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In-game Communication Improvements

Greetings Test Subjects,

Today the Game Master has an exciting update, primarily focused around helping you communicate in game.
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[h3]Information Reporting System[/h3]
See an empty blood bag stand, or a destroyed objective/fuse box? Now you can interact to report this to the group, alerting everyone to what you've discovered. If you find yourself as an infected, you can report your own mischievous behaviour to try and gain trust from the innocents and cover your tracks.

With this change, only the person who reports the object will be able to see the timer of when that activity happens. This change gives the opportunity for the infected to lie about the timers, and can cause innocents to question whether the information is trustworthy.

Instantly report suspicious activity to everyone by looking at it and holding [E] by default.

[h3]Quick Chat[/h3]
If you're struggling to get your point across in the voice comms, or just don't fancy talking today, quick-chat is a great system to help you still be a part of the conversation. We've overhauled the system to bring a lot more depth to what you can say. With quick chat you can speedily instruct others, defend yourself, and of course, accuse people!

Access this new feature in-game by pressing [G] by default to bring up the quick chat menu.

[h3]Chat UI Visualisation[/h3]
To pair with the above two updates, we've overhauled the visual of the in-game chat to be significantly more pronounced in game. Now, when chatting, each message will appear next to each character's avatar, as well as in the message log when pressing [Q]. This is also the case for messages sent through quick chat, as well as reported objects.

[h3]Happy Hour and Ranked Reset[/h3]
This update marks the inclusion of a new feature that will encourage players to play at certain times. Playing currently these times are 4 PM and 1 AM GMT for 1 hour long each.

Playing during the happy hour will reward you with bonus ELO and marks!

The current Ranked season has also reset along with this new addition.

[h3]In-Game Moderation Tools[/h3]
We've spent some time expanding and improving our moderation tools and processes. Although this change is primarily only visible in the backend, we expect to be able to review and action a greater number of reports in the near future. These structural changes we've made allow us to bring more volunteers on board to help us moderate the game, and reduce the number of people ruining the experience for others.

For this, we need you! If you would like to apply to join the in-game moderation team, you must do so by joining our Discord and sending “-apply” via direct messages to the @Game Master at the top of the member list. You can join the Discord here.

We will be looking over applications as they come in, but please do be patient!

[h3]General[/h3]
  • Chat UI Improvements
  • Improved the visibility of items shown in Reward Crates so it's clearer to see what you're collecting
  • Drinking a blood bag will now cause the bags to fall to the ground, splattering blood around the stand
  • Added a prompt to let you know when you're being scanned by the Inspection Kit
  • The Inspection Kit now shows the character that you're scanning
  • Several in-game UI elements have received a visual update
  • Innocents revealed by the Infected's Terror Sense have a slightly clearer outline on them
  • The in-game minimaps (Q) have had their scale adjusted
  • The 'Stake Out' Ultimate Perk will now work whilst just crouched, instead of requiring you to not move too
  • Increased the volume of the in-game chat message sound
  • Fixed several issues with being able to, incorrectly, perform certain actions together
  • Fixed an issue wherein the list of players at the top left wouldn't display properly if you had < 6 players in your game
  • Fixed several map issues on the Forest, Manor & Lumberyard
  • Fixed some issues with not being able to use Terror text chat when you should be able to
  • Fixed not being able to complete the 'Swag' Steam Achievement
  • Fixed not being able to use voice chat as soon as you've loaded into the game
  • Fixed voice chat sometimes replaying something you said in the previous game
  • Fixed Terrors not seeing the Armour hit reticle when swiping someone with Armour


See you in-game!
The Deceit Team
Twitter | Instagram | Discord

Patch Notes v2021.11.1

[h3]Patch Notes[/h3]
  • The Christmas Event finished midday 10th January 2022. All Event tokens will be converted into normal tokens.
  • [FIXED] map exploits in the Manor.
  • [FIXED] visual issues in the Asylum.


See you in-game!
The Deceit Team
Twitter | Instagram | Discord

2021 Festive Event



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Hello Test Subjects,

Santa has jumped down the chimney and brought with him a festive event for us all to enjoy this holiday season, running all the way up until January 6th 2022. Collect brand new Christmas-themed item upgrades from the Labyrinth, collect presents in game to earn rewards, and complete the limited-time challenge sets.

