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Mid-May Update

Our 5th Anniversary Event is over 😥. We hope you’ve enjoyed reviving fellow Innocents with the Confetti Antidote or running around the halls of the Manor as Ancient Anubis.
We’re already putting our heads together for our 6th Anniversary Event next year, but there’s plenty to come before that…Watch this space 👀

Labyrinth Changes

We’ve made some additional tweaks to the Labyrinth to make it easier to understand how to use it.

The rabbit is now 25% faster, and moves only between rewards, not anywhere on the path. Furthermore, the rabbit’s last location is now remembered between sessions.

Marbles with particles now represent the rewards you can currently claim. When you hover over a claimable reward, this particle effect becomes brighter, and the rewards that will decay as a result of that choice will become dimmer. Rewards will fade to black when they decay, and any rewards that become impossible to reach will decay too. This will make it clearer what rewards you can collect and help you plan a path to take to the exit.

When you finish a game and you have enough tickets to purchase a reward, you’ll go to the Labyrinth to encourage you to spend those hard-earned winnings.

We hope these changes will be especially helpful for new players and minimise confusion when using the Labyrinth to level up.

Ranked Rework

Next Thursday 26th we’ll be releasing a post here on Steam to share our future plans for our Ranked game mode. We’ve had lots of debate and discussion about Ranked here at Deceit HQ and we’re keen to hear your thoughts.

You’ll be able to discuss the plans on the dedicated Steam thread that we’ll create, as well as on the #ranked-chat channel on our Discord. Be sure to check back next Thursday for the post.

And a reminder that the Ranked Season will reset on 2nd June.


We hope you enjoy these changes and we’ll see you in game!

The Deceit Team
Twitter | Instagram | Discord


Full Patch Notes
  • The Anniversary Event has now ended; item upgrades will no longer be available.
  • Any unused Anniversary Event Tokens will convert to regular Booth tokens.
  • Various unused assets have been removed.
  • Minor engine upgrade, containing a small amount of various bug fixes.
  • If the antidote holder is on the next floor, you will now instantly bleed out.
  • [FIXED] The Escape Hatch sometimes won't pass if a player is voted out.
  • [FIXED] The add friend button doesn't work in the End of Round screen.
  • [FIXED] Keybind values aren't reset if you don't accept the changes.
  • [FIXED] The werewolf's howl can affect you when you've already transitioned to the next floor.
  • [FIXED] Nametags sometimes don't show on the pre-game screen.
  • [FIXED] Spam aiming whilst shooting can give you an extra bullet.
  • [FIXED] Timeline details for 'Swipe Player' doesn't work.
  • [FIXED] There is no collision setup for the base of the co-operative objective.
  • [FIXED] Various map exploits on the Lumberyard.
  • [FIXED] Occasionally all characters in the quick chat list will be Alex.
  • [FIXED] Dodge penalties aren't correctly applied during the pre-game.
  • [FIXED] Occasionally Infected player's pre-game lobby won't show them who's infected.

Spring Improvements and Bug Fixes

We hope you have been enjoying our 5th Anniversary Event. The event doesn’t finish until 12th May so you still have plenty of time to enjoy splattering people with cupcake shotguns, complete those special challenges, and howling your way through the night as the Anubis Werewolf terror.

The team has been working hard to make some improvements to the game, and fix bugs that have been reported by our community. Strange bugs that see a player unable to respawn or interact, glitches that do weird things to the Terror animations, and a really bizarre bug where antidoted players were seen with blood spurting out their neck.

We have also made a few changes including new ‘out-of-bounds’ areas, lowering the volume of switching items, and allowing you to start a new Objective without having to collect the item of your previous Objective.

You can see the full list of changes and fixes in the list below.

