Pass will include some exclusive goodies that can be used in game, including permanent Item Upgrades for the event’s duration.

Included in the Anniversary Pass are:
  • 5 Event Tokens
  • Access to Premium Event Pass Content - the only way to access exclusive cosmetics
  • Upgrades your free daily Token from Standard to Event
  • Unlimited event item upgrades for the duration of the event (More details below!)
  • Anubis Terror Cosmetic for Werewolf Terror


Buy it in the in-game store now.

[h2]Anniversary Loot and Premium Pass Rewards[/h2]
This Anniversary Event, fill your bag with birthday goodies as you play. Earn tickets from games to progress your Event Pass and win loot. Some of the items will be exclusive to the Anniversary Premium Pass, but there’s still plenty to win. If you have already acquired an item that's unlocked in the pass then you'll receive an Event Token instead.

Loot can also be won in Loot Booth with Event Tokens.

Common
  • Terror Eyes Emblem
  • Mini Game Master Emblem
  • 5th Anniversary Emblem
  • Tally Spray (Premium Pass exclusive)
  • Rose Spray
  • Feign Blood Bag Spray
Uncommon
  • Balloon Spray (animated)
  • Fireworks Spray (animated)
  • 8-bit Cake (animated)
  • Glowstick Knife
  • Funky Wristband
Rare
  • Doughnut Pistol
  • Doughnut Wristband
  • 6 Party Hats (Hair/Hat)
    - Alex
    - Chang
    - Lisa
    - Rachel
    - Hans
    - Nina (Premium Pass exclusive)
  • 6 Party Glasses (Accessory)
    - Alex
    - Chang
    - Lisa
    - Rachel
    - Hans (Premium Pass exclusive)
    - Nina
  • Candle Blow Victory pose
  • Dropped Cake Defeated pose (Premium Pass exclusive)


Legendary
  • Minotaur skin for Yeti Terror
  • Anubis skin for Werewolf Terror (Premium Pass exclusive)
  • Ancient Anubis skin for Werewolf Terror (Premium Pass exclusive)
  • Tactical Pistol
  • Butterfly Knife (Premium Pass exclusive)
  • Chang Head
  • Chang Clothes
  • Rachel Head
  • Rachel Clothes (Premium Pass exclusive)
  • Party Dance Victory pose (animated) (Premium Pass exclusive)
  • It’s My Party Defeated pose (animated)


[h2]Event-only Item Upgrades[/h2]
These three Item Upgrades are unlocked with the Anniversary Premium Pass, and then they are unlimited for the duration of the event.
  • Cake Shotgun: food fight! Shoot someone with cupcakes and leave a splodge on your opponent's screen.
  • Party Pooper Lethal Injection: eliminate someone from across the room with this blowpipe lethal injection. You’ve only got one shot - so make it count.
  • Confetti Antidote: save someone with style! When you antidote someone, confetti will fly out of them with a flash of light, and down all nearby terrors.


[h2]Challenges[/h2]
30 Challenges will be available during the Event for you to get to grips with and earn you those tasty cosmetics. The first 10 challenges will be available from today, with the next 10 available next week, and the last 10 available in two weeks time.



Starter Pack

They say you should dress for the job you want. But what about the game you already have? Enter our Starter Pack, which includes a rare outfit for all our playable human characters.

The Starter Pack is now live and in it you get:
  • Rare outfit for each human character (or a token if you already own it)
  • 5 Booth Tokens to win additional cosmetics
  • GM Spray
  • GM Emblem

Lying has never looked so good. Get it in the Steam store now.



Tips System

When our new Community Manager started playing, she thought that using the Camera would give you a photo of the human beneath the Terror… and misunderstandings like that can impact how people play and enjoy the game. We see players forget to finish objectives, collect items they’ve unlocked or what to do with fuses in day and night, so we’ve introduced the new Tips system.

The Tips system will be shown to new players in game, or you can toggle them on or off in the Settings in the Main Menu.





Ranked


We know you’re keen to hear more about Ranked changes, but instead of rushing some changes we have decided to take more time to listen to the community and talk through any changes we might want to make.

So over the next few weeks, we’ll be discussing a number of things in #ranked-chat on our Discord. If you’re interested in the changes to the Ranked game mode, please join the conversation.

Today’s update means the Ranked season has been reset.



Keep an eye out for something special dropping on our socials later today, and we hope you enjoy the Anniversary Event, and we will see you in game!

The Deceit Team
Discord | Twitter | Instagram | TikTok

Patch Notes v2022.2.0
  • Anniversary Event has started and will run until 12th May, with new Item Upgrades and cosmetics.
  • Anniversary Pass includes exclusive Terror Skin.
  • Easter 2021 items have been added to the Vault so you have a chance of winning them in the Loot Booth.
  • Starter Pack available in Steam store.
  • We have removed Ticket Boosts from our in-game store.
  • We have addressed some game crashing issues.
  • Some in-game ticket sources have been adjusted.
  • The cost of rewards in the Labyrinth have been adjusted.
  • Increased the time you have to select an Infected partner in the pregame.
  • Updated our EasyAntiCheat Splash Screen and in-game Splash Screen to use the new Deceit logo.
  • [FIXED] Clicking on a reward just in front of the Labyrinth's exit triggers the audio for the exit being open.