[h2]Night Changes[/h2]
We’ve reduced the number of dispensers and fuses, and the amount of power now slowly increases by itself. In combination, we believe this makes the map layout at night clearer, and introduces more interesting trade-offs between hiding and completing fuses.

In addition, the game master now auto-completes more of the night period after too many innocents are executed, based on how many players are remaining on each team. Infected will also receive a free execution when their team-mate dies (instead of free blood), or on the floor after a successful antidote. In combination, these changes make sure players are still rewarded for good plays without allowing either team to run away with the game.

  • The night period power bar now slowly fills up over time, which when full, opens the doors to the next area after a 10 second delay
  • The night period last for a maximum of 180/180/90 seconds per floor, respectively
  • Adding fuses to fuse boxes adds 30 seconds to the timer bar
  • There are 6/6/3 fuse boxes per floor, respectively, and their positions have been updated
  • Once a certain number of executions have been made each night, up to 50% of the timer bar is filled
  • If an innocent player is successfully antidoted, on reaching the next floor, the infected will have the execution refunded
  • When your infected team mate is killed, you’re now given an extra execution, in place of free blood
  • At night, your location is only briefly revealed to the infected when you pick up or place a fuse
  • The innocent’s scream when being executed is louder


[h2]Item Upgrades[/h2]
Santa’s elves have been hard at work to bring you a bunch of new seasonal item upgrades that you can earn in the Labyrinth. These are:

Snowman Lethal Injection - The person that is injected will turn into a Snowman (or woman)! Damaging them, or waiting for the lights to turn out, will cause them to be eliminated.
Snowball Shotgun - Firing this Shotgun will shoot out a single Snowball, dealing 125 damage per hit.
Freezing Trap - Freezing Traps create an area of denial, causing any Terrors inside of it to be slowed and take damage over time. After the Trap is activated it will expire after 20 seconds.
North Star Camera - Any Terrors hit by this Camera will be highlighted to everyone for 5 seconds.
Candy Cane Torch - The Torch's beam will do more damage, but have a smaller hit area.

[h2]Mega Bundle[/h2]
The Christmas Mega Bundle has been added to the in-game shop. It is available for $9.99 / £7.99 and contains the following content:
  • Event-exclusive ‘Toy’ knife skin
  • 10x Christmas Tokens
  • 1x of each Christmas Item Upgrade




[h2]Seasonal Skins[/h2]
Toy (Knife, Legendary, Mega Bundle Exclusive)
Mrs Claus (Lisa, Legendary)
Christmas Tree (Rachel, Legendary)
Wrapped (Pistol, Legendary)
Farmer Tank (Chang, Rare)
Smart Farmer (Alex, Rare)
Candy Cane (Knife, Rare)
Carrot (Wristband, Rare)
Elf Scrubs (Nina/Hans, Uncommon)
Rubber (Wristband, Uncommon)
Rubber (Pistol, Uncommon)
Cookie (Spray, Common)
Santa Hat (Spray, Common)
Snowflake (Spray, Common)
Reindeer (Emblem, Common)
Gingerbread Man (Emblem, Common)



In addition to this, since it’s been a year since our last Christmas event, all non-exclusive cosmetics from that event are now in the vault! These are:

Outfits: Toy Soldier (Alex), Nutcracker (Chang), Doll (Rachel), Clockwork (Nina), Rulebreaker (Hans), Lockdown (Lisa)
Accessories: LED Glasses (All), Party Blower (Rachel), Red Nose (Nina)
Poses: Feet Up (Rachel), Can’t See You (Alex), Stuck (Hans), Pray (Lisa)
Spray: Candy Cane, Ho Ho Ho, Innocent Stocking, Infected Stocking, Christmas Tree, Gingerbread Man
Wristband: Smart, Santa, Snow
Pistol: Home Shot, Coal, Snow Camo
Knife: Bell, Cracker, Wine Bottle

[h2]Present Collection[/h2]
As you’re all on Santa’s nice list this year, the Game Master has left you with collectable presents scattered throughout the maps. Collecting these will progress you towards several milestones, unlocking a variety of rewards including tickets, booth tokens, and Christmas themed cosmetics! For those of you who reach the end of the milestones there’ll be a special reward awaiting you.