See you in-game!
The Deceit Team
Twitter | Instagram | Discord


Full Patch Notes
  • You can now start your next Objective without claiming the item from your previous one.
  • All maps have received new 'out-of-bounds' areas that will force respawn players if they enter them.
  • The volume of switching items audio has been reduced.
  • The interaction logic has been adjusted to stop other players completely blocking your interaction.
  • Several in-game UI elements have been improved.
  • Clicking your Deceit ID when in 'Add Friends' section of the Main Menu will now copy it to your clipboard.
  • [FIXED] Picking up Armour doesn't play the 'zipping up' sound.
  • [FIXED] Players can see parts of the map just before they wake up.
  • [FIXED] Terrors are able to avoid suffocating to the gas by remaining in vents.
  • [FIXED] The bleeding effect from being executed doesn't get removed once the player is antidoted.
  • [FIXED] Players can occasionally be left unable to interact with anything until they respawn.
  • [FIXED] Terrors sometimes don't play their correct animations when moving around.
  • [FIXED] It's possible to be left permanently downed if 2 Terrors attack 2 Innocents at the same time.
  • [FIXED] Players can occasionally be marked as having 'dodged' a game despite leaving normally, causing the game to end early.
  • [FIXED] Selecting an Infected partner and/or Terror can sometimes fail in the pre-game.
  • [FIXED] The ELO gain/loss shown in the Match History can be off by 1. Note: this fix will only apply to future games.
  • [FIXED] Purchasing Tokens from the Store doesn't instantly update your inventory at the bottom.
  • [FIXED] Attacking 2 Innocents back-to-back whilst having 2 executions available will cause only one Innocent to be executed.
  • [FIXED] The Ancient Anubis skin's emissive doesn't work properly.
  • [FIXED] You can only shoot one way through a window in the Asylum's Ward A.
  • [FIXED] You can't shoot through the plastic flaps in the final area of the Asylum.
  • [FIXED] Players can incorrectly transform into a Terror whilst crouched, causing the Terror's animations to break.
  • [FIXED] It's possible to get multiple revives off with just one Antidote.

Our 5th Anniversary Event is here

EDIT: One more week to party!


Fantastic news, everyone:

Because you all have been so well behaved recently and not deceitful at all, we have decided to extend the 5th-anniversary event by one week and it will now end on May 19th to give you the last chance at getting those juicy Anniversary Exclusives!

Don't forget to join our Discord to show off your new looks!

Best of luck and see you in the Booth!

[hr][/hr]
It’s time to party!


*Happy Birthday to us… Happy Birthday to usss!* It’s official! We’ve hit the grand old age of Five, and it’s time for us to celebrate - with you! We’d like to give a big thanks to everyone who has played and supported Deceit over the years - and we’re looking forward to five more years of deception, mistrust, and ruining friendships to come.

So, now onto the main event!

Anniversary Event Pass


This Anniversary, we’re introducing our first Premium Event Pass. This Premium Pass will include some exclusive goodies that can be used in game, including permanent Item Upgrades for the event’s duration.

Included in the Anniversary Pass are:
  • 5 Event Tokens
  • Access to Premium Event Pass Content - the only way to access exclusive cosmetics
  • Upgrades your free daily Token from Standard to Event
  • Unlimited event item upgrades for the duration of the event (More details below!)
  • Anubis Terror Cosmetic for Werewolf Terror


Buy it in the in-game store now.

[h2]Anniversary Loot and Premium Pass Rewards[/h2]
This Anniversary Event, fill your bag with birthday goodies as you play. Earn tickets from games to progress your Event Pass and win loot. Some of the items will be exclusive to the Anniversary Premium Pass, but there’s still plenty to win. If you have already acquired an item that's unlocked in the pass then you'll receive an Event Token instead.

Loot can also be won in Loot Booth with Event Tokens.

Common
  • Terror Eyes Emblem
  • Mini Game Master Emblem
  • 5th Anniversary Emblem
  • Tally Spray (Premium Pass exclusive)
  • Rose Spray
  • Feign Blood Bag Spray
Uncommon
  • Balloon Spray (animated)
  • Fireworks Spray (animated)
  • 8-bit Cake (animated)
  • Glowstick Knife
  • Funky Wristband
Rare
  • Doughnut Pistol
  • Doughnut Wristband
  • 6 Party Hats (Hair/Hat)
    - Alex
    - Chang
    - Lisa
    - Rachel
    - Hans
    - Nina (Premium Pass exclusive)
  • 6 Party Glasses (Accessory)
    - Alex
    - Chang
    - Lisa
    - Rachel
    - Hans (Premium Pass exclusive)
    - Nina
  • Candle Blow Victory pose
  • Dropped Cake Defeated pose (Premium Pass exclusive)


Legendary
  • Minotaur skin for Yeti Terror
  • Anubis skin for Werewolf Terror (Premium Pass exclusive)
  • Ancient Anubis skin for Werewolf Terror (Premium Pass exclusive)
  • Tactical Pistol
  • Butterfly Knife (Premium Pass exclusive)
  • Chang Head
  • Chang Clothes
  • Rachel Head
  • Rachel Clothes (Premium Pass exclusive)
  • Party Dance Victory pose (animated) (Premium Pass exclusive)
  • It’s My Party Defeated pose (animated)


[h2]Event-only Item Upgrades[/h2]
These three Item Upgrades are unlocked with the Anniversary Premium Pass, and then they are unlimited for the duration of the event.
  • Cake Shotgun: food fight! Shoot someone with cupcakes and leave a splodge on your opponent's screen.
  • Party Pooper Lethal Injection: eliminate someone from across the room with this blowpipe lethal injection. You’ve only got one shot - so make it count.
  • Confetti Antidote: save someone with style! When you antidote someone, confetti will fly out of them with a flash of light, and down all nearby terrors.


[h2]Challenges[/h2]
30 Challenges will be available during the Event for you to get to grips with and earn you those tasty cosmetics. The first 10 challenges will be available from today, with the next 10 available next week, and the last 10 available in two weeks time.



Starter Pack

They say you should dress for the job you want. But what about the game you already have? Enter our Starter Pack, which includes a rare outfit for all our playable human characters.

The Starter Pack is now live and in it you get:
  • Rare outfit for each human character (or a token if you already own it)
  • 5 Booth Tokens to win additional cosmetics
  • GM Spray
  • GM Emblem

Lying has never looked so good. Get it in the Steam store now.



Tips System

When our new Community Manager started playing, she thought that using the Camera would give you a photo of the human beneath the Terror… and misunderstandings like that can impact how people play and enjoy the game. We see players forget to finish objectives, collect items they’ve unlocked or what to do with fuses in day and night, so we’ve introduced the new Tips system.

The Tips system will be shown to new players in game, or you can toggle them on or off in the Settings in the Main Menu.





Ranked


We know you’re keen to hear more about Ranked changes, but instead of rushing some changes we have decided to take more time to listen to the community and talk through any changes we might want to make.

So over the next few weeks, we’ll be discussing a number of things in #ranked-chat on our Discord. If you’re interested in the changes to the Ranked game mode, please join the conversation.

Today’s update means the Ranked season has been reset.



Keep an eye out for something special dropping on our socials later today, and we hope you enjoy the Anniversary Event, and we will see you in game!

The Deceit Team
Discord | Twitter | Instagram | TikTok

Patch Notes v2022.2.0
  • Anniversary Event has started and will run until 12th May, with new Item Upgrades and cosmetics.
  • Anniversary Pass includes exclusive Terror Skin.
  • Easter 2021 items have been added to the Vault so you have a chance of winning them in the Loot Booth.
  • Starter Pack available in Steam store.
  • We have removed Ticket Boosts from our in-game store.
  • We have addressed some game crashing issues.
  • Some in-game ticket sources have been adjusted.
  • The cost of rewards in the Labyrinth have been adjusted.
  • Increased the time you have to select an Infected partner in the pregame.
  • Updated our EasyAntiCheat Splash Screen and in-game Splash Screen to use the new Deceit logo.
  • [FIXED] Clicking on a reward just in front of the Labyrinth's exit triggers the audio for the exit being open.

Pre-game lobby and Combat improvements

We hope you’ve been enjoying our updates so far this month, including the End-Game and Escape Hatch Mechanic. Today we have a bundle of updates to whet your appetite ahead of the main event coming next week.

Now, last week’s update was folded into this week’s and we’re bringing you some exciting features.

Pre-game

When you connect into a game, you’ll now be put in a pre-game lobby with the other players you’re playing with. Here, you will be able to select which Terror to play with if you’re Infected, and select your Infected teammate (if you want to that is, you’ll still have the choice of ‘Random’).



You will also be able to select your perks, and you’ll be able to choose which item upgrades you want to take in game. Item upgrades will no longer be available at objective crates in-game, and whichever item upgrades you select will only be consumed if you collect that item in game.



After this pre-game lobby, you’ll then load into the game and instantly begin waking up. We hope this will make your game experience smoother. We tested the amount of time to give people for this pre-game lobby and settled on 30 seconds. Think it’s too long or too short? Let us know in the comments below or on the Discord.

A note for Ranked players: the pre-game lobby shows item upgrades when you are playing Ranked. However, item upgrades not have not been introduced. Once you load into your Ranked games, you won’t have item upgrades, it is just the case that we need to tweak the pre-game lobby for Ranked games. We recognise this is confusing, and in a future release we will change this but we wanted to get the pre-game lobby out now for people to enjoy.