[h2]Christmas Challenge Set[/h2]
As part of the festivities, there’s a new Christmas set of 25 challenges to complete. 5 of these challenges will be automatically unlocked, with the remaining 20 found throughout the Labyrinth. If you manage to complete them all there’ll be a secret emblem awaiting for you!

[h2]Bonus Tickets[/h2]
There will be a bonus ticket weekend from 31st December - 3rd January. So be sure to jump on to get some new year boosts!

[h2]Patch notes[/h2]
  • Item Upgrades from previous events will now always be the last option when selecting an Item Upgrade in-game.
  • Added some extra visuals to the UI to indicate when either you, or your Infected partner, are talking in Infected chat.
  • Added audio for when another player is using their Torch.
  • Our in-game translations have been updated, thanks to our Community Translators!
  • [FIXED] Occasionally some lights may flicker in the Asylum
  • [FIXED] The ‘Surveillance’ perk doesn’t work as expected.
  • [FIXED] Chang’s ‘Wide’ victory pose doesn’t display correctly.

Developer QnA on Discord!


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Test Subjects,

On Tuesday 18:00 GMT, join the developers of Deceit on the Discord to have a live Q&A session using the new Stage Channel.

With us will be James the CEO of World Makers, Jord the Executive Producer, and possibly some other familiar faces as well!

Feel free to start leaving your questions in the #q-and-a-submit channel on the Discord server.
You can ask about anything you would like, such as current development plans, upcoming updates, events, or any other burning questions you may have.

Discord Invite Link:
https://discordapp.com/invite/deceit

See you there!
The Deceit Team
Twitter | Instagram | Discord

Legendary Base Cosmetics

Greetings Test Subjects,

This week we’re bringing new Legendary base cosmetics for every innocent character that you can purchase with credits or win in the Loot Booth, as well as some new challenges, and some quality of life fixes.

[h2]New Cosmetics[/h2]
We have added a large number of new legendary base cosmetics for every innocent character in the game.
  • Each new cosmetic below (Hair, Accessories, Clothes)
    • Alex: Short Beanie, Hacktivist Mask, Hacktivist
    • Chang: Spiked Mohawk, Cigarette, Casino
    • Lisa: Short Bob, Catena, Jumpsuit
    • Rachel: Updo, Bull Ring, Dungarees
    • Hans: Flick Up, Beard, Dapper
    • Nina: Cat Earphones, Plaster, Gamer Girl


[h2]New Challenges[/h2]
There are 9 new Normal Challenge series for each item you can collect in-game. These are unlocked by default (once you have access to the Challenges) and contain 5 challenges in each series.

These 9 challenge series are: Camera, Armour, Torch, Inspection Kit, Lethal Injection, Antidote, Tracker, Shotgun, Trap

Alongside this, we added 2 new unlockable emblems for completing every challenge. One is permanent once you hit 100% once, the other is only unlocked whilst you have 100% (meaning as new challenges come out you have to re-obtain it).

[h2]General Patch Notes[/h2]
  • Significantly improved the doors leading to the next floor:
    • Teleporting between areas has been tweaked to be a smoother experience
    • Players will no longer spawn in the air when reaching the next floor
    • Doors, in general, will open faster and will be less likely to shut directly in your face
    • Players should no longer behave as if they’re still in the gas after teleporting
    • Fixed players falling out of the map when transitioning to the top floor of the Asylum
  • The Labyrinth has had several improvements, including:
    • The rabbit will now hop when moving
    • The Labyrinth’s exit has been made clearer once it’s open
    • The Labyrinth now takes less time to load
    • You can now queue up rabbit movements by holding shift when clicking
    • Bug fix: You will inadvertently level up if you stand on the tile in front of the exit
    • Bug fix: You can’t move the Rabbit back to the center tile
  • Added a new Item Upgrade: ‘Paparazzi Camera’. Item description: Using the camera will cause multiple flashes, dealing less damage per flash but more overall.
  • A new ranked season has begun, and rewards have been distributed to ranked players for the November season. The new season will end on the 6th of January.
  • Significantly reduced the download size of the game (will cause a larger than usual update this time)
  • In-Game translations have been updated, thanks to our Community Translators.
  • Bug fix: Daily challenges incorrectly contribute to your Challenge completion percentage
  • Bug fix: Menu option for setting default item as pickup instead of upgrade doesn’t work


See you in-game!
The Deceit Team
Twitter | Instagram | Discord