Combat


We’ve made a number of fixes and visual improvements to the combat.

For Terrors, the ‘swipe’ animation that downs Innocents has been updated with an ‘attack’ animation that is more visceral. We hope you’ll agree this makes playing Infected more fun, and being Innocent more scary at night time.



We’ve made improvements to the effect of becoming ‘enraged’: as a Terror you’re sensitive to the lights on the map so they will look brighter.

There has been a re-work of the ‘Torch’ item to make terrors significantly slower when walking towards you, but not when they’re walking away. Terrors, time to start dodging the light.

Objectives

The number of objectives that spawn will be dynamic now: fewer players should mean fewer objectives so the number of crates around the map will change with 4 or 5 player games. We’ve removed some items from later floors in 6 player games, and we’ll be keeping an eye on this dynamic system in case there are changes needed.

Base Cosmetics

Part 2 of our base legendary cosmetics will be released, including some wristbands and a brand new pistol with a unique animation set: ‘Flintlock’.





Don’t forget we’ve got the main update, our 5th Anniversary Event, starting next week on Thursday 31st March.

See you in game!

The Deceit team
Twitter | Instagram | Discord | TikTok

Full Patch Notes
  • New pre-game lobby where you can select your terror teammate, perks and item upgrades.
  • Combat improvements including attack animation and torch rework.
  • New base cosmetics including new pistol The Flintlock.
  • Drinking Blood Bags will now actually have you drink a Blood Bag! Careful, once you're done drinking the bag will be discarded to the side, indicating where you were heading.
  • The Inspection Kit scan is now cancelled if a player is downed. Provided the scan hadn't gone through, the downed player can re-use the scanner.
  • Tweaked the post-game experience, improving visuals & adjusting some ticket sources
  • The human light at night has been adjusted
  • Updated the proxies on all human & terror models to fix an issue with hit registration on them not being accurate
  • The sound played when switching weapons will now be occluded by walls
  • [FIXED] being able to antidote players through walls
  • [FIXED] not being able to shoot over the Asylum's Upper Atrium railings
  • [FIXED] the Torch not being able to damage multiple Terrors at a time if they're both in the beam
  • [FIXED] the Inspection Kit being able to be stolen with Pickpocket after it was used
  • [FIXED] some of the Trap animations not playing properly
  • [FIXED] weapon animations not playing properly when you first wake up
  • [FIXED] some emissive lights not turning off at night
  • [FIXED] being able to queue for a game while the rest of your party were still in the previous game

Patch notes v2022.1.0a

Thank you to everyone who has played the game with the newest update we released on Friday.
We listened closely to your feedback, and made note of issues you've been having, and we released two small fixes on Friday afternoon and Saturday to fix problems with the Labyrinth and with queuing for games in a party.

Today's release address three main things that we have spotted since the major update on Friday.

[h2]Ranked changes[/h2]

Based on feedback from the community, we have made some changes to the Ranked ELO/Mark formula.

The details of the change in this update are:
Marks:
  • If you Survived, earn 2 Marks
  • If you Died and your team wins, earn 1 Mark
  • If you Died and your team loses (or you leave early), lose 1 Mark

ELO:
  • If you Survived, earn the same as now
  • If you Died and your team wins, earn half the ELO you would've gotten had you Survived
  • If you Died and your team loses (or you leave early), lose the same as now


The definition of a ‘Team Win’ here is slightly different: it's literally if the team you were on wins. Before, if you were voted out, you wouldn't be eligible for a 'Team Win'.

We hope this goes some way to satisfying the concerns players had about the removal of 'Team Win/Loss'.

[h2]Crash fixes[/h2]

We have fixed 3 of the game's most common crashes that have been reported. Thank you to everyone who have been submitting bug reports.
Our new bug report function can be found by clicking the '...' button in the top right corner on the home screen, and going to 'Report bug'. We encourage you to use the bug reporter to let us know when things aren't working quite the way they should be.


[h2]Messaging fixes[/h2]
Wait, where did party text chat go?
Oh don't worry, it's back!

We have fixed text chat in the Main Menu when you are messaging friends or your party group.

Thank you as ever for your patience, and we'll see you in game!

The Deceit Team
Twitter | Instagram | Discord